From e1cf0bb094f8e404c530e8a94ae9b01fe04f769f Mon Sep 17 00:00:00 2001 From: Melbyj1125 <60886701+Melbyj1125@users.noreply.github.com> Date: Mon, 14 Feb 2022 00:32:37 -0600 Subject: [PATCH] Have a lot of the basic movement in the stateMachine Will need to finish up and implement some of the ragdoll interactions --- .../Prefabs/Player/DebugPlayerPrefab 1.prefab | 5 +- Assets/Scenes/Demos/MovementScene.unity | 5387 ++++++++++++++++- .../DebugStateStuff/AerialState/Aerial.meta | 8 + .../AerialState/Aerial/AerialFallingState.cs | 31 + .../Aerial/AerialFallingState.cs.meta | 11 + .../AerialState/Aerial/AerialGlidingState.cs | 35 + .../Aerial/AerialGlidingState.cs.meta | 11 + .../AerialState/Aerial/AerialGroundedState.cs | 27 + .../Aerial/AerialGroundedState.cs.meta | 11 + .../AerialState/Aerial/AerialJumpingState.cs | 30 + .../Aerial/AerialJumpingState.cs.meta | 11 + .../AerialState/AerialBaseState.cs | 11 + .../AerialState/AerialBaseState.cs.meta | 11 + .../AerialState/AerialStateManager.cs | 228 + .../AerialState/AerialStateManager.cs.meta | 11 + .../MovementState/Grapple.meta | 8 + .../MovementState/Incapcitated.meta | 8 + .../Incapcitated/MoveRagdollState.cs | 52 + .../Incapcitated/MoveRagdollState.cs.meta | 11 + .../Incapcitated/MoveRecoveringState.cs | 24 + .../Incapcitated/MoveRecoveringState.cs.meta | 11 + .../MovementState/MoveStateManager.cs | 227 +- .../DebugStateStuff/MovementState/Slide.meta | 8 + .../MovementState/Slide/MoveCrouchState.cs | 59 + .../Slide/MoveCrouchState.cs.meta | 11 + .../Slide/MoveCrouchWalkState.cs | 22 + .../Slide/MoveCrouchWalkState.cs.meta | 11 + .../MovementState/Slide/MoveSlideState.cs | 71 + .../Slide/MoveSlideState.cs.meta | 11 + .../MovementState/WASD/MoveIdleState.cs | 13 +- .../MovementState/WASD/MoveJogState.cs | 18 +- .../MovementState/WASD/MoveRunState.cs | 14 +- .../MovementState/WASD/MoveWalkState.cs | 18 +- .../{AttackState.meta => OffenseState.meta} | 0 .../DebugPlayer/dPlayerMovement.cs | 1 + Assets/Scripts/PlayerScripts/PlayerStats.cs | 8 + 36 files changed, 6338 insertions(+), 96 deletions(-) create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Grapple.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs.meta create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs create mode 100644 Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs.meta rename Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/{AttackState.meta => OffenseState.meta} (100%) diff --git a/Assets/Prefabs/Player/DebugPlayerPrefab 1.prefab b/Assets/Prefabs/Player/DebugPlayerPrefab 1.prefab index b039ab9..c4edd06 100644 --- a/Assets/Prefabs/Player/DebugPlayerPrefab 1.prefab +++ b/Assets/Prefabs/Player/DebugPlayerPrefab 1.prefab @@ -3779,16 +3779,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 77da7821cb08097418fbac702ac00f93, type: 3} m_Name: m_EditorClassIdentifier: + cam: {fileID: 2637749574256434612} pStats: {fileID: 0} vel: {x: 0, y: 0, z: 0} driftVel: {x: 0, y: 0, z: 0} curJumpNum: 0 + jumpHeld: 0 lowJumpMultiplier: 0.001 fallMultiplier: 1.6 g: 0 isGrounded: 0 groundCheckDistance: 0.05 - cam: {fileID: 2637749574256434612} minAngle: -18 maxAngle: 30 sensitivity: 200 @@ -3819,7 +3820,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a1f672a4741230d4a963fb68f5f8a8aa, type: 3} m_Name: m_EditorClassIdentifier: - maxGrappleDistance: 25 + maxGrappleDistance: 20 maxGrabDistance: 30 isGrappled: 0 ropeLength: 0 diff --git a/Assets/Scenes/Demos/MovementScene.unity b/Assets/Scenes/Demos/MovementScene.unity index d4dd035..972e3c8 100644 --- a/Assets/Scenes/Demos/MovementScene.unity +++ b/Assets/Scenes/Demos/MovementScene.unity @@ -1943,7 +1943,7 @@ Transform: - {fileID: 360025848} - {fileID: 577483205} m_Father: {fileID: 0} - m_RootOrder: 8 + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1257935739 GameObject: @@ -2247,83 +2247,6 @@ Rigidbody: m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 ---- !u!1001 &1444336204 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - m_TransformParent: {fileID: 0} - m_Modifications: - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_RootOrder - value: 7 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalPosition.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalPosition.y - value: 107 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalRotation.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 297879044457584256, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 3039877022422189067, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: m_Name - value: DebugPlayerPrefab 1 - objectReference: {fileID: 0} - - target: {fileID: 6664667533527261801, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: maxVel - value: 45 - objectReference: {fileID: 0} - - target: {fileID: 6664667533527261801, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: minVel - value: 18 - objectReference: {fileID: 0} - - target: {fileID: 6664667533527261801, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: hasGrapple - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 6664667533527261801, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: hasWallrun - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 6664667533527262097, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} - propertyPath: maxGrappleDistance - value: 20 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 6adb8bcc65ee3a54da64d7c65225f219, type: 3} --- !u!1 &1493944130 GameObject: m_ObjectHideFlags: 0 @@ -2395,7 +2318,7 @@ Transform: - {fileID: 573469552} - {fileID: 1608019103} m_Father: {fileID: 0} - m_RootOrder: 9 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1608019102 GameObject: @@ -2792,7 +2715,7 @@ Transform: m_LocalScale: {x: 10, y: 10, z: 10} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 10 + m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1781357367 GameObject: @@ -3110,3 +3033,5307 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2061208975} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &64466799647224243 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4145253885824578741} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0.0435, z: 0} + m_LocalScale: {x: 0.01, y: 0.01, z: 0.01} + m_Children: + - {fileID: 1992438784523603977} + m_Father: {fileID: 3681031590343221232} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &94450157899648622 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1109209930318203809} + - component: {fileID: 551059251363705709} + m_Layer: 0 + m_Name: Racer_L_Leg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &107409336822055720 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4302657652587066190} + m_Layer: 0 + m_Name: mixamorig:RightHandRing3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &167321595471015248 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5929094109082502882} + m_Layer: 0 + m_Name: mixamorig:LeftForeArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &188136039001368015 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7690839493839160077} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 8042586510139064189, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 5026128958837213275} + - {fileID: 8691318413923808961} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 5026128958837213275} + m_AABB: + m_Center: {x: 0.00029920816, y: 0.021470152, z: -0.0010497274} + m_Extent: {x: 0.00220985, y: 0.0016872957, z: 0.0015236048} + m_DirtyAABB: 0 +--- !u!1 &250061207821569379 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7994850796645884937} + m_Layer: 0 + m_Name: mixamorig:Neck + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!135 &266455056692004694 +SphereCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4145253885824578741} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.5 + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &268409334494495495 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4090990814600649861} + m_Layer: 0 + m_Name: mixamorig:LeftHandIndex4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &357133351624717637 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6214831152074070524} + m_Layer: 0 + m_Name: Racer + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &383149488820963843 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1625079492781954675} + m_Layer: 0 + m_Name: mixamorig:RightHandPinky3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &431966066517388960 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6388793480701515665} + m_LocalRotation: {x: -0.00000019175847, y: -0.000000029802308, z: 0.00000005960465, w: 1} + m_LocalPosition: {x: -0.00000085865275, y: 0.0011068768, z: 2.9050099e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5052293361572013593} + m_Father: {fileID: 2389335428563183144} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &454433186798672012 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2082530515648802483} + m_Layer: 0 + m_Name: mixamorig:RightToeBase + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &466181409947282416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5363526797059423143} + m_LocalRotation: {x: -0.013996308, y: -0.0031081843, z: 0.05418348, w: 0.9984281} + m_LocalPosition: {x: -0.00043698907, y: 0.0040162564, z: -0.00011413136} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7827028997129742103} + m_Father: {fileID: 3254610550397634515} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &472655495832187677 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7790624058229937125} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 19 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &483798483250432530 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6526516039787682246} + m_Layer: 0 + m_Name: mixamorig:RightHandIndex4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &511844371809702041 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6618881560701485890} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 18 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &536131096891605008 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2264686608072333151} + m_LocalRotation: {x: -0.000000018887118, y: 0.000022633552, z: -0.0009259584, w: 0.9999996} + m_LocalPosition: {x: 0.0000018600654, y: 0.0013716858, z: -2.9703767e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 8224242425153024857} + m_Father: {fileID: 5024405752694619837} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &546113919733026431 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7690839493839160077} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 25 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &551059251363705709 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 94450157899648622} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -5004171171394109850, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 6314536243910401734} + - {fileID: 1443278860262385194} + - {fileID: 7859769809398286517} + - {fileID: 1665055529155642904} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 1665055529155642904} + m_AABB: + m_Center: {x: 0.0002228925, y: 0.030164544, z: -0.0017835025} + m_Extent: {x: 0.0026083526, y: 0.011703882, z: 0.006747634} + m_DirtyAABB: 0 +--- !u!1 &598301145649077182 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2670749434960934083} + - component: {fileID: 9190294569549882879} + m_Layer: 0 + m_Name: Racer_R_Thigh + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &665268611799894710 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8224242425153024857} + m_Layer: 0 + m_Name: mixamorig:RightHandIndex3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &792174981590151639 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7972351077112212952} + m_Layer: 0 + m_Name: