Melbyj1125
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2e594d859a
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debug skyrim no more
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2022-04-11 13:21:41 -05:00 |
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Melbyj1125
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a3a54af3c7
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Small adjustment to skyrim
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2022-04-11 12:07:27 -05:00 |
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Melbyj1125
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0a65febafe
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fixed skyrim issue and other smaller bugs
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2022-04-10 23:59:30 -05:00 |
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Melbyj1125
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75813c3b4b
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Added delay to skyrim
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2022-04-08 18:48:37 -05:00 |
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Melbyj1125
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036732bda0
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fixed crouch walk references within state machine
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2022-04-08 15:50:55 -05:00 |
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Melbyj1125
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fdc77ada48
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Implemented Crouch walking
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2022-04-08 15:21:24 -05:00 |
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Melbyj1125
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562b64b160
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removed debug logs
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2022-04-08 13:25:59 -05:00 |
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Melbyj1125
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b097ca6907
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skyrim is finished mostly
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2022-04-08 13:21:50 -05:00 |
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Melbyj1125
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534cc3c90c
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added camera reference in networked player
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2022-04-06 13:44:50 -05:00 |
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Melbyj1125
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26fbdba535
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look priority when grappling
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2022-04-06 13:42:28 -05:00 |
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Melbyj1125
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3f1e2b8a51
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Merge branch 'FixGlideJump'
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2022-04-04 11:45:28 -05:00 |
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Melbyj1125
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bbcd239d12
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reworked grapple functionally more of a hookshot
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2022-04-03 21:40:12 -05:00 |
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Melbyj1125
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15acf40031
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have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
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2022-04-01 00:28:01 -05:00 |
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Melbyj1125
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b4b4797fa8
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fixed jump glide issue
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2022-03-30 13:51:46 -05:00 |
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f0e111a974
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Fixed the Kick to now apply properly between players
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2022-03-30 13:48:19 -05:00 |
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Melbyj1125
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432cb0c028
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removed debug logs and added some
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2022-03-30 12:31:38 -05:00 |
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Melbyj1125
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7408467597
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kick no longer jitters
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2022-03-30 12:12:45 -05:00 |
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Melbyj1125
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2980aa8858
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kick issue has more or less been solved
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2022-03-30 11:40:51 -05:00 |
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Melbyj1125
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b50426d4c7
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cut punch state
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2022-03-28 13:06:13 -05:00 |
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Melbyj1125
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890ab6479a
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Modified Items & Camera
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2022-03-27 22:51:22 -05:00 |
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Melbyj1125
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7e96690d3d
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hopefully fixed issue with respawning
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2022-03-27 22:24:24 -05:00 |
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Melbyj1125
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fc1f1cb68f
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maybe fixed issue with movestate reference
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2022-03-25 14:07:48 -05:00 |
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Melbyj1125
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c15ab2cc15
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fixed movement bug
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2022-03-24 20:39:10 -05:00 |
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Evan Nydahl
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40da7ae3a9
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Merge branch 'animatorHELL' into main
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2022-03-24 19:17:37 -05:00 |
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Evan Nydahl
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d5d946e990
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Addtional Animator changes
-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
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2022-03-24 19:16:16 -05:00 |
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Melbyj1125
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b1af892672
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slime functions added
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2022-03-23 15:36:32 -05:00 |
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Melbyj1125
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ab1bcb18fb
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fixed king ui issue and player collision
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2022-03-23 13:32:42 -05:00 |
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Melbyj1125
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861600d557
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ignores floor layer
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2022-03-21 14:06:53 -05:00 |
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Melbyj1125
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ebf15ceb66
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adjusted momentum loss
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2022-03-20 07:12:46 -05:00 |
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Melbyj1125
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4d806060a7
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losing momentum when hitting a block should work
player also rotates to face the direction they are moving
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2022-03-20 06:53:42 -05:00 |
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Evan Nydahl
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3481c5087a
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Added dCoolDown for debugPlayer
-This change was required due to change in base cooldown script
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2022-03-14 21:54:21 -05:00 |
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60e3213d41
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Fixed Weather Wheel Bugs
- Weather now applies to respawned players
- Weather now doesn't disable movement on respawned players
- Weather Wheel can't be spammed
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2022-03-14 19:21:04 -05:00 |
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Melbyj1125
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87c6095623
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Merge branch 'MomGrappleOther'
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2022-03-13 19:01:48 -05:00 |
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Evan Nydahl
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38e01ac1e5
