Melbyj1125
|
274b441d24
|
smaller adjustments to grapple
|
2022-04-11 13:53:31 -05:00 |
|
Melbyj1125
|
427909b463
|
networked skyrim no more
|
2022-04-11 13:28:43 -05:00 |
|
Melbyj1125
|
2e594d859a
|
debug skyrim no more
|
2022-04-11 13:21:41 -05:00 |
|
Melbyj1125
|
a3a54af3c7
|
Small adjustment to skyrim
|
2022-04-11 12:07:27 -05:00 |
|
Melbyj1125
|
0a65febafe
|
fixed skyrim issue and other smaller bugs
|
2022-04-10 23:59:30 -05:00 |
|
Melbyj1125
|
75813c3b4b
|
Added delay to skyrim
|
2022-04-08 18:48:37 -05:00 |
|
Melbyj1125
|
036732bda0
|
fixed crouch walk references within state machine
|
2022-04-08 15:50:55 -05:00 |
|
Melbyj1125
|
fdc77ada48
|
Implemented Crouch walking
|
2022-04-08 15:21:24 -05:00 |
|
Melbyj1125
|
562b64b160
|
removed debug logs
|
2022-04-08 13:25:59 -05:00 |
|
Melbyj1125
|
b097ca6907
|
skyrim is finished mostly
|
2022-04-08 13:21:50 -05:00 |
|
Melbyj1125
|
26fbdba535
|
look priority when grappling
|
2022-04-06 13:42:28 -05:00 |
|
Melbyj1125
|
bbcd239d12
|
reworked grapple functionally more of a hookshot
|
2022-04-03 21:40:12 -05:00 |
|
Melbyj1125
|
15acf40031
|
have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
|
2022-04-01 00:28:01 -05:00 |
|
Melbyj1125
|
b4b4797fa8
|
fixed jump glide issue
|
2022-03-30 13:51:46 -05:00 |
|
Melbyj1125
|
7408467597
|
kick no longer jitters
|
2022-03-30 12:12:45 -05:00 |
|
Melbyj1125
|
b50426d4c7
|
cut punch state
|
2022-03-28 13:06:13 -05:00 |
|
Melbyj1125
|
7e96690d3d
|
hopefully fixed issue with respawning
|
2022-03-27 22:24:24 -05:00 |
|
Evan Nydahl
|
40da7ae3a9
|
Merge branch 'animatorHELL' into main
|
2022-03-24 19:17:37 -05:00 |
|
Evan Nydahl
|
d5d946e990
|
Addtional Animator changes
-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
|
2022-03-24 19:16:16 -05:00 |
|
Melbyj1125
|
ab1bcb18fb
|
fixed king ui issue and player collision
|
2022-03-23 13:32:42 -05:00 |
|
Melbyj1125
|
861600d557
|
ignores floor layer
|
2022-03-21 14:06:53 -05:00 |
|
Melbyj1125
|
ebf15ceb66
|
adjusted momentum loss
|
2022-03-20 07:12:46 -05:00 |
|
Melbyj1125
|
4d806060a7
|
losing momentum when hitting a block should work
player also rotates to face the direction they are moving
|
2022-03-20 06:53:42 -05:00 |
|
Evan Nydahl
|
3481c5087a
|
Added dCoolDown for debugPlayer
-This change was required due to change in base cooldown script
|
2022-03-14 21:54:21 -05:00 |
|
Evan Nydahl
|
38e01ac1e5
|
Edited UI functions for functionallity in network
-Added popups to map
|
2022-03-11 15:10:48 -06:00 |
|
Evan Nydahl
|
51056bc3d5
|
Refactored ui code to work with new state base player
|
2022-03-09 13:52:34 -06:00 |
|
Melbyj1125
|
7ae4b643a1
|
Fixed a lot of the issues we addressed on Monday
|
2022-03-09 02:16:56 -06:00 |
|
Evan Nydahl
|
03a96b8c67
|
Merge branch 'fixAnimator' into main
|
2022-03-07 14:13:20 -06:00 |
|
Evan Nydahl
|
ee02e1eb59
|
Added animator to no debug
|
2022-03-07 14:10:49 -06:00 |
|
Melbyj1125
|
ad6df78c0e
|
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
|
2022-03-07 12:05:43 -06:00 |
|
Melbyj1125
|
b9ff40688b
|
Changes to debug and state machine
|
2022-03-07 12:02:37 -06:00 |
|
Evan Nydahl
|
ab552e5467
|
Merge branch 'animationController' into main
|
2022-03-07 11:26:13 -06:00 |
|
Evan Nydahl
|
d2f75987e8
|
Animation Controller
-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
|
2022-03-07 11:23:17 -06:00 |
|
Melbyj1125
|
48bdf66fc6
|
player shouldn't kick themselves
|
2022-03-02 14:17:14 -06:00 |
|
Melbyj1125
|
9b9e847ba9
|
modified debug kick
|
2022-03-02 14:12:35 -06:00 |
|
Melbyj1125
|
d0f27de496
|
should be able to kick player?
|
2022-03-02 13:56:24 -06:00 |
|
Melbyj1125
|
741dae95cd
|
weather and pause functionality implemented
|
2022-03-02 12:56:22 -06:00 |
|
Melbyj1125
|
00c3495461
|
pause disables inputs instead of scripts
|
2022-03-01 19:53:23 -06:00 |
|
Melbyj1125
|
0ef78f3eb5
|
wind should work rn
|
2022-03-01 17:46:50 -06:00 |
|
Melbyj1125
|
b80aea96fd
|
updated weather values
|
2022-02-28 13:44:20 -06:00 |
|
Melbyj1125
|
5b6b4a2cb9
|
weather wheel and weather adjustments
|
2022-02-28 13:42:51 -06:00 |
|
Melbyj1125
|
46dff8f663
|
doors no longer collide with frame & fixed mom hit
|
2022-02-25 14:56:30 -06:00 |
|
Melbyj1125
|
d9629ec555
|
lose Mom on wall and kick renetworked
|
2022-02-23 13:55:30 -06:00 |
|
Melbyj1125
|
b9a573a97d
|
fixed an interaction between slide and fall
|
2022-02-23 07:57:18 -06:00 |
|
Melbyj1125
|
65a7008d24
|
slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
|
2022-02-23 00:00:43 -06:00 |
|
Melbyj1125
|
167f7840a0
|
created a debug prefab
|
2022-02-18 13:56:10 -06:00 |
|