mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-07 09:55:24 -05:00
Setup all the files so they can be state machined
This commit is contained in:
@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DashCooldownState : MonoBehaviour
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public class DashCooldownState : DashBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(DashStateManager dSM, DashBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(DashStateManager dSM, DashBaseState nextState){
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}
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public override void UpdateState(DashStateManager dSM){
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}
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public override void FixedUpdateState(DashStateManager dSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DashDashingState : MonoBehaviour
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public class DashDashingState : DashBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(DashStateManager dSM, DashBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(DashStateManager dSM, DashBaseState nextState){
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}
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public override void UpdateState(DashStateManager dSM){
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}
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public override void FixedUpdateState(DashStateManager dSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DashIncapacitatedState : MonoBehaviour
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public class DashIncapacitatedState : DashBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(DashStateManager dSM, DashBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(DashStateManager dSM, DashBaseState nextState){
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}
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public override void UpdateState(DashStateManager dSM){
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}
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public override void FixedUpdateState(DashStateManager dSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DashNoneState : MonoBehaviour
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public class DashNoneState : DashBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(DashStateManager dSM, DashBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(DashStateManager dSM, DashBaseState nextState){
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}
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public override void UpdateState(DashStateManager dSM){
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}
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public override void FixedUpdateState(DashStateManager dSM){
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}
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}
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