>King UI clipping issue fixed
>King Buttons made larger
>King Grid adjusted to make it so it dynamically changes properly
>Added a buffer to the grid to prevent the MountainGrid from not
appearing
>Mountain has a grid
>King can place on the mountain
>Objects are proberly rotated
>KingGrid has begun to be cleaned up
>Grid Reveal no longer cuts off rows
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor