Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
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Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
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traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
c44afd50a8
Jump has been reworked again but it works now
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Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Melbyj1125
17d804080d
Gate created and player tagged correctly
2021-12-03 13:17:12 -06:00
Melbyj1125
55885e2ef1
Wallrun allows players to hop off wall again
2021-12-03 10:51:37 -06:00
Melbyj1125
57385b47b4
Player Items now carry over to the next scene
2021-12-01 14:23:14 -06:00
Melbyj1125
33cf07a9ae
Semi-Fixed Wallrunning
2021-11-29 11:53:49 -06:00
Melbyj1125
665b1c793f
Inventory UI implemented
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Networking should work
2021-11-22 13:52:06 -06:00
Melbyj1125
e2a1a9150c
small changes to player and items for cleanup
2021-11-17 12:21:15 -06:00
Vincent Wheat
2fe2fa5764
Fixed dPlayerMovement & dWallrun references
2021-11-05 13:35:26 -05:00
Melbyj1125
758f06f775
Updated Debug prefab to be the testing version
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Update Inventory Selection to work with debug prefab
2021-11-05 13:07:04 -05:00
Melbyj1125
b0ee01f26b
Camera can now be disabled and Debug prefab exists
2021-11-05 12:26:09 -05:00
Melbyj1125
7c72259708
Cleaned up code
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Slide Works again
Ragdoll works again
Cam is stable
New Debugging prefab
2021-11-03 14:06:19 -05:00