mixamorig:LeftHand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &796959016566009940 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4150476547460943300} + - component: {fileID: 8344842518319621661} + m_Layer: 0 + m_Name: Racer_L_Ankle + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &846306059947124678 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2803724947250689015} + m_Layer: 0 + m_Name: mixamorig:LeftHandIndex1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &902559955981471075 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6684208423535538266} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -3.4580756e-13, y: 0.002509616, z: 1.6562761e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 7859769809398286517} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &943583189122423607 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3569170896366674828} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -7106453518941484726, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7483475187320137502} + - {fileID: 1660774030346227123} + - {fileID: 3254610550397634515} + - {fileID: 3570217227468089460} + - {fileID: 6243030432095945094} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: 0.017277747, y: 0.0025307056, z: -0.00035965635} + m_Extent: {x: 0.0023827176, y: 0.0008869646, z: 0.0020115785} + m_DirtyAABB: 0 +--- !u!1 &975283079740593450 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4237333205257151917} + m_Layer: 0 + m_Name: mixamorig:LeftHandThumb3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &997204581712232972 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8442262115139365818} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -6386051814162787299, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 3254610550397634515} + - {fileID: 5024405752694619837} + - {fileID: 466181409947282416} + - {fileID: 7827028997129742103} + - {fileID: 5337725956518076183} + - {fileID: 536131096891605008} + - {fileID: 7159651118589204639} + - {fileID: 2602254706735706227} + - {fileID: 5149066869379825798} + - {fileID: 3409551058015799553} + - {fileID: 4730203421456821477} + - {fileID: 9084462575865005895} + - {fileID: 8224242425153024857} + - {fileID: 1800019615669764353} + - {fileID: 4302657652587066190} + - {fileID: 1625079492781954675} + - {fileID: 1660774030346227123} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 1660774030346227123} + m_AABB: + m_Center: {x: -0.0005473698, y: 0.015137818, z: 0.00095721544} + m_Extent: {x: 0.003133574, y: 0.004298076, z: 0.0026405382} + m_DirtyAABB: 0 +--- !u!1 &1009004242969825873 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5052293361572013593} + m_Layer: 0 + m_Name: mixamorig:LeftHandRing4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &1032113130273618610 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3409551058015799553} + m_Layer: 0 + m_Name: mixamorig:RightHandThumb3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1104823213135117921 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6559416378942323190} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 26 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1109209930318203809 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 94450157899648622} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 11 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1190358409792040642 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7159651118589204639} + m_Layer: 0 + m_Name: mixamorig:RightHandRing2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &1238699383746024730 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3254610550397634515} + m_Layer: 0 + m_Name: mixamorig:RightHand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &1285729211689597438 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1832390623915669078} + - component: {fileID: 5658082755485662439} + m_Layer: 0 + m_Name: Racer_R_Foot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!33 &1307786814708502155 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4145253885824578741} + m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1322389715007040786 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4297566274435258041} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 12 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1371335751898331670 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1515837930250369263} + m_Layer: 0 + m_Name: mixamorig:LeftShoulder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1443278860262385194 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6309082475243469999} + m_LocalRotation: {x: 0.5290099, y: 0.02981642, z: -0.019593261, w: 0.84786534} + m_LocalPosition: {x: -1.07767e-12, y: 0.018864846, z: 1.901105e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7859769809398286517} + m_Father: {fileID: 6314536243910401734} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1462300154513332673 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5958062868094361019} + m_LocalRotation: {x: 0.0000643902, y: 0.001447149, z: -0.044204544, w: 0.9990215} + m_LocalPosition: {x: 0.00013709861, y: 0.0015480785, z: 2.4180208e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4237333205257151917} + m_Father: {fileID: 8255431972090180685} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!23 &1474160951910781196 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4145253885824578741} + m_Enabled: 0 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!4 &1502268456486510249 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1885416666475666845} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0.000000057404332, y: 0.0010307258, z: 1.5840699e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 4302657652587066190} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1515837930250369263 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1371335751898331670} + m_LocalRotation: {x: 0.56997716, y: -0.40895543, z: 0.5949605, w: 0.3923055} + m_LocalPosition: {x: -0.0024052279, y: 0.0043563955, z: -0.000105543535} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7260567029566810915} + m_Father: {fileID: 3570217227468089460} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1625079492781954675 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 383149488820963843} + m_LocalRotation: {x: -0.00000030964267, y: -0.000000058928695, z: 0.000000059604645, w: 1} + m_LocalPosition: {x: 0.00000039054956, y: 0.0007429971, z: -8.8358236e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6963545990882015179} + m_Father: {fileID: 9084462575865005895} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1660774030346227123 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5721845066108569572} + m_LocalRotation: {x: 0.00000015617294, y: 0.00075385376, z: -0.000000070167026, w: 0.9999997} + m_LocalPosition: {x: -2.5815227e-12, y: 0.00997791, z: -2.7854613e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 3254610550397634515} + m_Father: {fileID: 7483475187320137502} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1665055529155642904 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2241130395058532918} + m_LocalRotation: {x: -0.0000039840615, y: 0.013628243, z: 0.99990696, w: -0.0006267788} + m_LocalPosition: {x: -0.0051394682, y: -0.0019558216, z: 0.0006702429} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6314536243910401734} + m_Father: {fileID: 9171005007186132836} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1692388732786275301 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8025496599111673924} + m_Layer: 0 + m_Name: mixamorig:LeftHandRing1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &1712408702192844119 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8274167890814868559} + - component: {fileID: 4003481795430008123} + m_Layer: 0 + m_Name: Racer_L_Hand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1779463232770465286 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2221751430449909225} + m_LocalRotation: {x: -0.00000022307272, y: -0.000000014901151, z: 3.3343803e-15, w: 1} + m_LocalPosition: {x: 0.000000005280159, y: 0.0013836664, z: -4.5564014e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6522044914401019685} + m_Father: {fileID: 7658842932272636465} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &1800019615669764353 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2983958854587892015} + m_LocalRotation: {x: -0.00000015946793, y: 0.000000044833545, z: 0.000000029802315, w: 1} + m_LocalPosition: {x: 0.0000000031314404, y: 0.0013527271, z: 2.558243e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4609101029932554290} + m_Father: {fileID: 7827028997129742103} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1813675532706156978 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5623872039161307861} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3} + m_Name: + m_EditorClassIdentifier: + NetworkInstanceId: 0 + PrefabHash: 8672539184207985188 + PrefabHashGenerator: PlayerPrefab + AlwaysReplicateAsRoot: 0 + DontDestroyWithOwner: 0 +--- !u!4 &1832390623915669078 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1285729211689597438} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 21 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1885416666475666845 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1502268456486510249} + m_Layer: 0 + m_Name: mixamorig:RightHandRing4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1992438784523603977 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8019976092358868153} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: -2.23, z: 0} + m_LocalScale: {x: 0.3, y: 4, z: 0.3} + m_Children: [] + m_Father: {fileID: 64466799647224243} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &2019470341496752128 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8087972435598058311} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.00013635766, y: 0.0012328726, z: -1.1710521e-10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 4237333205257151917} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &2062367017956248966 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6559416378942323190} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -8500115524859071965, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 4390498004180262503} + - {fileID: 8691318413923808961} + - {fileID: 2082530515648802483} + - {fileID: 5026128958837213275} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 5026128958837213275} + m_AABB: + m_Center: {x: -0.00022288691, y: 0.030140802, z: -0.0019018627} + m_Extent: {x: 0.0026084092, y: 0.01171752, z: 0.006279033} + m_DirtyAABB: 0 +--- !u!1 &2064365439715479007 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5485520049264920989} + m_Layer: 0 + m_Name: mixamorig:HeadTop_End + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2082530515648802483 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 454433186798672012} + m_LocalRotation: {x: 0.25392774, y: -0.02546312, z: 0.0066873794, w: 0.9668649} + m_LocalPosition: {x: -4.881078e-11, y: 0.0068967696, z: -1.9580708e-10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6573979824464334353} + m_Father: {fileID: 4390498004180262503} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2154224721628852930 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7827028997129742103} + m_Layer: 0 + m_Name: mixamorig:RightHandMiddle2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2216499991278778907 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6314536243910401734} + m_Layer: 0 + m_Name: mixamorig:LeftLeg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2221751430449909225 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1779463232770465286} + m_Layer: 