MToon10にて、Android端末でUVスクロールがカクつく問題を修正

This commit is contained in:
notargs
2022-03-16 15:57:54 +09:00
parent e5d031346b
commit 03956f1f4e

View File

@@ -12,7 +12,8 @@ UNITY_DECLARE_TEX2D(_EmissionMap);
UNITY_DECLARE_TEX2D(_MatcapTex);
UNITY_DECLARE_TEX2D(_RimTex);
UNITY_DECLARE_TEX2D(_OutlineWidthTex);
UNITY_DECLARE_TEX2D(_UvAnimMaskTex);
// NOTE: "tex2d() * _Time.y" returns mediump value if sampler is half precision in Android VR platform
UNITY_DECLARE_TEX2D_FLOAT(_UvAnimMaskTex);
CBUFFER_START(UnityPerMaterial)
// Vector
@@ -35,9 +36,9 @@ half _RimLift;
half _RimLightingMix;
half _OutlineWidth;
half _OutlineLightingMix;
half _UvAnimScrollXSpeed;
half _UvAnimScrollYSpeed;
half _UvAnimRotationSpeed;
float _UvAnimScrollXSpeed;
float _UvAnimScrollYSpeed;
float _UvAnimRotationSpeed;
CBUFFER_END
// No Using on shader