Melbyj1125
7f4e2173ad
fixed the issue with pausing while respawning:
2022-04-12 22:40:25 -05:00
Melbyj1125
274b441d24
smaller adjustments to grapple
2022-04-11 13:53:31 -05:00
Melbyj1125
2e594d859a
debug skyrim no more
2022-04-11 13:21:41 -05:00
Melbyj1125
0a65febafe
fixed skyrim issue and other smaller bugs
2022-04-10 23:59:30 -05:00
Melbyj1125
6c8691a44d
Fixexd UI Camera reference
2022-04-08 17:12:15 -05:00
Melbyj1125
1757560964
Fixed Bumper issue that occured
2022-04-08 16:04:25 -05:00
Melbyj1125
036732bda0
fixed crouch walk references within state machine
2022-04-08 15:50:55 -05:00
Melbyj1125
b097ca6907
skyrim is finished mostly
2022-04-08 13:21:50 -05:00
Melbyj1125
26fbdba535
look priority when grappling
2022-04-06 13:42:28 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Melbyj1125
15acf40031
have an understanding on how i want to do grapple
...
have gotten the intial force direction calculations completed and will
be working on expanding it further
2022-04-01 00:28:01 -05:00
Melbyj1125
b4b4797fa8
fixed jump glide issue
2022-03-30 13:51:46 -05:00
Melbyj1125
b1af892672
slime functions added
2022-03-23 15:36:32 -05:00
Melbyj1125
652ffefb6a
adjusted player cam
2022-03-23 13:43:41 -05:00
Melbyj1125
ab1bcb18fb
fixed king ui issue and player collision
2022-03-23 13:32:42 -05:00
Melbyj1125
861600d557
ignores floor layer
2022-03-21 14:06:53 -05:00
Melbyj1125
4d806060a7
losing momentum when hitting a block should work
...
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Melbyj1125
7ae4b643a1
Fixed a lot of the issues we addressed on Monday
2022-03-09 02:16:56 -06:00
Melbyj1125
741dae95cd
weather and pause functionality implemented
2022-03-02 12:56:22 -06:00
Melbyj1125
627638f33b
added weather wheel to king canvas
2022-02-28 14:02:21 -06:00
Melbyj1125
5b6b4a2cb9
weather wheel and weather adjustments
2022-02-28 13:42:51 -06:00
Melbyj1125
46dff8f663
doors no longer collide with frame & fixed mom hit
2022-02-25 14:56:30 -06:00
Melbyj1125
65a7008d24
slide no longer rotates player
...
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
2022-02-23 00:00:43 -06:00
Melbyj1125
167f7840a0
created a debug prefab
2022-02-18 13:56:10 -06:00
Melbyj1125
820b11dd61
Did some bugfixing and commented on everything
2022-02-17 20:55:23 -06:00
Melbyj1125
f0936f4cee
State machine player is networked
...
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
095fe0a9cb
Everything is StateMachined just bugtesting
2022-02-16 00:13:12 -06:00
Melbyj1125
e2438dc364
Finished State Machining Dash
2022-02-15 22:33:26 -06:00
Melbyj1125
833183d034
Finished the Movement and Aerial groups
...
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
fc525861d4
added slide check functionality for certain functions
2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094
Have a lot of the basic movement in the stateMachine
...
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
8fbedf486d
made dash use R button
2022-02-07 18:10:32 -06:00
Melbyj1125
df02d905b3
Updated player prefabs and non debug scripts
...
I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431
player can grab the grapple farther than the max
...
it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17
grapple is more consistent and has a better momentum fall off on release
2022-02-04 19:54:14 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
...
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
...
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
...
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
...
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Melbyj1125
3b451b97e9
Fixed editor user settings
...
Updated prefab hardcapMaxVel values
2022-01-28 14:33:56 -06:00
Melbyj1125
4042eb1c67
Rebalanced the swing diagram so that if the player is able to lengthen
...
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
3c14d11ba8
push to override the current main
2022-01-26 14:08:53 -06:00
Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
...
on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
...
Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
...
traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2
smaller stat changes
2021-12-13 14:20:52 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00