TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/MovementState/Slide/MoveCrouchWalkState.cs

41 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveCrouchWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
}
public override void UpdateState(MoveStateManager mSM){
}
public override void FixedUpdateState(MoveStateManager mSM){
/*
if(mSM.aSM.currentState == mSM.aSM.FallingState){
//Determine which state to go into based on player speed
if(mSM.calculatedCurVel < mSM.walkLimit){
SlideToMoveState(mSM);
mSM.SwitchState(mSM.WalkState);
}
else if(mSM.calculatedCurVel < mSM.runLimit){
SlideToMoveState(mSM);
mSM.SwitchState(mSM.JogState);
}
else{
SlideToMoveState(mSM);
mSM.SwitchState(mSM.RunState);
}
}
*/
}
}