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Edited UI functions for functionallity in network
-Added popups to map
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2022-03-11 15:10:48 -06:00 |
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Melbyj1125
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f8fc2da95d
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king lobby stubbed & fixed clipping issue
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2022-03-09 15:00:01 -06:00 |
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Evan Nydahl
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51056bc3d5
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Refactored ui code to work with new state base player
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2022-03-09 13:52:34 -06:00 |
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Melbyj1125
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7ae4b643a1
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Fixed a lot of the issues we addressed on Monday
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2022-03-09 02:16:56 -06:00 |
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Evan Nydahl
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03a96b8c67
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Merge branch 'fixAnimator' into main
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2022-03-07 14:13:20 -06:00 |
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Evan Nydahl
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ee02e1eb59
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Added animator to no debug
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2022-03-07 14:10:49 -06:00 |
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Melbyj1125
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ad6df78c0e
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Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
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2022-03-07 12:05:43 -06:00 |
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Melbyj1125
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b9ff40688b
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Changes to debug and state machine
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2022-03-07 12:02:37 -06:00 |
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Evan Nydahl
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ab552e5467
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Merge branch 'animationController' into main
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2022-03-07 11:26:13 -06:00 |
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Evan Nydahl
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d2f75987e8
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Animation Controller
-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
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2022-03-07 11:23:17 -06:00 |
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Melbyj1125
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71d7a84725
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can kick other players but there is a problem
Recovering from ragdoll has problems & host can't kick others for some
reason
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2022-03-02 15:08:49 -06:00 |
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Melbyj1125
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141c2f3d32
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Merge branch 'GrappleBroad'
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2022-03-02 14:17:49 -06:00 |
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Melbyj1125
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48bdf66fc6
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player shouldn't kick themselves
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2022-03-02 14:17:14 -06:00 |
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Melbyj1125
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9b9e847ba9
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modified debug kick
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2022-03-02 14:12:35 -06:00 |
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4724c80146
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Finished and Fixed the Reset Button
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2022-03-02 14:11:15 -06:00 |
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Melbyj1125
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d0f27de496
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should be able to kick player?
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2022-03-02 13:56:24 -06:00 |
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Melbyj1125
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a6be528388
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Merge branch 'WeatherPause'
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2022-03-02 12:58:58 -06:00 |
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Melbyj1125
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741dae95cd
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weather and pause functionality implemented
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2022-03-02 12:56:22 -06:00 |
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Melbyj1125
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00c3495461
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pause disables inputs instead of scripts
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2022-03-01 19:53:23 -06:00 |
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Melbyj1125
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0ef78f3eb5
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wind should work rn
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2022-03-01 17:46:50 -06:00 |
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Melbyj1125
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a47ee0c406
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started modifying wind
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2022-02-28 15:19:19 -06:00 |
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ad30ba0140
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Merge branch 'ResetButton'
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2022-02-28 14:07:46 -06:00 |
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3f51b34aec
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Added a Button to Reset to Last Checkpoint
- Unable to test to verify if it works until the Respawn Positions are
in the game scene
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2022-02-28 14:03:46 -06:00 |
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Melbyj1125
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b80aea96fd
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updated weather values
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2022-02-28 13:44:20 -06:00 |
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Melbyj1125
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5b6b4a2cb9
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weather wheel and weather adjustments
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2022-02-28 13:42:51 -06:00 |
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Melbyj1125
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46dff8f663
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doors no longer collide with frame & fixed mom hit
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2022-02-25 14:56:30 -06:00 |
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Melbyj1125
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d9629ec555
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lose Mom on wall and kick renetworked
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2022-02-23 13:55:30 -06:00 |
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Melbyj1125
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b9a573a97d
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fixed an interaction between slide and fall
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2022-02-23 07:57:18 -06:00 |
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Melbyj1125
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65a7008d24
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slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
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2022-02-23 00:00:43 -06:00 |
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Melbyj1125
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167f7840a0
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created a debug prefab
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2022-02-18 13:56:10 -06:00 |
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Melbyj1125
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820b11dd61
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Did some bugfixing and commented on everything
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2022-02-17 20:55:23 -06:00 |
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Melbyj1125
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e74a1c61c0
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adjusted anything that refered to playerMovement
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2022-02-16 16:44:30 -06:00 |
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Melbyj1125
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f0936f4cee
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State machine player is networked
small cleanups are still needed
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2022-02-16 14:21:34 -06:00 |
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Melbyj1125
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dfd1687224
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updated network behaviour spelling