0 + m_Name: mixamorig:LeftHandMiddle3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2241130395058532918 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1665055529155642904} + m_Layer: 0 + m_Name: mixamorig:LeftUpLeg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &2258522952138853471 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8364948076553655676} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 8981124598305865895, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 5929094109082502882} + - {fileID: 7972351077112212952} + - {fileID: 8025496599111673924} + - {fileID: 7260567029566810915} + - {fileID: 8255431972090180685} + - {fileID: 5048275814095015923} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7260567029566810915} + m_AABB: + m_Center: {x: -0.00021254687, y: 0.021183467, z: -0.00009602419} + m_Extent: {x: 0.00087159406, y: 0.00081862137, z: 0.0008141012} + m_DirtyAABB: 0 +--- !u!1 &2264686608072333151 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 536131096891605008} + m_Layer: 0 + m_Name: mixamorig:RightHandIndex2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &2271018879047583555 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2639026369373305467} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -3863438754762654814, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 1665055529155642904} + - {fileID: 6314536243910401734} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 1665055529155642904} + m_AABB: + m_Center: {x: -0.00029923517, y: 0.021472832, z: -0.0010159109} + m_Extent: {x: 0.0022098313, y: 0.0016792659, z: 0.0015126225} + m_DirtyAABB: 0 +--- !u!1 &2388719977550812320 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8875765429501562103} + m_Layer: 0 + m_Name: mixamorig:Spine + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2389335428563183144 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2548864955077265552} + m_LocalRotation: {x: -0.00000043476186, y: 0.000000014901141, z: -0.00000005960465, w: 1} + m_LocalPosition: {x: 0.0000012244967, y: 0.001197746, z: -4.00991e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 431966066517388960} + m_Father: {fileID: 8025496599111673924} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2546899117517206196 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9165372567760844318} + - component: {fileID: 4663752955048033130} + - component: {fileID: 5358069658365537893} + - component: {fileID: 3171132326794597836} + m_Layer: 3 + m_Name: PlayerCam + m_TagString: PlayerCam + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2548864955077265552 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2389335428563183144} + m_Layer: 0 + m_Name: mixamorig:LeftHandRing2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2602254706735706227 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3005444520880549442} + m_LocalRotation: {x: -0.013808571, y: -0.0065519977, z: 0.054232053, w: 0.9984114} + m_LocalPosition: {x: 0.0013735761, y: 0.0037809396, z: 0.000027776015} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 9084462575865005895} + m_Father: {fileID: 3254610550397634515} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &2607779701590038559 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5311114698919089180} + m_LocalRotation: {x: -6.938894e-18, y: -1.1850553e-13, z: 6.7309954e-13, w: 1} + m_LocalPosition: {x: -0, y: 0.004133051, z: 2.0869128e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 3570217227468089460} + m_Father: {fileID: 8875765429501562103} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &2609959335278382721 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8005385976183319665} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2628957933254726959 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5944755357257901600} + m_Layer: 0 + m_Name: mixamorig:LeftHandIndex3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2636720976512243031 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6555413384166010346} + m_LocalRotation: {x: -0.0000002339575, y: 0.000000074431625, z: -0.000000029802326, w: 1} + m_LocalPosition: {x: -0.00000018569618, y: 0.00076374895, z: -2.4635904e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 3636578877902955089} + m_Father: {fileID: 7549075100742928300} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2639026369373305467 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2641290585547196347} + - component: {fileID: 2271018879047583555} + m_Layer: 0 + m_Name: Racer_L_Knee + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2641290585547196347 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2639026369373305467} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 10 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &2670749434960934083 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 598301145649077182} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 28 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2741124823536635894 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7859769809398286517} + m_Layer: 0 + m_Name: mixamorig:LeftToeBase + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2765140081944982742 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9027607208040127399} + - component: {fileID: 8038599959191510616} + m_Layer: 0 + m_Name: Racer_Abdomen + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &2794461776723558666 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3843821914381065688} + - component: {fileID: 6746595937570106155} + m_Layer: 0 + m_Name: Racer_L_Thigh + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2803724947250689015 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 846306059947124678} + m_LocalRotation: {x: -0.018361583, y: 0.000117137795, z: -0.05413971, w: 0.99836457} + m_LocalPosition: {x: 0.0015031022, y: 0.003667749, z: 0.000011886609} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6843953203823711315} + m_Father: {fileID: 7972351077112212952} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2983958854587892015 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1800019615669764353} + m_Layer: 0 + m_Name: mixamorig:RightHandMiddle3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &3005444520880549442 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2602254706735706227} + m_Layer: 0 + m_Name: mixamorig:RightHandPinky1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &3132062284060170405 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6409483863555627959} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -1428409747177077501, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7311932977181822323} + - {fileID: 3570217227468089460} + - {fileID: 7994850796645884937} + - {fileID: 6243030432095945094} + - {fileID: 7483475187320137502} + - {fileID: 8875765429501562103} + - {fileID: 2607779701590038559} + - {fileID: 9171005007186132836} + - {fileID: 7260567029566810915} + - {fileID: 1515837930250369263} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: -0.00003740564, y: 0.013385845, z: -0.0006240462} + m_Extent: {x: 0.009690173, y: 0.007423591, z: 0.005915595} + m_DirtyAABB: 0 +--- !u!114 &3171132326794597836 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2546899117517206196} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f8178c747ab202f4bb17b33e02bf63a5, type: 3} + m_Name: + m_EditorClassIdentifier: + player: {fileID: 4061813754685703498} +--- !u!4 &3254610550397634515 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1238699383746024730} + m_LocalRotation: {x: 0.011205674, y: 0.05417389, z: -0.054828834, w: 0.99696213} + m_LocalPosition: {x: 5.0597235e-12, y: 0.011272834, z: 9.447598e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5024405752694619837} + - {fileID: 466181409947282416} + - {fileID: 2602254706735706227} + - {fileID: 5337725956518076183} + - {fileID: 4730203421456821477} + m_Father: {fileID: 1660774030346227123} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &3262366408086927988 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5024405752694619837} + m_Layer: 0 + m_Name: mixamorig:RightHandIndex1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3409551058015799553 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1032113130273618610} + m_LocalRotation: {x: -0.000023548291, y: -0.0011833535, z: -0.02015577, w: 0.99979615} + m_LocalPosition: {x: 0.00006217427, y: 0.0015118346, z: 2.9593505e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4025678369739250515} + m_Father: {fileID: 5149066869379825798} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &3421606103486134685 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6409483863555627959} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &3480675251309558307 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8466375736257394200} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 16 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &3539867123735121979 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9084462575865005895} + m_Layer: 0 + m_Name: mixamorig:RightHandPinky2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &3562667862310235449 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8260034999762303289} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -9169980309313795059, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7311932977181822323} + - {fileID: 3570217227468089460} + - {fileID: 7994850796645884937} + - {fileID: 6243030432095945094} + - {fileID: 1515837930250369263} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: -0.0000195608, y: 0.0069260667, z: 0.0005372786} + m_Extent: {x: 0.00150984, y: 0.0026702243, z: 0.00219682} + m_DirtyAABB: 0 +--- !u!1 &3569170896366674828 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8778370174880363214} + - component: {fileID: 943583189122423607} + m_Layer: 0 + m_Name: Racer_R_Elbow + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3570217227468089460 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8811920814153500358} + m_LocalRotation: {x: -6.938894e-18, y: 0, z: -7.88861e-30, w: 1} + m_LocalPosition: {x: -0, y: 0.004723484, z: 9.3130165e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1515837930250369263} + - {fileID: 7994850796645884937} + - {fileID: 6243030432095945094} + m_Father: {fileID: 2607779701590038559} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &3636578877902955089 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7062935157983746634} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.00000042808972, y: 0.0007281622, z: -2.4106878e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 2636720976512243031} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &3681031590343221232 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 30, y: 30, z: 30} + m_Children: + - {fileID: 64466799647224243} + - {fileID: 9171005007186132836} + - {fileID: 6214831152074070524} + m_Father: {fileID: 6917976188778688606} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &3800909263275210466 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6243030432095945094} + m_Layer: 0 + m_Name: mixamorig:RightShoulder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3843821914381065688 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2794461776723558666} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 13 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &3925866048087364667 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4706586696150356785} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -1264438381242842688, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7483475187320137502} + - {fileID: 1660774030346227123} + - {fileID: 3254610550397634515} + - {fileID: 