Have a lot of the basic movement in the stateMachine

Will need to finish up and implement some of the ragdoll interactions
This commit is contained in:
Melbyj1125
2022-02-14 00:32:37 -06:00
parent 6f0b3a0d0b
commit e1cf0bb094
36 changed files with 6338 additions and 96 deletions

View File

@@ -82,6 +82,13 @@ public class PlayerStats : MonoBehaviour
set{ playerGrav = value; }
}
//Players Downwards Velocity
[SerializeField] private float gravVel = 0;
public float GravVel{
get{ return gravVel; }
set{ gravVel = value; }
}
//If The Player Has Blink
[SerializeField] private bool hasBlink = false;
public bool HasBlink{
@@ -124,6 +131,7 @@ public class PlayerStats : MonoBehaviour
set{ hasDash = value; }
}
//Spending points the player has
[SerializeField] private int playerPoints = 15;
public int PlayerPoints{
get{ return playerPoints; }