d0d82b882c
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 14:14:53 -06:00
c93414c6d0
Spawn King and Fixed Respawning on Clients
2021-12-13 14:14:02 -06:00
Evan Nydahl
bfa91240b2
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2021-12-13 13:58:09 -06:00
Evan Nydahl
55d2bb9fe1
-added a button to credit scene to title screen
...
-created credit screen
2021-12-13 13:53:31 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Katherine
45b666e05b
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 12:30:28 -06:00
Katherine
981e254e8b
Final Touches
...
>King's Placement function teaked slightly
2021-12-13 12:26:06 -06:00
ae287e391a
Fixed PlayerMovevment Bug
2021-12-13 12:24:29 -06:00
Katherine
c75832d545
King Place Temp Finished
...
>Attempted to edit King Place, nothing much came of it
2021-12-10 23:22:31 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
Melbyj1125
e8710ba6d9
Updated player prefabs
...
they use continuous rigid body now
2021-12-10 22:38:46 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
6abcb5afba
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 22:31:40 -06:00
2c2a13ff84
Finished Networking the Boulder
2021-12-10 22:30:40 -06:00
Vincent Wheat
7348d3644d
MetaData + Spawn Quaternions
...
-Meta data for moved king scripts
-Added quaternions for spawning players facing the correct directions
2021-12-10 21:58:55 -06:00
Katherine
6fe14abe62
King placement prototype
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>King can place objects on the race track
>It is based on their cursor location in 3D space
>Objects need to be switched for their proper abilities
>Objects need to snap to Grid
2021-12-10 21:46:42 -06:00
Vincent Wheat
87a4475f48
Reorganization
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-KillZones are now network prefabs
-Reorganized files to remove redundancy
2021-12-10 21:38:24 -06:00
Vincent Wheat
d339775e4c
Merge branch '80PercentEffort'
2021-12-10 21:05:07 -06:00
Vincent Wheat
acdac8b00a
Updates
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-Boulder Prefab
-Boulder Spawning
-Plains Layout
-Painted Terrain
2021-12-10 21:03:36 -06:00
1fe41e62c3
Merge branch 'NetworkedRespawning'
2021-12-10 20:56:31 -06:00
a70528107f
Finished Network Based Respawning
2021-12-10 20:55:59 -06:00
Katherine
98d69fdfea
Grid Dynamic Reveal/Raycasting
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>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Melbyj1125
82e7cdd729
Merge branch 'MelbyFinalSprint'
2021-12-10 18:31:08 -06:00
Melbyj1125
610d8b832e
Player Teleport Implemented
2021-12-10 18:29:51 -06:00
dd9a7b625c
Beginning of KillZone work
2021-12-10 18:29:16 -06:00
Evan Nydahl
65efe2c69e
Merge branch 'crunchySprint' into main
2021-12-10 18:08:17 -06:00
Melbyj1125
4504190533
Merge branch 'MelbyFinalSprint'
2021-12-10 18:07:27 -06:00
Melbyj1125
4c8cbcf82e
grapple still has issues
2021-12-10 18:05:54 -06:00
Vincent Wheat
6a8b1a6680
Updates
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-Textured Terrain
-Adjusted Height over track
-added more obstacles
2021-12-10 17:20:28 -06:00
Evan Nydahl
66b72a797e
-edited animation a little--consistently stops animation when player
...
stops moving
2021-12-10 16:41:48 -06:00
a9a19cb56a
Fixed Lobby Text Not Updating After First Round
2021-12-10 15:14:16 -06:00
Katherine
8c6de35fd7
Merge branch 'main' into KingImp
2021-12-10 14:15:04 -06:00
Katherine
68b6953734
King's Grid reveal upadate
...
>Forgot to add certain files to the previous Git commit
>Refer to previous commit for the explination of pushed files
2021-12-10 14:00:29 -06:00
Katherine
5b28eb768d
Kings Grid Implemented
...
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Melbyj1125
45ce1576b5
updated debug and network player prefab
2021-12-10 13:42:32 -06:00
Melbyj1125
9bc571dded
added debug updates to regular scripts
2021-12-10 13:30:43 -06:00
Melbyj1125
614e0aa685
Fixed Kick
2021-12-10 13:27:00 -06:00
Melbyj1125
6b893f8a77
Merge branch 'MelbySprint5-2'
2021-12-10 13:19:11 -06:00
2927985f7c
Merge branch 'WinLossTrans'
2021-12-10 13:13:01 -06:00
4b2cbadf67
Fixed Post Game Winner's Text
2021-12-10 13:10:40 -06:00
Melbyj1125
1f5c7bce0d
slight bumper adjustment
2021-12-10 13:09:08 -06:00
Vladdie
57460cded2
Merge branch 'ArcherRoom'
2021-12-10 12:53:54 -06:00
Vladdie
8b9c12f19a
Fixed Archer
2021-12-10 12:44:44 -06:00
Evan Nydahl
549af282cc
-added rough animation controller
2021-12-10 12:37:32 -06:00
Melbyj1125
e91afb02f4
Bumper has been fixed sort of
...
You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
2021-12-10 12:34:13 -06:00
Melbyj1125
c44afd50a8
Jump has been reworked again but it works now
...
Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Evan Nydahl
f5317ea27f
-added and colored archer
...
-added and colored tree
-added bumpers
2021-12-08 15:37:22 -06:00
989a47dca9
Partially updating WinScreen
2021-12-08 14:23:30 -06:00
5bccece90b
Runners Properly Despawn and Spectate After Map Completion
2021-12-08 13:44:38 -06:00