466181409947282416} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7483475187320137502} + m_AABB: + m_Center: {x: -0.000026121968, y: 0.014965199, z: 0.00008089142} + m_Extent: {x: 0.0017814038, y: 0.0060273013, z: 0.0019808144} + m_DirtyAABB: 0 +--- !u!1 &3927206755469245021 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7483475187320137502} + m_Layer: 0 + m_Name: mixamorig:RightArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &4003481795430008123 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1712408702192844119} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 5350346844764172220, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7972351077112212952} + - {fileID: 2803724947250689015} + - {fileID: 5048275814095015923} + - {fileID: 7658842932272636465} + - {fileID: 8025496599111673924} + - {fileID: 8465902991855582622} + - {fileID: 6843953203823711315} + - {fileID: 2389335428563183144} + - {fileID: 1462300154513332673} + - {fileID: 4237333205257151917} + - {fileID: 8255431972090180685} + - {fileID: 7549075100742928300} + - {fileID: 5944755357257901600} + - {fileID: 2636720976512243031} + - {fileID: 1779463232770465286} + - {fileID: 431966066517388960} + - {fileID: 5929094109082502882} + - {fileID: 7260567029566810915} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7260567029566810915} + m_AABB: + m_Center: {x: 0.0005104544, y: 0.025045592, z: 0.0008216265} + m_Extent: {x: 0.0030727473, y: 0.0043741167, z: 0.0027572557} + m_DirtyAABB: 0 +--- !u!4 &4025678369739250515 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4247300437535052142} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0.0000008084615, y: 0.0012474011, z: 3.0050646e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 3409551058015799553} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &4061813754685703344 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3} + m_Name: + m_EditorClassIdentifier: + FixedSendsPerSecond: 20 + AssumeSyncedSends: 1 + InterpolatePosition: 1 + SnapDistance: 10 + InterpolateServer: 1 + MinMeters: 0.15 + MinDegrees: 1.5 + ExtrapolatePosition: 0 + MaxSendsToExtrapolate: 5 + Channel: + EnableRange: 0 + EnableNonProvokedResendChecks: 0 + DistanceSendrate: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 20 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 500 + value: 20 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 +--- !u!136 &4061813754685703346 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.00910596 + m_Height: 0.07475639 + m_Direction: 1 + m_Center: {x: 0, y: 0.039544336, z: 0} +--- !u!143 &4061813754685703347 +CharacterController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Height: 0.07475639 + m_Radius: 0.00910596 + m_SlopeLimit: 45 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 + m_MinMoveDistance: 0.001 + m_Center: {x: 0, y: 0.03954434, z: 0} +--- !u!114 &4061813754685703348 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5a5d879591af1084ab5d3a35fcd53086, type: 3} + m_Name: + m_EditorClassIdentifier: + networkItemList: [] + pStats: {fileID: 0} +--- !u!54 &4061813754685703349 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + serializedVersion: 2 + m_Mass: 1 + m_Drag: 0 + m_AngularDrag: 0.05 + m_UseGravity: 0 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!114 &4061813754685703351 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: addc2e37ff81c1b4989ec34b6150b4f7, type: 3} + m_Name: + m_EditorClassIdentifier: + maxVel: 45 + minVel: 18 + curVel: 0 + hardCapMaxVel: 90 + acc: 0.02 + jumpPow: 60 + jumpNum: 2 + traction: 5 + kickPow: 300 + recovTime: 3 + playerGrav: 200 + gravVel: 0 + hasBlink: 0 + hasGlider: 0 + hasGrapple: 0 + hasWallrun: 0 + hasNitro: 0 + hasDash: 0 + playerPoints: 15 +--- !u!1 &4061813754685703498 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3681031590343221232} + - component: {fileID: 7346930576338437514} + - component: {fileID: 4061813754685703351} + - component: {fileID: 4061813754685703348} + - component: {fileID: 4061813754685703349} + - component: {fileID: 4061813754685703346} + - component: {fileID: 4061813754685703347} + - component: {fileID: 4061813754685703344} + - component: {fileID: 4061813754685703500} + - component: {fileID: 4061813754685703499} + m_Layer: 0 + m_Name: T-Pose + m_TagString: ArcherTarget + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &4061813754685703499 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7adf74561e73e1c4e99ec7e3d6a08738, type: 3} + m_Name: + m_EditorClassIdentifier: + cam: {fileID: 4663752955048033130} + moveController: {fileID: 0} + pStats: {fileID: 0} + idleLimit: 0.3 + walkLimit: 10 + jogLimit: 20 + runLimit: 30 + vel: {x: 0, y: 0, z: 0} + driftVel: {x: 0, y: 0, z: 0} + calculatedCurVel: 0 + slideUp: {x: 0, y: 0, z: 0} + minAngle: -18 + maxAngle: 30 + sensitivity: 200 +--- !u!114 &4061813754685703500 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 201caa2b2f1776a46af6bdfd52456028, type: 3} + m_Name: + m_EditorClassIdentifier: + cam: {fileID: 4663752955048033130} + moveController: {fileID: 0} + pStats: {fileID: 0} + mSM: {fileID: 0} + curJumpNum: 0 + jumpHeld: 0 + coyJumpTimer: 0.13 + curCoyJumpTimer: 0.13 + lowJumpMultiplier: 0.001 + fallMultiplier: 1.6 + isGrounded: 0 + groundCheckDistance: 0.05 +--- !u!4 &4090990814600649861 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 268409334494495495} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.000000014381512, y: 0.0011575891, z: -1.700045e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 5944755357257901600} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &4113759572640153088 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8364732632285562215} + - component: {fileID: 5555132981284453915} + m_Layer: 0 + m_Name: Racer_Head + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &4145253885824578741 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 64466799647224243} + - component: {fileID: 1307786814708502155} + - component: {fileID: 1474160951910781196} + - component: {fileID: 266455056692004694} + m_Layer: 0 + m_Name: Leg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4150476547460943300 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 796959016566009940} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4207556372185176308 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5536265006683088966} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 7 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4237333205257151917 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 975283079740593450} + m_LocalRotation: {x: -0.000035924924, y: 0.0006454206, z: -0.055413347, w: 0.9984633} + m_LocalPosition: {x: -0.00000074104986, y: 0.0014648983, z: -5.349871e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2019470341496752128} + m_Father: {fileID: 1462300154513332673} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &4247300437535052142 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4025678369739250515} + m_Layer: 0 + m_Name: mixamorig:RightHandThumb4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &4294779673503049233 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9171005007186132836} + m_Layer: 0 + m_Name: mixamorig:Hips + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &4297566274435258041 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1322389715007040786} + - component: {fileID: 8349972297982409611} + m_Layer: 0 + m_Name: Racer_L_Shoulder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4302657652587066190 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 107409336822055720} + m_LocalRotation: {x: -0.00000030814587, y: 0.000000059327107, z: -0.000000029802344, w: 1} + m_LocalPosition: {x: 0.0000005338416, y: 0.001116844, z: -4.815341e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1502268456486510249} + m_Father: {fileID: 7159651118589204639} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4390498004180262503 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4687446344145793160} + m_LocalRotation: {x: 0.5348096, y: -0.029015569, z: 0.019397588, w: 0.8442515} + m_LocalPosition: {x: -1.5135281e-12, y: 0.01887487, z: 3.6376374e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2082530515648802483} + m_Father: {fileID: 8691318413923808961} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4399743132841855757 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4953667451286980940} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4456090363059994234 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8442262115139365818} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 23 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &4609101029932554290 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8326988665724980263} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0.000000003844349, y: 0.0012313649, z: 5.2111965e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1800019615669764353} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!20 &4663752955048033130 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2546899117517206196} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 3071 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!1 &4687446344145793160 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4390498004180262503} + m_Layer: 0 + m_Name: mixamorig:RightFoot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &4706586696150356785 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6077316074458200930} + - component: {fileID: 3925866048087364667} + m_Layer: 0 + m_Name: Racer_R_Forearm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4730203421456821477 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9212898609463585421} + m_LocalRotation: {x: 0.20431024, y: 0.075329416, z: 0.2815761, w: 0.934504} + m_LocalPosition: {x: -0.0011338945, y: 0.0013828315, z: 0.00062633137} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5149066869379825798} + m_Father: {fileID: 3254610550397634515} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &4953667451286980940 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4399743132841855757} + - component: {fileID: 7074146846637943258} + m_Layer: 0 + m_Name: Racer_L_Foot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5000318598526662688 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6720239709030871950} + - component: {fileID: 8573280705918300958} + m_Layer: 0 + m_Name: Racer_Pelvis + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5024405752694619837 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3262366408086927988} + m_LocalRotation: {x: -0.014161041, y: -0.000046690257, z: 0.055065587, w: 0.99838233} + m_LocalPosition: {x: -0.0014964194, y: 0.0037174681, z: 0.000023099752} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 536131096891605008} + m_Father: {fileID: 3254610550397634515} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &5026128958837213275 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7040772217349885072} + m_LocalRotation: {x: 0.0000047777303, y: 0.014990991, z: 0.99988747, w: 0.0006563382} + m_LocalPosition: {x: 0.0051394682, y: -0.0019558216, z: 0.00069574895} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 8691318413923808961} + m_Father: {fileID: 9171005007186132836} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &5029118841731025477 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5914256503865704789} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -7720411555308266550, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7260567029566810915} + - {fileID: 1515837930250369263} + - {fileID: 3570217227468089460} + - {fileID: 5929094109082502882} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: -0.011832181, y: 0.002205899, z: -0.0009598391} + m_Extent: {x: 0.004267955, y: 0.0036587548, z: 0.0025820034} + m_DirtyAABB: 