Commit Graph

47 Commits

Author SHA1 Message Date
Katherine
12055b97b2 Merge branch 'KingPolishandPlaytestFeedbackbyKateWithTwoWeeksLefttoSGX' 2022-04-15 14:15:33 -05:00
Katherine
f51042f7c8 Slime Model/1 Object per square
>Slime model has been added
>It does not turn properly...yet
>King can't place things in a chunk where there is a thing
>This also works on the player, meaning the King cant crush the player
2022-04-15 14:05:06 -05:00
dd537fdaf5 Set MLAPI Relay Use to be off by default 2022-04-10 00:32:34 -05:00
b46dc6101f Hail Fully Networked 2022-04-08 15:37:34 -05:00
26a1265bc9 Merge branch 'KatesCoolBranchOfFixingtheKing' 2022-04-08 12:52:45 -05:00
Katherine
5857c374c5 Skybox
>Added the skyboxes, mutiple
2022-04-08 12:35:04 -05:00
Vincent Wheat
e08cb61e30 Adjusted level
-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
2022-04-01 11:52:47 -05:00
e0f5db1f8a Made the Slime Spawn on Network
- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
80f76a30ff forgot to save 2022-03-21 14:23:21 -05:00
Vincent Wheat
f0a4bff323 Merge branch 'Foothills' 2022-03-07 11:52:57 -06:00
8d2e1b0bf1 Weather Spawns for the players (doesn't yet despawn) 2022-03-04 14:10:30 -06:00
Vincent Wheat
f62bb778a0 Update Level
-Added pitfall obstacles for left 1
-Adjusted foothills respawn points to prevent clipping
-Added new boulder prefab that isn't affected by gravity
-Added new boulder prefab to preloader
2022-03-04 12:08:37 -06:00
4724c80146 Finished and Fixed the Reset Button 2022-03-02 14:11:15 -06:00
Vincent Wheat
3d98a06afd Merge branch 'LevelLayout' 2022-02-28 11:35:43 -06:00
ce7822e7e9 Networked Crumbling Platforms
- Need to replace all objects in scene with new prefab
2022-02-27 14:16:47 -06:00
Vincent Wheat
a9b5c1831b Updated Scene
Adjusted hashes for boulder prefabs
Updated preloader network manager
Added obstacles to foothills
2022-02-25 14:19:23 -06:00
Vincent Wheat
89f93b98b0 Merge branch 'KillzoneRefinery' 2022-02-18 13:28:32 -06:00
aff8e3fbcc Added Toggle Option to Use the MLAPI Relay
- Also cleaned up and merged title screen files into a single class
2022-02-16 23:48:56 -06:00
Melbyj1125
f0936f4cee State machine player is networked
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Vincent Wheat
9f8c8852ce Updated Game-Mountain
-Added billboarding grass partially to planes
-Updated prefabs and preloader prefabs
-Resculpted pits into foothills
-Added last bit of invisible walls and killzones into foothills
2022-02-16 14:17:10 -06:00
Vincent Wheat
1803e97f70 Updates
-Updated Boulder prefab
-Startup Scene tweaked to feature new boulder
-Renamed old boulder prefab to BoulderDeprecated
-Finished adding invisible walls to Game-Mountain
-Updated preloader with new boulder prefab
2022-02-10 14:30:12 -06:00
Vincent Wheat
21e280aa96 Merge branch 'MountainPath' 2022-02-07 14:36:37 -06:00
Vincent Wheat
a09e513076 Gate prefab updates, net manager updates
-Game mountain added level
-added gate model
2022-02-07 14:34:54 -06:00
849254a0ef Start working on Box Placing for the King
- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
e846ebc8c8 Modified the Gates and KickController to sync kicks and apply force
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
  items
2022-02-03 23:14:58 -06:00
4d43e3c832 Shooting work started. Needs Hit Detection Revisions
Waiting on Karl to fix major red flags before I continue this
2022-01-28 21:36:05 -06:00
d3811aa2f2 Archer rotates to target the player. Doesn't shoot yet 2022-01-28 14:03:04 -06:00
c93414c6d0 Spawn King and Fixed Respawning on Clients 2021-12-13 14:14:02 -06:00
2c2a13ff84 Finished Networking the Boulder 2021-12-10 22:30:40 -06:00
dd9a7b625c Beginning of KillZone work 2021-12-10 18:29:16 -06:00
5bccece90b Runners Properly Despawn and Spectate After Map Completion 2021-12-08 13:44:38 -06:00
df4a3f0173 Mostly working EndBox Collider
- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
2021-12-03 14:14:29 -06:00
ca48a8516b PostGame Transitions To and From Successfully
- End of timer goes to PostGame
- Timer on PostGame returns to Lobby
- Resets PlayerData on return to Lobby
2021-12-01 13:34:53 -06:00
8d04062e98 Created scene for the post game scene
- Created post game scene
- Added it to the NetworkManager
- Added to build settings as build index 4
2021-11-29 13:24:15 -06:00
6f948c0c48 Added Overall Race Timer and PlayerHUD template 2021-11-28 11:31:17 -06:00
df5107a1bc Implemented a 321 coundown 2021-11-22 14:22:01 -06:00
5a9f3e9118 Corrected Spawning Runner Error 2021-10-27 14:22:12 -05:00
8431f67505 Fixed Runner Spawning
- Adjusted Spawning to SpawnAsPlayer
- Modified PlayerMovement to not calculate if not the LocalClient
- Added temporary directional light to the game scene to correct the
  editor client being pitch black in scene
2021-10-26 13:19:11 -05:00
28be25e572 Spawn in players - Need to fix errors 2021-10-25 14:17:58 -05:00
7a866191bb Continued work on spawning players
- Modified PlayerData to hold IsKing
- Added spawning code
- Need to merge in player prefab with networkobject
2021-10-25 13:38:16 -05:00
c984664a37 PlayerName Validation and Start of SpawnPoint Logic
- Now check player names for empty strings
- Start handling spawn points for levels
2021-10-25 11:53:54 -05:00
cdfc1a0d00 Creation and Swap to Game Scene
- Created the Game-Mountain scene
- Added to Build Settings as Index 4
- Modified ServerGameNetPortal to properly swap to Game-Mountain on
  GameStart() call
2021-10-18 13:12:44 -05:00
db5b10ef47 Rewrote Networking and Base Lobby Created
- Rewrote networking based on tutorials from MLAPI Demo Project and
  Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
2021-10-15 16:01:18 -05:00
a8ac804e30 Private Client/Host Spawning Working
- Created an EMPTY prefab to act as the lobby player character
- Use the status labels to display if client or host (depreciated class
  used - will be removed in upcoming version)
- Private Hosts can start a new lobby
- Private Clients can connect to a lobby at a given IP
2021-10-12 21:57:45 -05:00
d2c5a4a3b2 Private Host/Client Connection Implemented
- Starting as Host now works
- Connecting to an IP as client works
- Added password validation to the connection (hard-coded)
2021-10-11 13:59:21 -05:00
f0f7824850 Setup Preloader and Created Scenes
- Added Preloader Scene
- Created Lobby Scene As Template
- Started Basic Design of Title Screen
2021-10-06 13:26:56 -05:00
06b905893e Created Preloader Objects 2021-10-04 19:41:37 -05:00