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MToon10にて、Android端末でUVスクロールがカクつく問題を修正
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@@ -12,7 +12,8 @@ UNITY_DECLARE_TEX2D(_EmissionMap);
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UNITY_DECLARE_TEX2D(_MatcapTex);
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UNITY_DECLARE_TEX2D(_RimTex);
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UNITY_DECLARE_TEX2D(_OutlineWidthTex);
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UNITY_DECLARE_TEX2D(_UvAnimMaskTex);
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// NOTE: "tex2d() * _Time.y" returns mediump value if sampler is half precision in Android VR platform
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UNITY_DECLARE_TEX2D_FLOAT(_UvAnimMaskTex);
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CBUFFER_START(UnityPerMaterial)
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// Vector
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@@ -35,9 +36,9 @@ half _RimLift;
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half _RimLightingMix;
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half _OutlineWidth;
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half _OutlineLightingMix;
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half _UvAnimScrollXSpeed;
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half _UvAnimScrollYSpeed;
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half _UvAnimRotationSpeed;
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float _UvAnimScrollXSpeed;
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float _UvAnimScrollYSpeed;
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float _UvAnimRotationSpeed;
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CBUFFER_END
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// No Using on shader
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