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fix prim.targets.count == prim.extras.targetNames.count check
古いデータで先頭の prim[0] にしか morph のデータを格納してないタイプ #616
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -405,16 +405,13 @@ namespace UniGLTF
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if (prim.extras != null && prim.extras.targetNames != null)
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{
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var targetNames = prim.extras.targetNames;
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for (int i = 1; i < gltfMesh.primitives.Count; ++i)
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for (var i = 0; i < BlendShapes.Count; i++)
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{
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if (gltfMesh.primitives[i].targets.Count != targetNames.Count)
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if (i >= targetNames.Count)
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{
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throw new FormatException(string.Format("different targets length: {0} with targetNames length.",
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gltfMesh.primitives[i]));
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Debug.LogWarning($"invalid primitive.extras.targetNames length");
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break;
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}
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}
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for (var i = 0; i < targetNames.Count; i++)
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{
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BlendShapes[i].Name = targetNames[i];
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}
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}
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