0 +--- !u!4 &5048275814095015923 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5328719826226278949} + m_LocalRotation: {x: -0.018187111, y: 0.0033293215, z: -0.05419799, w: 0.998359} + m_LocalPosition: {x: 0.00042639548, y: 0.0039214287, z: -0.00014512942} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7658842932272636465} + m_Father: {fileID: 7972351077112212952} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &5052293361572013593 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1009004242969825873} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.0000003658728, y: 0.0010309403, z: 3.643321e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 431966066517388960} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &5102471699930631909 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8019976092358868153} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &5149066869379825798 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5250626533296072351} + m_LocalRotation: {x: -0.0000000063723387, y: -0.00004481312, z: 0.04110582, w: 0.9991548} + m_LocalPosition: {x: -0.00006298258, y: 0.0015145214, z: 5.163432e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 3409551058015799553} + m_Father: {fileID: 4730203421456821477} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &5250626533296072351 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5149066869379825798} + m_Layer: 0 + m_Name: mixamorig:RightHandThumb2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5311114698919089180 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2607779701590038559} + m_Layer: 0 + m_Name: mixamorig:Spine1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5328719826226278949 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5048275814095015923} + m_Layer: 0 + m_Name: mixamorig:LeftHandMiddle1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5337725956518076183 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6904128409529093604} + m_LocalRotation: {x: -0.013988671, y: -0.003241384, z: 0.054186013, w: 0.9984276} + m_LocalPosition: {x: 0.0005598324, y: 0.003994302, z: -0.00007866586} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7159651118589204639} + m_Father: {fileID: 3254610550397634515} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &5345045025974852414 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6723219056132724477} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 27 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!81 &5358069658365537893 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2546899117517206196} + m_Enabled: 1 +--- !u!1 &5361152036260678365 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8537067980936642233} + - component: {fileID: 9040367902758795231} + m_Layer: 0 + m_Name: Racer_L_Hip + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5363526797059423143 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 466181409947282416} + m_Layer: 0 + m_Name: mixamorig:RightHandMiddle1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5412476532089573378 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8260034999762303289} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 15 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &5416291498536959778 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6795546649573316345} + - component: {fileID: 6790964903067569375} + m_Layer: 0 + m_Name: Racer_R_Hip + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5485520049264920989 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2064365439715479007} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0.008957659, z: 0.0023060606} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 7311932977181822323} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &5534059396503475508 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6843953203823711315} + m_Layer: 0 + m_Name: mixamorig:LeftHandIndex2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5536265006683088966 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4207556372185176308} + - component: {fileID: 8100678832390988302} + m_Layer: 0 + m_Name: Racer_L_Forearm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &5555132981284453915 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4113759572640153088} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 776510218562140252, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7311932977181822323} + - {fileID: 7994850796645884937} + - {fileID: 3570217227468089460} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: -6.9849193e-10, y: 0.012098646, z: 0.0026351595} + m_Extent: {x: 0.0033820346, y: 0.0055587008, z: 0.0049631405} + m_DirtyAABB: 0 +--- !u!1 &5623872039161307861 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6917976188778688606} + - component: {fileID: 1813675532706156978} + m_Layer: 3 + m_Name: DebugPlayerPrefab 1 (1) + m_TagString: Player + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &5658082755485662439 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1285729211689597438} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -5812966439747792105, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 4390498004180262503} + - {fileID: 2082530515648802483} + - {fileID: 8691318413923808961} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 8691318413923808961} + m_AABB: + m_Center: {x: -0.00034632627, y: 0.021510983, z: 0.0034973423} + m_Extent: {x: 0.0025694363, y: 0.0048407204, z: 0.0058255894} + m_DirtyAABB: 0 +--- !u!1 &5674649427921571224 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7260567029566810915} + m_Layer: 0 + m_Name: mixamorig:LeftArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &5721845066108569572 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1660774030346227123} + m_Layer: 0 + m_Name: mixamorig:RightForeArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &5816383903943431558 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8019976092358868153} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!4 &5912766521967897117 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7791253412704762442} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 29 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &5914256503865704789 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8397410660902739038} + - component: {fileID: 5029118841731025477} + m_Layer: 0 + m_Name: Racer_L_Bicep + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5929094109082502882 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 167321595471015248} + m_LocalRotation: {x: -0.00000019799118, y: -0.00072961993, z: 0.0000003070266, w: 0.99999976} + m_LocalPosition: {x: -1.8520109e-11, y: 0.009978064, z: -9.0070854e-13} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7972351077112212952} + m_Father: {fileID: 7260567029566810915} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &5944755357257901600 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2628957933254726959} + m_LocalRotation: {x: -0.00000011613509, y: -0.00000004470224, z: -0.00000005960465, w: 1} + m_LocalPosition: {x: 0.00000023605492, y: 0.0012959151, z: 5.8693428e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4090990814600649861} + m_Father: {fileID: 6843953203823711315} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &5958062868094361019 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1462300154513332673} + m_Layer: 0 + m_Name: mixamorig:LeftHandThumb2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6041656257403960191 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7311932977181822323} + m_Layer: 0 + m_Name: mixamorig:Head + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6077316074458200930 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4706586696150356785} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 22 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &6214831152074070524 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 357133351624717637} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 0.39370078, y: 0.39370078, z: 0.39370078} + m_Children: + - {fileID: 9027607208040127399} + - {fileID: 3421606103486134685} + - {fileID: 8364732632285562215} + - {fileID: 4150476547460943300} + - {fileID: 8397410660902739038} + - {fileID: 2609959335278382721} + - {fileID: 4399743132841855757} + - {fileID: 4207556372185176308} + - {fileID: 8274167890814868559} + - {fileID: 8537067980936642233} + - {fileID: 2641290585547196347} + - {fileID: 1109209930318203809} + - {fileID: 1322389715007040786} + - {fileID: 3843821914381065688} + - {fileID: 7016031248923441526} + - {fileID: 5412476532089573378} + - {fileID: 3480675251309558307} + - {fileID: 6720239709030871950} + - {fileID: 511844371809702041} + - {fileID: 472655495832187677} + - {fileID: 8778370174880363214} + - {fileID: 1832390623915669078} + - {fileID: 6077316074458200930} + - {fileID: 4456090363059994234} + - {fileID: 6795546649573316345} + - {fileID: 546113919733026431} + - {fileID: 1104823213135117921} + - {fileID: 5345045025974852414} + - {fileID: 2670749434960934083} + - {fileID: 5912766521967897117} + m_Father: {fileID: 3681031590343221232} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &6243030432095945094 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3800909263275210466} + m_LocalRotation: {x: -0.56944364, y: -0.40933552, z: 0.5953777, w: -0.39205074} + m_LocalPosition: {x: 0.0024052279, y: 0.004356841, z: -0.00010951071} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7483475187320137502} + m_Father: {fileID: 3570217227468089460} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6309082475243469999 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1443278860262385194} + m_Layer: 0 + m_Name: mixamorig:LeftFoot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6314536243910401734 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2216499991278778907} + m_LocalRotation: {x: -0.061060395, y: 0.00007976911, z: -0.0013793262, w: 0.9981331} + m_LocalPosition: {x: 7.7549076e-18, y: 0.02156146, z: 1.338972e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1443278860262385194} + m_Father: {fileID: 1665055529155642904} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6388793480701515665 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 431966066517388960} + m_Layer: 0 + m_Name: mixamorig:LeftHandRing3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6409483863555627959 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3421606103486134685} + - component: {fileID: 3132062284060170405} + m_Layer: 0 + m_Name: Racer_Chest + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!23 &6417156713411971507 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8019976092358868153} + m_Enabled: 0 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!4 &6522044914401019685 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8437571317776934308} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.00000009686793, y: 0.001244837, z: -1.6271668e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1779463232770465286} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &6526516039787682246 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 483798483250432530} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0.000002107351, y: 0.0011455977, z: -7.528524e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 8224242425153024857} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6555413384166010346 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2636720976512243031} + m_Layer: 0 + m_Name: mixamorig:LeftHandPinky3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6559416378942323190 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1104823213135117921} + - component: {fileID: 2062367017956248966} + m_Layer: 