mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-30 05:34:35 -05:00
133 lines
3.7 KiB
C#
133 lines
3.7 KiB
C#
using MLAPI;
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using System.Collections;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ConnectButtons : MonoBehaviour {
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// The IP Used to connect to the dedicated server
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const string DEDICATED_SERVER_IP = "127.0.0.1";
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const int DEDICATED_SERVER_PORT = 7777;
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public GameObject ErrorPanel;
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public Text ErrorText;
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public InputField ipAddressField;
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public TMP_InputField playerNameField;
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private int connectionTimeoutTime = 5;
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void Start() {
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// Make sure the Error Panel is not enabled to start
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ErrorPanel.SetActive(false);
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PlayerPrefs.GetString("PlayerName");
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// Unlock the player cursor if they got sent back to the title screen from in game
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Cursor.lockState = CursorLockMode.None;
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}
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// Connect to the dedicated server
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public void ConnectDedicatedServer () {
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// Throw an error for now
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ThrowError("Not implemented yet.");
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}
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// Host a private server
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public void HostPrivateServer() {
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// Set the players name
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PlayerPrefs.SetString("PlayerName", playerNameField.text);
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// Validate player name
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if (!ValidatePlayerName(playerNameField.text)) {
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ThrowError("Invalid Player Name! Please enter a new player name and try again!");
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return;
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}
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// Start a server and join (hosting)
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GameNetPortal.Instance.StartHost();
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}
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// Connect to a private server via IP Address
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public void ConnectToPrivateServer() {
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string ipAddress = ipAddressField.text;
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int port = 7777;
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// Check if the IP Address is valid
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if (!ValidateIPv4(ipAddress)) {
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ThrowError("Invalid IP Address! Please enter a valid IP Address and try again!");
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return;
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}
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// IP Address is valid - Attempt to connect
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// Set the players name
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PlayerPrefs.SetString("PlayerName", playerNameField.text);
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// Validate player name
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if (!ValidatePlayerName(playerNameField.text)) {
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ThrowError("Invalid Player Name! Please enter a new player name and try again!");
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return;
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}
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// Start the game client
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ClientGameNetPortal.Instance.StartClient(ipAddress, port);
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// Run a coroutine to check if the client connects to the server
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StartCoroutine(checkIsConnectedClient());
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}
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IEnumerator checkIsConnectedClient() {
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yield return new WaitForSecondsRealtime(connectionTimeoutTime);
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if (!NetworkManager.Singleton.IsConnectedClient) {
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// Failed to connect to the server
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NetworkManager.Singleton.StopClient();
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ThrowError("Could not connect to server!\nReason: Connection Timed Out");
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}
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}
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private void ThrowError(string errorMsg) {
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ErrorText.text = errorMsg;
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ErrorPanel.SetActive(true);
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}
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public void DismissError() {
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ErrorText.text = "";
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ErrorPanel.SetActive(false);
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}
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private bool ValidatePlayerName(string name) {
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// Check for empty string
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if (name == "" || name == " ") {
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return false;
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}
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// Return true if no issues with name
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return true;
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}
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// Method by: Habib (Stack Overflow)
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// https://stackoverflow.com/questions/11412956/what-is-the-best-way-of-validating-an-ip-address
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private bool ValidateIPv4(string ipString) {
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if (string.IsNullOrWhiteSpace(ipString)) {
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return false;
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}
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string[] splitValues = ipString.Split('.');
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if (splitValues.Length != 4) {
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return false;
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}
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byte tempForParsing;
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return splitValues.All(r => byte.TryParse(r, out tempForParsing));
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}
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}
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