Evan Nydahl
3ef7f7d0fb
Fixed bug with ui on networked
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-chagne cool down script to call a function to populate player canvas
-Added populate call to three network scripts
2022-03-14 21:44:45 -05:00
028ad52dc9
Modified Pitfall to Now Use a Transform For Respawning
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- Will need to update all instances in scene with a new respawn point
game object
2022-02-27 14:20:05 -06:00
Melbyj1125
d9793a73db
fixed gate hitbox issue
2022-02-21 14:38:33 -06:00
Melbyj1125
f0936f4cee
State machine player is networked
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small cleanups are still needed
2022-02-16 14:21:34 -06:00
8dcb4e11af
Adjusted Respawn Delay and Added Respawning Text
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- Respawning now takes 3 seconds
- Host also now must wait the same 3 seconds like the clients did
- Added a screen with text that says respawning so players are informed
of what is happening
2022-01-29 00:12:28 -06:00
c1d51f4148
Fixed Items Not Apply to Clients Bug
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- Fixed a bug in which clients were not spawned in with their items
despite selecting them in the lobby. Also applied this fix to the
respawn method for the pitfalls
2022-01-19 17:28:12 -06:00
8d81c92115
Fixed Runner Spectating King Bug
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- Fixed a bug where a runner would spectate the king if the host and a
client are both runners and the client finished the race before the
host did
2022-01-19 16:36:10 -06:00
ade428ef8a
Fixed Pitfall Respawning On Clients
2022-01-18 11:46:26 -06:00
c93414c6d0
Spawn King and Fixed Respawning on Clients
2021-12-13 14:14:02 -06:00
a70528107f
Finished Network Based Respawning
2021-12-10 20:55:59 -06:00
dd9a7b625c
Beginning of KillZone work
2021-12-10 18:29:16 -06:00
Vincent Wheat
10a9f8d1ca
Updates to terrain sculpting
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-Updated Terrains for plains, valley
-Added respawn mechanic
-Added PlayerMovement respawn support
2021-12-01 13:51:46 -06:00
Evan Nydahl
02410a642f
Resolved naming conflicts and reorganized
2021-11-29 13:54:29 -06:00