0 + m_Name: Racer_R_Leg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6573979824464334353 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6614288140883203384} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 4.269201e-12, y: 0.002538837, z: -1.5786362e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 2082530515648802483} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6614288140883203384 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6573979824464334353} + m_Layer: 0 + m_Name: mixamorig:RightToe_End + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6618881560701485890 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 511844371809702041} + - component: {fileID: 7146858607773220565} + m_Layer: 0 + m_Name: Racer_R_Ankle + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6643954799672258546 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6963545990882015179} + m_Layer: 0 + m_Name: mixamorig:RightHandPinky4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6684208423535538266 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 902559955981471075} + m_Layer: 0 + m_Name: mixamorig:LeftToe_End + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6720239709030871950 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5000318598526662688} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 17 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6723219056132724477 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5345045025974852414} + - component: {fileID: 6761809593939074201} + m_Layer: 0 + m_Name: Racer_R_Shoulder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &6746595937570106155 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2794461776723558666} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -6610222346446787076, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 1665055529155642904} + - {fileID: 6314536243910401734} + - {fileID: 5026128958837213275} + - {fileID: 9171005007186132836} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: -0.0041651186, y: -0.014876848, z: 0.00065137853} + m_Extent: {x: 0.0036408168, y: 0.0076903426, z: 0.0042144093} + m_DirtyAABB: 0 +--- !u!137 &6761809593939074201 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6723219056132724477} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 4811320721298521096, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 2607779701590038559} + - {fileID: 6243030432095945094} + - {fileID: 7483475187320137502} + - {fileID: 3570217227468089460} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 2607779701590038559} + m_AABB: + m_Center: {x: 0.0070707556, y: 0.0067039644, z: -0.00041320152} + m_Extent: {x: 0.00341302, y: 0.003298857, z: 0.002703129} + m_DirtyAABB: 0 +--- !u!137 &6790964903067569375 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5416291498536959778} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -1483382761512165204, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 5026128958837213275} + - {fileID: 9171005007186132836} + - {fileID: 1665055529155642904} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: 0.004079847, y: -0.0053797523, z: -0.00021201861} + m_Extent: {x: 0.0037124506, y: 0.0038209725, z: 0.0038161397} + m_DirtyAABB: 0 +--- !u!4 &6795546649573316345 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5416291498536959778} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 24 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &6843953203823711315 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5534059396503475508} + m_LocalRotation: {x: 0.00000023965976, y: 0.000000088739554, z: 0.000000059604623, w: 1} + m_LocalPosition: {x: -0.00000022170826, y: 0.0013937525, z: 2.3413573e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5944755357257901600} + m_Father: {fileID: 2803724947250689015} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &6878589253906185718 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8255431972090180685} + m_Layer: 0 + m_Name: mixamorig:LeftHandThumb1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &6904128409529093604 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5337725956518076183} + m_Layer: 0 + m_Name: mixamorig:RightHandRing1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6917976188778688606 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5623872039161307861} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 9165372567760844318} + - {fileID: 3681031590343221232} + m_Father: {fileID: 0} + m_RootOrder: 10 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &6963545990882015179 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6643954799672258546} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0.0000006498948, y: 0.00069878245, z: 2.5020671e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1625079492781954675} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7016031248923441526 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8364948076553655676} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 14 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7040772217349885072 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5026128958837213275} + m_Layer: 0 + m_Name: mixamorig:RightUpLeg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &7062935157983746634 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3636578877902955089} + m_Layer: 0 + m_Name: mixamorig:LeftHandPinky4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &7074146846637943258 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4953667451286980940} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -8458005259421999579, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 1443278860262385194} + - {fileID: 7859769809398286517} + - {fileID: 6314536243910401734} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 6314536243910401734} + m_AABB: + m_Center: {x: 0.0003418594, y: 0.021516271, z: 0.0034187743} + m_Extent: {x: 0.002572557, y: 0.004907053, z: 0.005837313} + m_DirtyAABB: 0 +--- !u!137 &7146858607773220565 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6618881560701485890} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 6546131747772155208, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 4390498004180262503} + - {fileID: 8691318413923808961} + - {fileID: 2082530515648802483} + - {fileID: 5026128958837213275} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 5026128958837213275} + m_AABB: + m_Center: {x: -0.00006485847, y: 0.0407907, z: -0.0020164466} + m_Extent: {x: 0.001329503, y: 0.0016530082, z: 0.0017146138} + m_DirtyAABB: 0 +--- !u!4 &7159651118589204639 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1190358409792040642} + m_LocalRotation: {x: 0.00000027261595, y: -0.000000059327146, z: 0.000000059604613, w: 1} + m_LocalPosition: {x: -0.000000591246, y: 0.0011815743, z: 7.550235e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4302657652587066190} + m_Father: {fileID: 5337725956518076183} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7260567029566810915 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5674649427921571224} + m_LocalRotation: {x: -0.18188153, y: -0.0063151494, z: -0.020419752, w: 0.98308814} + m_LocalPosition: {x: -2.5972872e-12, y: 0.0052589523, z: 2.2120515e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5929094109082502882} + m_Father: {fileID: 1515837930250369263} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7311932977181822323 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6041656257403960191} + m_LocalRotation: {x: 0, y: -0, z: -1.1872493e-36, w: 1} + m_LocalPosition: {x: -0, y: 0.0029598908, z: 0.00076199416} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 5485520049264920989} + m_Father: {fileID: 7994850796645884937} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!95 &7346930576338437514 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4061813754685703498} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Controller: {fileID: 9100000, guid: 3961b2461b5859c4795471684ebe7749, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 +--- !u!137 &7445523647733999106 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7791253412704762442} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 7401632099491477959, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 1660774030346227123} + - {fileID: 3254610550397634515} + - {fileID: 466181409947282416} + - {fileID: 4730203421456821477} + - {fileID: 5337725956518076183} + - {fileID: 7483475187320137502} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7483475187320137502} + m_AABB: + m_Center: {x: -0.00004202628, y: 0.02118104, z: -0.00009331765} + m_Extent: {x: 0.001138476, y: 0.00081270374, z: 0.00080512697} + m_DirtyAABB: 0 +--- !u!4 &7483475187320137502 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3927206755469245021} + m_LocalRotation: {x: -0.18175445, y: 0.00610548, z: 0.021279853, w: 0.9830947} + m_LocalPosition: {x: 1.934119e-12, y: 0.0052589523, z: 1.5282041e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1660774030346227123} + m_Father: {fileID: 6243030432095945094} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7492792336946978540 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7549075100742928300} + m_Layer: 0 + m_Name: mixamorig:LeftHandPinky2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7549075100742928300 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7492792336946978540} + m_LocalRotation: {x: -0.00000022358424, y: -0.00000004477729, z: -0.000000029802315, w: 1} + m_LocalPosition: {x: 0.0000006137783, y: 0.0009160237, z: -8.382937e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2636720976512243031} + m_Father: {fileID: 8465902991855582622} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7658842932272636465 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8873361389983358873} + m_LocalRotation: {x: 0.0000003317478, y: 0.000000014901165, z: -0.000000029802314, w: 1} + m_LocalPosition: {x: 0.00000009158286, y: 0.0014746819, z: 3.865899e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1779463232770465286} + m_Father: {fileID: 5048275814095015923} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7690839493839160077 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 546113919733026431} + - component: {fileID: 188136039001368015} + m_Layer: 0 + m_Name: Racer_R_Knee + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &7790624058229937125 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 472655495832187677} + - component: {fileID: 8105594743455959887} + m_Layer: 0 + m_Name: Racer_R_Bicep + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &7791253412704762442 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5912766521967897117} + - component: {fileID: 7445523647733999106} + m_Layer: 0 + m_Name: Racer_R_Wrist + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7827028997129742103 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2154224721628852930} + m_LocalRotation: {x: -0.00000038881305, y: -0.000000029802047, z: -0.000000029802308, w: 1} + m_LocalPosition: {x: -0.000000006986092, y: 0.0014630955, z: 7.590662e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1800019615669764353} + m_Father: {fileID: 466181409947282416} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7859769809398286517 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2741124823536635894} + m_LocalRotation: {x: 0.25823617, y: 0.024585094, z: -0.006573941, w: 0.9657466} + m_LocalPosition: {x: 2.1533207e-12, y: 0.006792404, z: 1.1648404e-10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 902559955981471075} + m_Father: {fileID: 1443278860262385194} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7972351077112212952 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 