Commit Graph

15 Commits

Author SHA1 Message Date
Evan Nydahl
3379b8b0a8 Created cursor for menu
-created a cursor scrfipt and prefab and I have interegrated them with
the buttons on all pregame buttons (may need some refinement)
2022-04-13 11:45:06 -05:00
99fe74a8d9 Fixed King Null Ref Errors
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
2bdfd9c86e Fixed King Movement Caused By Other Players 2022-03-25 02:38:24 -05:00
Katherine
949c225ccc Slime Arrows and KingGrid edits
>Added arrows to the slime's movement
>Readjusted the grid to fir with new design
>Added the King model to the scene
2022-02-28 12:19:49 -06:00
Katherine
0655b86352 King Abilities/Radial Menu bugfixes
>Radial Menu has been bugfixed so the players have a harder time
breaking things
>King abilities have had some repeated code moved into a seperate class
2022-02-23 13:18:54 -06:00
Katherine
ca07457b31 Slime Directionality
>The slime can be placed and sent in four different directions
>It's rough, and needs arrows added and tweaked
>Resided the Goo to be a square not a rectangle
>Gave the Slime and Hail Despawn timers
2022-02-13 14:18:27 -06:00
Katherine
35c5c41f5a Slime Temp and Bug fixes
>Fixed some bakes with the Hail
>Fixed the movement bugs with the king's movement
>Added the Slime in a semi-functional state
2022-02-10 15:54:16 -06:00
b278e511ff Fixed Blocks Not Placing For Clients 2022-02-04 20:02:55 -06:00
849254a0ef Start working on Box Placing for the King
- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
04d92b39ee Started fixing KingUI 2022-02-04 13:37:54 -06:00
Katherine
f9a3c15239 King Hail Implementation
>The King can spawn hail by clicking and dragging from two seperate
points
>Fixed some bugs with the King's grid
>Boxes placement cleaned up
2022-02-04 13:10:49 -06:00
Katherine
98d69fdfea Grid Dynamic Reveal/Raycasting
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Katherine
5b28eb768d Kings Grid Implemented
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Katherine
27d3d5f4ab King Movement
>King Movement, both Horizontal and and Circular implemented
>King Abilites changed to work with Player's getHit function
2021-12-01 12:43:45 -06:00
Katherine
f20dbd6032 Implemented Hail and reoganised Abilities
>Hail is spawned at a rondom spot in an area
>Hail creates a Shadow directly underneath it
>Hail falls, and shadow scales to the correct size
>Abilites moved into their own folder
>King Implementation Scene Created and King Movement Created
2021-11-17 12:27:35 -06:00