mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-12 05:24:14 -05:00
fix var name
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parent
89b9fe4fed
commit
05f41f2aac
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@ -6,7 +6,7 @@ namespace UniGLTF.MeshUtility
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{
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public static class TabMeshIntegrator
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{
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public static bool OnGUI(GameObject _exportTarget)
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public static bool OnGUI(GameObject root)
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{
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var _isInvokeSuccess = false;
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GUILayout.BeginVertical();
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@ -15,7 +15,7 @@ namespace UniGLTF.MeshUtility
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
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{
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_isInvokeSuccess = TabMeshIntegrator.Execute(_exportTarget);
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_isInvokeSuccess = TabMeshIntegrator.Execute(root);
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}
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GUILayout.EndHorizontal();
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}
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@ -24,9 +24,9 @@ namespace UniGLTF.MeshUtility
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}
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static string VRM_META = "VRMMeta";
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static bool HasVrm(GameObject go)
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static bool HasVrm(GameObject root)
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{
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var allComponents = go.GetComponents(typeof(Component));
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var allComponents = root.GetComponents(typeof(Component));
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foreach (var component in allComponents)
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{
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if (component == null) continue;
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@ -39,28 +39,27 @@ namespace UniGLTF.MeshUtility
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return false;
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}
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static bool Execute(GameObject _exportTarget)
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static bool Execute(GameObject root)
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{
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if (_exportTarget == null)
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if (root == null)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
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return false;
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}
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var go = _exportTarget;
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if (HasVrm(go))
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if (HasVrm(root))
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.VRM_DETECTED.Msg(), "ok");
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return false;
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}
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if (go.GetComponentsInChildren<SkinnedMeshRenderer>().Length == 0 && go.GetComponentsInChildren<MeshFilter>().Length == 0)
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if (root.GetComponentsInChildren<SkinnedMeshRenderer>().Length == 0 && root.GetComponentsInChildren<MeshFilter>().Length == 0)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_MESH.Msg(), "ok");
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return false;
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}
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MeshUtility.MeshIntegrator(go);
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MeshUtility.MeshIntegrator(root);
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return true;
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}
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}
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@ -9,7 +9,7 @@ namespace UniGLTF.MeshUtility
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/// </summary>
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public static class TabMeshSeparator
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{
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public static bool OnGUI(GameObject _exportTarget)
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public static bool OnGUI(GameObject root)
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{
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var _isInvokeSuccess = false;
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GUILayout.BeginVertical();
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@ -18,7 +18,7 @@ namespace UniGLTF.MeshUtility
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
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{
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_isInvokeSuccess = TabMeshSeparator.Execute(_exportTarget);
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_isInvokeSuccess = TabMeshSeparator.Execute(root);
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}
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GUILayout.EndHorizontal();
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}
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@ -26,23 +26,22 @@ namespace UniGLTF.MeshUtility
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return _isInvokeSuccess;
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}
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static bool Execute(GameObject _exportTarget)
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static bool Execute(GameObject root)
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{
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if (_exportTarget == null)
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if (root == null)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
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return false;
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}
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var go = _exportTarget;
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if (go.GetComponentsInChildren<SkinnedMeshRenderer>().Length == 0)
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if (root.GetComponentsInChildren<SkinnedMeshRenderer>().Length == 0)
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{
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EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_SKINNED_MESH.Msg(), "ok");
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return false;
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}
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// copy
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var outputObject = GameObject.Instantiate(go);
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var outputObject = GameObject.Instantiate(root);
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outputObject.name = outputObject.name + "_mesh_separation";
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// 改変と asset の作成
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