792174981590151639} + m_LocalRotation: {x: 0.01526272, y: -0.056724187, z: 0.05509341, w: 0.9967518} + m_LocalPosition: {x: 8.228381e-12, y: 0.011272391, z: -9.0381955e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2803724947250689015} + - {fileID: 5048275814095015923} + - {fileID: 8465902991855582622} + - {fileID: 8025496599111673924} + - {fileID: 8255431972090180685} + m_Father: {fileID: 5929094109082502882} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &7994850796645884937 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 250061207821569379} + m_LocalRotation: {x: 0.055898234, y: 2.9856478e-14, z: 2.2940127e-13, w: 0.9984365} + m_LocalPosition: {x: -0, y: 0.0053139236, z: 9.736321e-10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7311932977181822323} + m_Father: {fileID: 3570217227468089460} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7996141548386843223 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8465902991855582622} + m_Layer: 0 + m_Name: mixamorig:LeftHandPinky1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &8005385976183319665 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2609959335278382721} + - component: {fileID: 8250273195693130940} + m_Layer: 0 + m_Name: Racer_L_Elbow + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &8019976092358868153 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1992438784523603977} + - component: {fileID: 5102471699930631909} + - component: {fileID: 6417156713411971507} + - component: {fileID: 5816383903943431558} + m_Layer: 0 + m_Name: LegHitbox + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8025496599111673924 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1692388732786275301} + m_LocalRotation: {x: -0.01817659, y: 0.0035308946, z: -0.054201342, w: 0.99835837} + m_LocalPosition: {x: -0.0005167737, y: 0.004006599, z: -0.0000658525} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2389335428563183144} + m_Father: {fileID: 7972351077112212952} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &8038599959191510616 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2765140081944982742} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 3322242688188658278, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 8875765429501562103} + - {fileID: 2607779701590038559} + - {fileID: 3570217227468089460} + - {fileID: 9171005007186132836} + - {fileID: 6243030432095945094} + - {fileID: 1515837930250369263} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: 0.000000039115548, y: 0.004818677, z: 0.0006153784} + m_Extent: {x: 0.0053603095, y: 0.004359695, z: 0.0045392746} + m_DirtyAABB: 0 +--- !u!1 &8087972435598058311 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2019470341496752128} + m_Layer: 0 + m_Name: mixamorig:LeftHandThumb4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &8100678832390988302 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5536265006683088966} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 3897173783277542301, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7260567029566810915} + - {fileID: 5929094109082502882} + - {fileID: 7972351077112212952} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7260567029566810915} + m_AABB: + m_Center: {x: 0.000019803934, y: 0.014963073, z: 0.00008001807} + m_Extent: {x: 0.0017788988, y: 0.0060249874, z: 0.0019803941} + m_DirtyAABB: 0 +--- !u!137 &8105594743455959887 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7790624058229937125} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -3134900220690085376, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 6243030432095945094} + - {fileID: 7483475187320137502} + - {fileID: 3570217227468089460} + - {fileID: 1660774030346227123} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: 0.012119338, y: 0.0021126806, z: -0.00095079973} + m_Extent: {x: 0.0045580757, y: 0.0037807566, z: 0.0026249436} + m_DirtyAABB: 0 +--- !u!4 &8224242425153024857 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 665268611799894710} + m_LocalRotation: {x: -0.00000008686825, y: -0.00004684714, z: -0.0011085427, w: 0.9999994} + m_LocalPosition: {x: 0.00000024733268, y: 0.0012752824, z: 2.3540347e-11} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 6526516039787682246} + m_Father: {fileID: 536131096891605008} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &8250273195693130940 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8005385976183319665} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 1378163318181974271, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7260567029566810915} + - {fileID: 5929094109082502882} + - {fileID: 7972351077112212952} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 7260567029566810915} + m_AABB: + m_Center: {x: -0.00004382711, y: 0.010115141, z: -0.00005456526} + m_Extent: {x: 0.0020077715, y: 0.0022335667, z: 0.00087840063} + m_DirtyAABB: 0 +--- !u!4 &8255431972090180685 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6878589253906185718} + m_LocalRotation: {x: 0.20096287, y: -0.070286326, z: -0.2584109, w: 0.94228315} + m_LocalPosition: {x: 0.001156476, y: 0.0014058166, z: 0.0006783863} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1462300154513332673} + m_Father: {fileID: 7972351077112212952} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8260034999762303289 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5412476532089573378} + - component: {fileID: 3562667862310235449} + m_Layer: 0 + m_Name: Racer_Neck + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8274167890814868559 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1712408702192844119} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 8 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8326988665724980263 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4609101029932554290} + m_Layer: 0 + m_Name: mixamorig:RightHandMiddle4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &8344842518319621661 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 796959016566009940} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -6709756282783593857, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 6314536243910401734} + - {fileID: 1443278860262385194} + - {fileID: 7859769809398286517} + - {fileID: 1665055529155642904} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 1665055529155642904} + m_AABB: + m_Center: {x: 0.000064838794, y: 0.040794633, z: -0.0019431652} + m_Extent: {x: 0.0013289169, y: 0.0016544797, z: 0.0017182026} + m_DirtyAABB: 0 +--- !u!137 &8349972297982409611 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4297566274435258041} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 7171577503198163421, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 2607779701590038559} + - {fileID: 7260567029566810915} + - {fileID: 1515837930250369263} + - {fileID: 3570217227468089460} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 2607779701590038559} + m_AABB: + m_Center: {x: -0.007070585, y: 0.006703707, z: -0.0004132311} + m_Extent: {x: 0.003409449, y: 0.0032990654, z: 0.002698132} + m_DirtyAABB: 0 +--- !u!4 &8364732632285562215 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4113759572640153088} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8364948076553655676 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7016031248923441526} + - component: {fileID: 2258522952138853471} + m_Layer: 0 + m_Name: Racer_L_Wrist + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8397410660902739038 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5914256503865704789} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8437571317776934308 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6522044914401019685} + m_Layer: 0 + m_Name: mixamorig:LeftHandMiddle4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &8442262115139365818 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4456090363059994234} + - component: {fileID: 997204581712232972} + m_Layer: 0 + m_Name: Racer_R_Hand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8465902991855582622 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7996141548386843223} + m_LocalRotation: {x: -0.018093066, y: 0.0050680796, z: -0.054229345, w: 0.9983517} + m_LocalPosition: {x: -0.0014127243, y: 0.0037515378, z: 0.000019912626} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 7549075100742928300} + m_Father: {fileID: 7972351077112212952} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8466375736257394200 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3480675251309558307} + - component: {fileID: 8521434893166021800} + m_Layer: 0 + m_Name: Racer_NeckJoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!137 &8521434893166021800 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8466375736257394200} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -4098399886720586844, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 7311932977181822323} + - {fileID: 3570217227468089460} + - {fileID: 7994850796645884937} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 3570217227468089460} + m_AABB: + m_Center: {x: 0.000000014202669, y: 0.009901384, z: 0.0017361147} + m_Extent: {x: 0.00197607, y: 0.0021843316, z: 0.0021843025} + m_DirtyAABB: 0 +--- !u!4 &8537067980936642233 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5361152036260678365} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 9 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &8573280705918300958 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5000318598526662688} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 6121094074059513249, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 5026128958837213275} + - {fileID: 9171005007186132836} + - {fileID: 1665055529155642904} + - {fileID: 8875765429501562103} + - {fileID: 2607779701590038559} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: -4.656613e-10, y: -0.0025021052, z: -0.00003002421} + m_Extent: {x: 0.0065007545, y: 0.005963332, z: 0.005698233} + m_DirtyAABB: 0 +--- !u!1 &8592936013040129363 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8691318413923808961} + m_Layer: 0 + m_Name: mixamorig:RightLeg + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8691318413923808961 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8592936013040129363} + m_LocalRotation: {x: -0.064631, y: -0.00008290593, z: 0.0013792791, w: 0.9979083} + m_LocalPosition: {x: 1.0574874e-17, y: 0.021561641, z: 4.998825e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 4390498004180262503} + m_Father: {fileID: 5026128958837213275} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &8778370174880363214 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3569170896366674828} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 20 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &8811920814153500358 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3570217227468089460} + m_Layer: 0 + m_Name: mixamorig:Spine2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &8873361389983358873 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7658842932272636465} + m_Layer: 0 + m_Name: mixamorig:LeftHandMiddle2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8875765429501562103 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2388719977550812320} + m_LocalRotation: {x: -0.05589811, y: 0.0000013043609, z: -0.000015016944, w: 0.9984365} + m_LocalPosition: {x: -0, y: 0.0035204792, z: -0.0003954322} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2607779701590038559} + m_Father: {fileID: 9171005007186132836} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &9027607208040127399 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2765140081944982742} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6214831152074070524} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &9040367902758795231 