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0c9a5f11ef
|
Implemented Checkpoint for Both Vertical and Upper Mountain
- Now two seperate reset points in case players get stuck
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2022-04-13 21:23:29 -05:00 |
|
Melbyj1125
|
7f4e2173ad
|
fixed the issue with pausing while respawning:
|
2022-04-12 22:40:25 -05:00 |
|
Melbyj1125
|
274b441d24
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smaller adjustments to grapple
|
2022-04-11 13:53:31 -05:00 |
|
Melbyj1125
|
427909b463
|
networked skyrim no more
|
2022-04-11 13:28:43 -05:00 |
|
Melbyj1125
|
2e594d859a
|
debug skyrim no more
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2022-04-11 13:21:41 -05:00 |
|
Melbyj1125
|
a3a54af3c7
|
Small adjustment to skyrim
|
2022-04-11 12:07:27 -05:00 |
|
Melbyj1125
|
0a65febafe
|
fixed skyrim issue and other smaller bugs
|
2022-04-10 23:59:30 -05:00 |
|
Melbyj1125
|
75813c3b4b
|
Added delay to skyrim
|
2022-04-08 18:48:37 -05:00 |
|
Melbyj1125
|
036732bda0
|
fixed crouch walk references within state machine
|
2022-04-08 15:50:55 -05:00 |
|
Melbyj1125
|
fdc77ada48
|
Implemented Crouch walking
|
2022-04-08 15:21:24 -05:00 |
|
Melbyj1125
|
562b64b160
|
removed debug logs
|
2022-04-08 13:25:59 -05:00 |
|
Melbyj1125
|
b097ca6907
|
skyrim is finished mostly
|
2022-04-08 13:21:50 -05:00 |
|
Melbyj1125
|
534cc3c90c
|
added camera reference in networked player
|
2022-04-06 13:44:50 -05:00 |
|
Melbyj1125
|
26fbdba535
|
look priority when grappling
|
2022-04-06 13:42:28 -05:00 |
|
Melbyj1125
|
3f1e2b8a51
|
Merge branch 'FixGlideJump'
|
2022-04-04 11:45:28 -05:00 |
|
Melbyj1125
|
bbcd239d12
|
reworked grapple functionally more of a hookshot
|
2022-04-03 21:40:12 -05:00 |
|
Melbyj1125
|
15acf40031
|
have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
|
2022-04-01 00:28:01 -05:00 |
|
Melbyj1125
|
b4b4797fa8
|
fixed jump glide issue
|
2022-03-30 13:51:46 -05:00 |
|
|
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f0e111a974
|
Fixed the Kick to now apply properly between players
|
2022-03-30 13:48:19 -05:00 |
|
Melbyj1125
|
432cb0c028
|
removed debug logs and added some
|
2022-03-30 12:31:38 -05:00 |
|
Melbyj1125
|
7408467597
|
kick no longer jitters
|
2022-03-30 12:12:45 -05:00 |
|
Melbyj1125
|
2980aa8858
|
kick issue has more or less been solved
|
2022-03-30 11:40:51 -05:00 |
|
Melbyj1125
|
b50426d4c7
|
cut punch state
|
2022-03-28 13:06:13 -05:00 |
|
Melbyj1125
|
890ab6479a
|
Modified Items & Camera
|
2022-03-27 22:51:22 -05:00 |
|
Melbyj1125
|
7e96690d3d
|
hopefully fixed issue with respawning
|
2022-03-27 22:24:24 -05:00 |
|
Melbyj1125
|
fc1f1cb68f
|
maybe fixed issue with movestate reference
|
2022-03-25 14:07:48 -05:00 |
|
Melbyj1125
|
c15ab2cc15
|
fixed movement bug
|
2022-03-24 20:39:10 -05:00 |
|
Evan Nydahl
|
40da7ae3a9
|
Merge branch 'animatorHELL' into main
|
2022-03-24 19:17:37 -05:00 |
|
Evan Nydahl
|
d5d946e990
|
Addtional Animator changes
-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
|
2022-03-24 19:16:16 -05:00 |
|
Melbyj1125
|
b1af892672
|
slime functions added
|
2022-03-23 15:36:32 -05:00 |
|
Melbyj1125
|
ab1bcb18fb
|
fixed king ui issue and player collision
|
2022-03-23 13:32:42 -05:00 |
|
Melbyj1125
|
861600d557
|
ignores floor layer
|
2022-03-21 14:06:53 -05:00 |
|
Melbyj1125
|
ebf15ceb66
|
adjusted momentum loss
|
2022-03-20 07:12:46 -05:00 |
|
Melbyj1125
|
4d806060a7
|
losing momentum when hitting a block should work
player also rotates to face the direction they are moving
|
2022-03-20 06:53:42 -05:00 |
|
Evan Nydahl
|
3481c5087a
|
Added dCoolDown for debugPlayer
-This change was required due to change in base cooldown script
|
2022-03-14 21:54:21 -05:00 |
|
|
|
60e3213d41
|
Fixed Weather Wheel Bugs
- Weather now applies to respawned players
- Weather now doesn't disable movement on respawned players
- Weather Wheel can't be spammed
|
2022-03-14 19:21:04 -05:00 |
|
Melbyj1125
|
87c6095623
|
Merge branch 'MomGrappleOther'
|
2022-03-13 19:01:48 -05:00 |
|
Evan Nydahl
|
38e01ac1e5
|
Edited UI functions for functionallity in network
-Added popups to map
|
2022-03-11 15:10:48 -06:00 |
|
Melbyj1125
|
f8fc2da95d
|
king lobby stubbed & fixed clipping issue
|
2022-03-09 15:00:01 -06:00 |
|
Evan Nydahl
|
51056bc3d5
|
Refactored ui code to work with new state base player
|
2022-03-09 13:52:34 -06:00 |
|
Melbyj1125
|
7ae4b643a1
|
Fixed a lot of the issues we addressed on Monday
|
2022-03-09 02:16:56 -06:00 |
|
Evan Nydahl
|
03a96b8c67
|
Merge branch 'fixAnimator' into main
|
2022-03-07 14:13:20 -06:00 |
|
Evan Nydahl
|
ee02e1eb59
|
Added animator to no debug
|
2022-03-07 14:10:49 -06:00 |
|
Melbyj1125
|
ad6df78c0e
|
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
|
2022-03-07 12:05:43 -06:00 |
|
Melbyj1125
|
b9ff40688b
|
Changes to debug and state machine
|
2022-03-07 12:02:37 -06:00 |
|
Evan Nydahl
|
ab552e5467
|
Merge branch 'animationController' into main
|
2022-03-07 11:26:13 -06:00 |
|
Evan Nydahl
|
d2f75987e8
|
Animation Controller
-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
|
2022-03-07 11:23:17 -06:00 |
|
Melbyj1125
|
71d7a84725
|
can kick other players but there is a problem
Recovering from ragdoll has problems & host can't kick others for some
reason
|
2022-03-02 15:08:49 -06:00 |
|
Melbyj1125
|
141c2f3d32
|
Merge branch 'GrappleBroad'
|
2022-03-02 14:17:49 -06:00 |
|
Melbyj1125
|
48bdf66fc6
|
player shouldn't kick themselves
|
2022-03-02 14:17:14 -06:00 |
|