>Slime model has been added
>It does not turn properly...yet
>King can't place things in a chunk where there is a thing
>This also works on the player, meaning the King cant crush the player
-Added force render distance script
-Added slow down zone as a network prefab, replaced old zones in scene, added prefab to preloader
-Adjusted tutorial wall height
-Added pitfall obstacles for left 1
-Adjusted foothills respawn points to prevent clipping
-Added new boulder prefab that isn't affected by gravity
-Added new boulder prefab to preloader
-Added billboarding grass partially to planes
-Updated prefabs and preloader prefabs
-Resculpted pits into foothills
-Added last bit of invisible walls and killzones into foothills
-Updated Boulder prefab
-Startup Scene tweaked to feature new boulder
-Renamed old boulder prefab to BoulderDeprecated
-Finished adding invisible walls to Game-Mountain
-Updated preloader with new boulder prefab
- Adjusted Spawning to SpawnAsPlayer
- Modified PlayerMovement to not calculate if not the LocalClient
- Added temporary directional light to the game scene to correct the
editor client being pitch black in scene
- Created the Game-Mountain scene
- Added to Build Settings as Index 4
- Modified ServerGameNetPortal to properly swap to Game-Mountain on
GameStart() call
- Rewrote networking based on tutorials from MLAPI Demo Project and
Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
- Created an EMPTY prefab to act as the lobby player character
- Use the status labels to display if client or host (depreciated class
used - will be removed in upcoming version)
- Private Hosts can start a new lobby
- Private Clients can connect to a lobby at a given IP