Commit Graph

176 Commits

Author SHA1 Message Date
Melbyj1125
71d7a84725 can kick other players but there is a problem
Recovering from ragdoll has problems & host can't kick others for some
reason
2022-03-02 15:08:49 -06:00
Melbyj1125
141c2f3d32 Merge branch 'GrappleBroad' 2022-03-02 14:17:49 -06:00
Melbyj1125
48bdf66fc6 player shouldn't kick themselves 2022-03-02 14:17:14 -06:00
Melbyj1125
9b9e847ba9 modified debug kick 2022-03-02 14:12:35 -06:00
4724c80146 Finished and Fixed the Reset Button 2022-03-02 14:11:15 -06:00
Melbyj1125
d0f27de496 should be able to kick player? 2022-03-02 13:56:24 -06:00
Melbyj1125
a6be528388 Merge branch 'WeatherPause' 2022-03-02 12:58:58 -06:00
Melbyj1125
741dae95cd weather and pause functionality implemented 2022-03-02 12:56:22 -06:00
Melbyj1125
00c3495461 pause disables inputs instead of scripts 2022-03-01 19:53:23 -06:00
Melbyj1125
0ef78f3eb5 wind should work rn 2022-03-01 17:46:50 -06:00
Melbyj1125
a47ee0c406 started modifying wind 2022-02-28 15:19:19 -06:00
ad30ba0140 Merge branch 'ResetButton' 2022-02-28 14:07:46 -06:00
3f51b34aec Added a Button to Reset to Last Checkpoint
- Unable to test to verify if it works until the Respawn Positions are
  in the game scene
2022-02-28 14:03:46 -06:00
Melbyj1125
b80aea96fd updated weather values 2022-02-28 13:44:20 -06:00
Melbyj1125
5b6b4a2cb9 weather wheel and weather adjustments 2022-02-28 13:42:51 -06:00
Melbyj1125
46dff8f663 doors no longer collide with frame & fixed mom hit 2022-02-25 14:56:30 -06:00
Melbyj1125
d9629ec555 lose Mom on wall and kick renetworked 2022-02-23 13:55:30 -06:00
Melbyj1125
b9a573a97d fixed an interaction between slide and fall 2022-02-23 07:57:18 -06:00
Melbyj1125
65a7008d24 slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
2022-02-23 00:00:43 -06:00
Melbyj1125
167f7840a0 created a debug prefab 2022-02-18 13:56:10 -06:00
Melbyj1125
820b11dd61 Did some bugfixing and commented on everything 2022-02-17 20:55:23 -06:00
Melbyj1125
e74a1c61c0 adjusted anything that refered to playerMovement 2022-02-16 16:44:30 -06:00
Melbyj1125
f0936f4cee State machine player is networked
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
dfd1687224 updated network behaviour spelling 2022-02-16 13:25:20 -06:00
Melbyj1125
32b0bf7154 added network behavior tags to state managers 2022-02-16 13:21:32 -06:00
Melbyj1125
87594614d5 Merge branch 'sprintActual2Melby' 2022-02-16 13:13:21 -06:00
Melbyj1125
ab3598eee4 added some comments 2022-02-16 12:31:11 -06:00
Melbyj1125
3ff60a830a bug with crouch fixed 2022-02-16 00:18:44 -06:00
Melbyj1125
095fe0a9cb Everything is StateMachined just bugtesting 2022-02-16 00:13:12 -06:00
Melbyj1125
ccbcbab71f Nitro has been State Machined 2022-02-15 23:05:05 -06:00
Melbyj1125
e2438dc364 Finished State Machining Dash 2022-02-15 22:33:26 -06:00
Melbyj1125
f580be178a Setup all the files so they can be state machined 2022-02-15 21:37:49 -06:00
Melbyj1125
833183d034 Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
ba3ac228f7 cant slide when falling 2022-02-14 13:11:05 -06:00
Melbyj1125
fc525861d4 added slide check functionality for certain functions 2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
6f0b3a0d0b Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Evan Nydahl
6cd3024767 General changes
1. Added tetzlaff ui changes (code may need to be shortened)
2022-02-09 13:51:06 -06:00
Melbyj1125
8fbedf486d made dash use R button 2022-02-07 18:10:32 -06:00
Melbyj1125
fff8f4f17e Merge branch 'sprintV7Melby' 2022-02-07 15:44:29 -06:00
9c15b44b6f Potential Fix for Kick 2022-02-07 12:16:58 -06:00
Melbyj1125
df02d905b3 Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431 player can grab the grapple farther than the max
it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17 grapple is more consistent and has a better momentum fall off on release 2022-02-04 19:54:14 -06:00
Evan Nydahl
b61cf12128 Adjustments
1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
Evan Nydahl
83efaf4a34 Merge branch 'stuff' into main 2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91 Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
04d92b39ee Started fixing KingUI 2022-02-04 13:37:54 -06:00
e846ebc8c8 Modified the Gates and KickController to sync kicks and apply force
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
  items
2022-02-03 23:14:58 -06:00
Melbyj1125
ba1b2706a6 fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00