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2022-02-16 13:25:20 -06:00 |
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Melbyj1125
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32b0bf7154
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added network behavior tags to state managers
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2022-02-16 13:21:32 -06:00 |
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Melbyj1125
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87594614d5
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Merge branch 'sprintActual2Melby'
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2022-02-16 13:13:21 -06:00 |
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Melbyj1125
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ab3598eee4
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added some comments
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2022-02-16 12:31:11 -06:00 |
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Melbyj1125
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3ff60a830a
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bug with crouch fixed
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2022-02-16 00:18:44 -06:00 |
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Melbyj1125
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095fe0a9cb
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Everything is StateMachined just bugtesting
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2022-02-16 00:13:12 -06:00 |
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Melbyj1125
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ccbcbab71f
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Nitro has been State Machined
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2022-02-15 23:05:05 -06:00 |
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Melbyj1125
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e2438dc364
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Finished State Machining Dash
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2022-02-15 22:33:26 -06:00 |
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Melbyj1125
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f580be178a
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Setup all the files so they can be state machined
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2022-02-15 21:37:49 -06:00 |
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Melbyj1125
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833183d034
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Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
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2022-02-15 21:19:12 -06:00 |
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Melbyj1125
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ba3ac228f7
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cant slide when falling
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2022-02-14 13:11:05 -06:00 |
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Melbyj1125
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fc525861d4
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added slide check functionality for certain functions
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2022-02-14 12:55:36 -06:00 |
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Melbyj1125
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e1cf0bb094
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Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
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2022-02-14 00:32:37 -06:00 |
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Melbyj1125
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6f0b3a0d0b
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Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
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2022-02-10 21:37:19 -06:00 |
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Evan Nydahl
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6cd3024767
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General changes
1. Added tetzlaff ui changes (code may need to be shortened)
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2022-02-09 13:51:06 -06:00 |
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Melbyj1125
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8fbedf486d
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made dash use R button
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2022-02-07 18:10:32 -06:00 |
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Melbyj1125
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fff8f4f17e
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Merge branch 'sprintV7Melby'
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2022-02-07 15:44:29 -06:00 |
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9c15b44b6f
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Potential Fix for Kick
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2022-02-07 12:16:58 -06:00 |
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Melbyj1125
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df02d905b3
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Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
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2022-02-07 08:24:07 -06:00 |
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Melbyj1125
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574b1d9431
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player can grab the grapple farther than the max
it will pull player in after they grab on
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2022-02-06 21:38:13 -06:00 |
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Melbyj1125
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0188b9aa17
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grapple is more consistent and has a better momentum fall off on release
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2022-02-04 19:54:14 -06:00 |
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Evan Nydahl
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b61cf12128
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Adjustments
1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
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2022-02-04 15:20:50 -06:00 |
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Evan Nydahl
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83efaf4a34
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Merge branch 'stuff' into main
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2022-02-04 14:50:42 -06:00 |
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Evan Nydahl
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ed8b9ffa91
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Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
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2022-02-04 14:38:33 -06:00 |
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04d92b39ee
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Started fixing KingUI
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2022-02-04 13:37:54 -06:00 |
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e846ebc8c8
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Modified the Gates and KickController to sync kicks and apply force
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
items
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2022-02-03 23:14:58 -06:00 |
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Melbyj1125
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ba1b2706a6
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fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
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2022-02-02 18:38:16 -06:00 |
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7ebea33830
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Still trying to fix the item bug
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2022-02-02 13:16:12 -06:00 |
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651bc24abf
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Fixed an issue when you take no items into a game
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2022-02-02 13:10:42 -06:00 |
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cc3bd3d706
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Possible Fixes To Net Bugs
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2022-02-02 12:46:48 -06:00 |
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Melbyj1125
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dd27705eee
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updated non debug files
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2022-02-02 08:56:29 -06:00 |
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Melbyj1125
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df1b7f5448
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Fixed an issue with wallrun moving the player up
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
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2022-02-02 08:48:30 -06:00 |
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Melbyj1125
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f683a48b84
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Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
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2022-02-02 00:08:06 -06:00 |
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Melbyj1125
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bf874ddc84
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Updated nitro restoring functionality and buffing
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2022-02-01 21:07:45 -06:00 |
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