Commit Graph

70 Commits

Author SHA1 Message Date
Melbyj1125
7f4e2173ad fixed the issue with pausing while respawning: 2022-04-12 22:40:25 -05:00
Melbyj1125
274b441d24 smaller adjustments to grapple 2022-04-11 13:53:31 -05:00
Melbyj1125
2e594d859a debug skyrim no more 2022-04-11 13:21:41 -05:00
Melbyj1125
0a65febafe fixed skyrim issue and other smaller bugs 2022-04-10 23:59:30 -05:00
Melbyj1125
6c8691a44d Fixexd UI Camera reference 2022-04-08 17:12:15 -05:00
Melbyj1125
1757560964 Fixed Bumper issue that occured 2022-04-08 16:04:25 -05:00
Melbyj1125
036732bda0 fixed crouch walk references within state machine 2022-04-08 15:50:55 -05:00
Melbyj1125
b097ca6907 skyrim is finished mostly 2022-04-08 13:21:50 -05:00
Melbyj1125
26fbdba535 look priority when grappling 2022-04-06 13:42:28 -05:00
Melbyj1125
bbcd239d12 reworked grapple functionally more of a hookshot 2022-04-03 21:40:12 -05:00
Melbyj1125
15acf40031 have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
Melbyj1125
b4b4797fa8 fixed jump glide issue 2022-03-30 13:51:46 -05:00
Melbyj1125
b1af892672 slime functions added 2022-03-23 15:36:32 -05:00
Melbyj1125
652ffefb6a adjusted player cam 2022-03-23 13:43:41 -05:00
Melbyj1125
ab1bcb18fb fixed king ui issue and player collision 2022-03-23 13:32:42 -05:00
Melbyj1125
861600d557 ignores floor layer 2022-03-21 14:06:53 -05:00
Melbyj1125
4d806060a7 losing momentum when hitting a block should work
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Melbyj1125
7ae4b643a1 Fixed a lot of the issues we addressed on Monday 2022-03-09 02:16:56 -06:00
Melbyj1125
741dae95cd weather and pause functionality implemented 2022-03-02 12:56:22 -06:00
Melbyj1125
627638f33b added weather wheel to king canvas 2022-02-28 14:02:21 -06:00
Melbyj1125
5b6b4a2cb9 weather wheel and weather adjustments 2022-02-28 13:42:51 -06:00
Melbyj1125
46dff8f663 doors no longer collide with frame & fixed mom hit 2022-02-25 14:56:30 -06:00
Melbyj1125
65a7008d24 slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
2022-02-23 00:00:43 -06:00
Melbyj1125
167f7840a0 created a debug prefab 2022-02-18 13:56:10 -06:00
Melbyj1125
820b11dd61 Did some bugfixing and commented on everything 2022-02-17 20:55:23 -06:00
Melbyj1125
f0936f4cee State machine player is networked
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
095fe0a9cb Everything is StateMachined just bugtesting 2022-02-16 00:13:12 -06:00
Melbyj1125
e2438dc364 Finished State Machining Dash 2022-02-15 22:33:26 -06:00
Melbyj1125
833183d034 Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
fc525861d4 added slide check functionality for certain functions 2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
8fbedf486d made dash use R button 2022-02-07 18:10:32 -06:00
Melbyj1125
df02d905b3 Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431 player can grab the grapple farther than the max
it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17 grapple is more consistent and has a better momentum fall off on release 2022-02-04 19:54:14 -06:00
Melbyj1125
ba1b2706a6 fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
Melbyj1125
df1b7f5448 Fixed an issue with wallrun moving the player up
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84 Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84 Updated nitro restoring functionality and buffing 2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f swing feels a lot more complete
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b63b814fe4 Small changes 2022-01-31 14:21:38 -06:00
Melbyj1125
3b451b97e9 Fixed editor user settings
Updated prefab hardcapMaxVel values
2022-01-28 14:33:56 -06:00
Melbyj1125
4042eb1c67 Rebalanced the swing diagram so that if the player is able to lengthen
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
3c14d11ba8 push to override the current main 2022-01-26 14:08:53 -06:00
Melbyj1125
eb5e3e22a7 Updated some of the player prefabs and repositioned the camera slightly
on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158 fixed a couple of the bugs that was found in playtest 3 2022-01-26 13:30:01 -06:00
Melbyj1125
c881e37b9c Made some small improvements to wallrun and the player prefabs
Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0 A lot of cleanup and adjustments
traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2 smaller stat changes 2021-12-13 14:20:52 -06:00
Melbyj1125
3c3708f869 Changed Player Stats and altered kick hit box 2021-12-13 13:06:47 -06:00