mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-13 04:15:51 -05:00
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WeatherWheel : MonoBehaviour {
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private float wheelSpeed;
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private float subtractSpeed;
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public bool isSpinning = false;
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void Update() {
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if (isSpinning) {
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transform.Rotate(0, 0, wheelSpeed);
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wheelSpeed -= subtractSpeed;
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}
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// Check when stopped spinning
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if (isSpinning && wheelSpeed <= 0) {
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wheelSpeed = 0;
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isSpinning = false;
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// Check the angle to see what won
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float finalAngle = transform.rotation.eulerAngles.z;
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if (finalAngle <= 45 || finalAngle > 315) {
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// Snow
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// TODO: Trigger Snow
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Debug.Log("Snow");
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 0);
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} else if (finalAngle > 45 && finalAngle <= 135) {
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// Windy
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// TODO: Trigger Wind
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Debug.Log("Windy");
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 90);
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} else if (finalAngle > 135 && finalAngle <= 225) {
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// Fog
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// TODO: Trigger Fog
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Debug.Log("Fog");
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 180);
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} else if (finalAngle > 225 && finalAngle <= 315) {
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// Rain
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// TODO: Trigger Rain
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Debug.Log("Rain");
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 270);
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}
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}
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}
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public void SpinWheel() {
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// Only spin if not spinning already
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if (isSpinning) { return; }
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// Do the spin
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wheelSpeed = Random.Range(4.000f, 5.000f);
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subtractSpeed = Random.Range(0.003f, 0.009f);
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isSpinning = true;
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}
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}
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