Vrm10Exporter.ReverseX and UniGLTF.UnityExtensions.ReverseX

same name and arguments, but different return type !
This commit is contained in:
ousttrue
2026-04-13 15:47:19 +09:00
parent cc52748645
commit 07126cc352

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@@ -781,13 +781,13 @@ namespace UniVRM10
static UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.NodeTransformBind ExportNodeTransformBinding(NodeTransformBinding binding, Func<string, int> getIndex)
{
var translation = ReverseX(binding.OffsetTranslation);
var rotation = ReverseX(binding.OffsetRotation);
var translation = Vrm10Exporter.ReverseX(binding.OffsetTranslation);
var rotation = Vrm10Exporter.ReverseX(binding.OffsetRotation);
return new UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.NodeTransformBind
{
Node = getIndex(binding.RelativePath),
Translation = new float[] { translation.x, translation.y, translation.z },
Rotation = new float[] { rotation.x, rotation.y, rotation.z, rotation.w },
Translation = translation,
Rotation = rotation,
Scale = new float[] { binding.TargetScale.x, binding.TargetScale.y, binding.TargetScale.z },
};
}