Melby
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fffa9898aa
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buffed rain
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2022-05-01 16:36:15 -05:00 |
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Melbyj1125
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8e3dfdb9c2
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glider rotates and new cursor
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2022-05-01 00:02:51 -05:00 |
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Melbyj1125
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678dacf0e5
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modified hook and adding testing
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2022-04-29 03:23:24 -05:00 |
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Melbyj1125
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ae7116c1aa
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in bed with the goblin
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2022-04-27 18:59:46 -05:00 |
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Melbyj1125
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ecc0ea7e00
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Idk what Ive done
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2022-04-27 16:14:09 -05:00 |
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Melbyj1125
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1910501020
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Added body parts to networked player
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2022-04-25 02:05:18 -05:00 |
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Melbyj1125
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7f4e2173ad
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fixed the issue with pausing while respawning:
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2022-04-12 22:40:25 -05:00 |
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Melbyj1125
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274b441d24
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smaller adjustments to grapple
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2022-04-11 13:53:31 -05:00 |
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Melbyj1125
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2e594d859a
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debug skyrim no more
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2022-04-11 13:21:41 -05:00 |
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Melbyj1125
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0a65febafe
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fixed skyrim issue and other smaller bugs
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2022-04-10 23:59:30 -05:00 |
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Melbyj1125
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6c8691a44d
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Fixexd UI Camera reference
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2022-04-08 17:12:15 -05:00 |
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Melbyj1125
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1757560964
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Fixed Bumper issue that occured
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2022-04-08 16:04:25 -05:00 |
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Melbyj1125
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036732bda0
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fixed crouch walk references within state machine
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2022-04-08 15:50:55 -05:00 |
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Melbyj1125
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b097ca6907
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skyrim is finished mostly
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2022-04-08 13:21:50 -05:00 |
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Melbyj1125
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26fbdba535
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look priority when grappling
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2022-04-06 13:42:28 -05:00 |
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Melbyj1125
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bbcd239d12
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reworked grapple functionally more of a hookshot
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2022-04-03 21:40:12 -05:00 |
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Melbyj1125
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15acf40031
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have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
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2022-04-01 00:28:01 -05:00 |
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Melbyj1125
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b4b4797fa8
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fixed jump glide issue
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2022-03-30 13:51:46 -05:00 |
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Melbyj1125
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b1af892672
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slime functions added
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2022-03-23 15:36:32 -05:00 |
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Melbyj1125
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652ffefb6a
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adjusted player cam
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2022-03-23 13:43:41 -05:00 |
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Melbyj1125
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ab1bcb18fb
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fixed king ui issue and player collision
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2022-03-23 13:32:42 -05:00 |
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Melbyj1125
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861600d557
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ignores floor layer
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2022-03-21 14:06:53 -05:00 |
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Melbyj1125
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4d806060a7
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losing momentum when hitting a block should work
player also rotates to face the direction they are moving
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2022-03-20 06:53:42 -05:00 |
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Melbyj1125
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7ae4b643a1
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Fixed a lot of the issues we addressed on Monday
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2022-03-09 02:16:56 -06:00 |
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Melbyj1125
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741dae95cd
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weather and pause functionality implemented
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2022-03-02 12:56:22 -06:00 |
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Melbyj1125
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627638f33b
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added weather wheel to king canvas
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2022-02-28 14:02:21 -06:00 |
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Melbyj1125
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5b6b4a2cb9
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weather wheel and weather adjustments
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2022-02-28 13:42:51 -06:00 |
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Melbyj1125
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46dff8f663
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doors no longer collide with frame & fixed mom hit
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2022-02-25 14:56:30 -06:00 |
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Melbyj1125
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65a7008d24
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slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
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2022-02-23 00:00:43 -06:00 |
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Melbyj1125
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167f7840a0
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created a debug prefab
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2022-02-18 13:56:10 -06:00 |
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Melbyj1125
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820b11dd61
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Did some bugfixing and commented on everything
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2022-02-17 20:55:23 -06:00 |
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Melbyj1125
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f0936f4cee
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State machine player is networked
small cleanups are still needed
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2022-02-16 14:21:34 -06:00 |
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Melbyj1125
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095fe0a9cb
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Everything is StateMachined just bugtesting
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2022-02-16 00:13:12 -06:00 |
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Melbyj1125
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e2438dc364
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Finished State Machining Dash
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2022-02-15 22:33:26 -06:00 |
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Melbyj1125
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833183d034
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Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
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2022-02-15 21:19:12 -06:00 |
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Melbyj1125
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fc525861d4
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added slide check functionality for certain functions
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2022-02-14 12:55:36 -06:00 |
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Melbyj1125
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e1cf0bb094
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Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
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2022-02-14 00:32:37 -06:00 |
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Melbyj1125
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8fbedf486d
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made dash use R button
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2022-02-07 18:10:32 -06:00 |
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Melbyj1125
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df02d905b3
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Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
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2022-02-07 08:24:07 -06:00 |
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Melbyj1125
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574b1d9431
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player can grab the grapple farther than the max
it will pull player in after they grab on
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2022-02-06 21:38:13 -06:00 |
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Melbyj1125
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0188b9aa17
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grapple is more consistent and has a better momentum fall off on release
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2022-02-04 19:54:14 -06:00 |
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Melbyj1125
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ba1b2706a6
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fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
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2022-02-02 18:38:16 -06:00 |
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Melbyj1125
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df1b7f5448
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Fixed an issue with wallrun moving the player up
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
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2022-02-02 08:48:30 -06:00 |
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Melbyj1125
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f683a48b84
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Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
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2022-02-02 00:08:06 -06:00 |
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Melbyj1125
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bf874ddc84
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Updated nitro restoring functionality and buffing
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2022-02-01 21:07:45 -06:00 |
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Melbyj1125
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c5ae603e8f
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swing feels a lot more complete
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
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2022-02-01 20:32:55 -06:00 |
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Melbyj1125
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b63b814fe4
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Small changes
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2022-01-31 14:21:38 -06:00 |
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Melbyj1125
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3b451b97e9
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Fixed editor user settings
Updated prefab hardcapMaxVel values
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2022-01-28 14:33:56 -06:00 |
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Melbyj1125
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4042eb1c67
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Rebalanced the swing diagram so that if the player is able to lengthen
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
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2022-01-27 20:53:26 -06:00 |
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Melbyj1125
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3c14d11ba8
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push to override the current main
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2022-01-26 14:08:53 -06:00 |
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