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5361152036260678365} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -6743741455230899256, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 1665055529155642904} + - {fileID: 9171005007186132836} + - {fileID: 5026128958837213275} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: -0.004080033, y: -0.0053775217, z: -0.000212749} + m_Extent: {x: 0.003712216, y: 0.0038109757, z: 0.0038136113} + m_DirtyAABB: 0 +--- !u!4 &9084462575865005895 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3539867123735121979} + m_LocalRotation: {x: -0.0000003419444, y: -0.000000029464369, z: -0.000000029802315, w: 1} + m_LocalPosition: {x: -0.0000010404141, y: 0.00093569944, z: 6.0915223e-12} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1625079492781954675} + m_Father: {fileID: 2602254706735706227} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &9165372567760844318 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2546899117517206196} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 3.73, z: -4.1} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6917976188778688606} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!4 &9171005007186132836 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4294779673503049233} + m_LocalRotation: {x: -0.000000037237662, y: -0.0000004629012, z: 0.000015066375, w: 1} + m_LocalPosition: {x: -0.00000007714989, y: 0.046164256, z: -0.0007892634} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1665055529155642904} + - {fileID: 5026128958837213275} + - {fileID: 8875765429501562103} + m_Father: {fileID: 3681031590343221232} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &9190294569549882879 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 598301145649077182} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 05c45b28487e83644b86b6d81af4d17d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: -5173151976236256185, guid: ecf036921b55f9e44b0a6bd68f129dfc, type: 3} + m_Bones: + - {fileID: 5026128958837213275} + - {fileID: 8691318413923808961} + - {fileID: 9171005007186132836} + - {fileID: 1665055529155642904} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 9171005007186132836} + m_AABB: + m_Center: {x: 0.0041645346, y: -0.014884865, z: 0.00067757943} + m_Extent: {x: 0.0036414284, y: 0.007690362, z: 0.00424061} + m_DirtyAABB: 0 +--- !u!1 &9212898609463585421 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4730203421456821477} + m_Layer: 0 + m_Name: mixamorig:RightHandThumb1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial.meta new file mode 100644 index 0000000..1993bc9 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d141d72bd4c482a44b53b7b7681bf510 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs new file mode 100644 index 0000000..48cfcd8 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AerialFallingState : AerialBaseState +{ + public override void EnterState(AerialStateManager aSM){ + Debug.Log("Falling State"); + } + + public override void UpdateState(AerialStateManager aSM){ + if(aSM.pStats.GravVel > 0){ + aSM.SwitchState(aSM.JumpingState); + } + else if(Input.GetButton("Jump") && aSM.pStats.HasGlider){ + aSM.SwitchState(aSM.GlidingState); + } + + if(aSM.isGrounded){ + aSM.SwitchState(aSM.GroundedState); + } + } + + public override void FixedUpdateState(AerialStateManager aSM){ + aSM.GravityCalculation(aSM.pStats.PlayerGrav); + } + + public override void OnCollisionEnter(AerialStateManager aSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs.meta new file mode 100644 index 0000000..94e6a21 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialFallingState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61783f049a8966743ae46c39eeec1881 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs new file mode 100644 index 0000000..b7dda11 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AerialGlidingState : AerialBaseState +{ + float tempTraction; + + public override void EnterState(AerialStateManager aSM){ + Debug.Log("Gliding State"); + + tempTraction = aSM.pStats.Traction; + aSM.pStats.Traction = 1.0f; + } + + public override void UpdateState(AerialStateManager aSM){ + if(!Input.GetButton("Jump")){ + aSM.pStats.Traction = tempTraction; + aSM.SwitchState(aSM.FallingState); + } + + if(aSM.isGrounded){ + aSM.pStats.Traction = tempTraction; + aSM.SwitchState(aSM.GroundedState); + } + } + + public override void FixedUpdateState(AerialStateManager aSM){ + aSM.GravityCalculation(9); + } + + public override void OnCollisionEnter(AerialStateManager aSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs.meta new file mode 100644 index 0000000..ebe09a3 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c12fc028d5f2f184584d2eca49241719 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs new file mode 100644 index 0000000..5494640 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AerialGroundedState : AerialBaseState +{ + public override void EnterState(AerialStateManager aSM){ + Debug.Log("Grounded State"); + } + + public override void UpdateState(AerialStateManager aSM){ + if(aSM.pStats.GravVel < 0){ + aSM.SwitchState(aSM.FallingState); + } + else if(aSM.pStats.GravVel > 0){ + aSM.SwitchState(aSM.JumpingState); + } + } + + public override void FixedUpdateState(AerialStateManager aSM){ + aSM.GravityCalculation(aSM.pStats.PlayerGrav); + } + + public override void OnCollisionEnter(AerialStateManager aSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs.meta new file mode 100644 index 0000000..82c691f --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f8adbd7189ac5324ea70d17e1a7d80eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs new file mode 100644 index 0000000..5b5d33e --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AerialJumpingState : AerialBaseState +{ + + public override void EnterState(AerialStateManager aSM){ + Debug.Log("Jumping State"); + } + + public override void UpdateState(AerialStateManager aSM){ + + if(aSM.pStats.GravVel < 0){ + aSM.SwitchState(aSM.FallingState); + } + + if(aSM.isGrounded){ + aSM.SwitchState(aSM.GroundedState); + } + } + + public override void FixedUpdateState(AerialStateManager aSM){ + aSM.GravityCalculation(aSM.pStats.PlayerGrav); + } + + public override void OnCollisionEnter(AerialStateManager aSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs.meta new file mode 100644 index 0000000..e1bea9b --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialJumpingState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5dc434010f70e6846821781075391a89 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs new file mode 100644 index 0000000..475f118 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class AerialBaseState +{ + public abstract void EnterState(AerialStateManager aSM); + public abstract void UpdateState(AerialStateManager aSM); + public abstract void FixedUpdateState(AerialStateManager aSM); + public abstract void OnCollisionEnter(AerialStateManager aSM); +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs.meta new file mode 100644 index 0000000..f7fdba0 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3d9c78aa56075f4db2794b22eafce33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs new file mode 100644 index 0000000..8f664f2 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs @@ -0,0 +1,228 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AerialStateManager : MonoBehaviour +{ + ////Player States + AerialBaseState currentState; + public AerialBaseState previousState; + + //Aerial States + public AerialFallingState FallingState = new AerialFallingState(); + public AerialGlidingState GlidingState = new AerialGlidingState(); + public AerialGroundedState GroundedState = new AerialGroundedState(); + public AerialJumpingState JumpingState = new AerialJumpingState(); + //// + + ////Objects Sections + private GameObject parentObj; // Parent object + public Camera cam; // Camera object + //// + + ////Components Section + public CharacterController moveController; // Character Controller + private Rigidbody rB; // Players Rigidbody + private CapsuleCollider capCol; // Players Capsule Collider + private Animator animator; // Animation Controller + //// + + ////Scripts Section + public PlayerStats pStats; // Player Stats + public MoveStateManager mSM; + //// + + ////Variables Section + //Jump Variables + public int curJumpNum; // current Jumps Used + public bool jumpHeld; // Jump is Held + private bool jumpPressed; // Jamp was pressed + public float coyJumpTimer = 0.1f; // Default Coyote Jump time + public float curCoyJumpTimer = 0.1f; // current Coyote Jump time + public float lowJumpMultiplier; // Short jump multiplier + public float fallMultiplier; // High Jump Multiplier + + //Gravity Variables// + private float maxG = -100; // max downwards velocity + + //Ground Check + public bool isGrounded; // is player grounded + public float groundCheckDistance = 0.05f; // offset distance to check ground + private const float jumpGroundingPreventionTime = 0.2f; // delay so player doesn't get snapped to ground while jumping + private const float groundCheckDistanceInAir = 0.07f; // How close we have to get to ground to start checking for grounded again + private Ray groundRay; // ground ray + private RaycastHit groundHit; // ground raycast + //// + + void Awake(){ + + ////Initialize Player Components + moveController = GetComponent(); // set Character Controller + rB = GetComponent(); //set Rigid Body + capCol = GetComponent(); // set Capsule Collider + capCol.enabled = true; + parentObj = transform.parent.gameObject; // set parent object + animator = GetComponent(); // set animator + //// + + ////Initialize Scripts + pStats = GetComponent(); // set PlayerStats + mSM = GetComponent(); + //// + } + + void Start(){ + //players starting state + currentState = GroundedState; + previousState = GroundedState; + currentState.EnterState(this); + } + + void Update(){ + //calls any logic in the update state from current state + currentState.UpdateState(this); + } + + void FixedUpdate(){ + + if(moveController.enabled){ + Jump(); + GroundCheck(); + DownwardMovement(); + } + else{ + Debug.Log(currentState); + //Gravity without moveController + pStats.GravVel -= pStats.PlayerGrav * Time.deltaTime; + rB.AddForce(new Vector3(0,pStats.GravVel,0)); + } + + + //calls any logic in the fixed update state from current state + currentState.FixedUpdateState(this); + } + + public void SwitchState(AerialBaseState state){ + + //Sets the previous State + previousState = currentState; + + //updates current state and calls logic for entering + currentState = state; + currentState.EnterState(this); + } + + //Uses Given gravity to apply a downwards force while allowing coyote Jump and short hops + public void GravityCalculation(float grav){ + if(moveController.enabled){ + + //apply slight upwards force for jump smoothing when g < 0 + if(pStats.GravVel < 0){ + pStats.GravVel += grav * (fallMultiplier - 1) * Time.deltaTime; + } + + //apply smaller upwards force if jump is released early when jumping creating a short jump + else if (pStats.GravVel > 0 && !Input.GetButton("Jump")){ + pStats.GravVel += grav * (lowJumpMultiplier - 1) * Time.deltaTime; + } + + //apply gravity if not grounded and coyote timer is less than 0 + if((isGrounded == false && curCoyJumpTimer <= 0)/* || grapple.isGrappled*/){ + pStats.GravVel -= grav * Time.deltaTime; + } + //else don't apply gravity + else{ + pStats.GravVel = 0; + } + + //Caps out the players downwards speed + if(pStats.GravVel < maxG){ + pStats.GravVel = maxG; + } + } + } + + //Checks if player is grounded + void GroundCheck(){ + // Make sure that the ground check distance while already in air is very small, to prevent suddenly snapping to ground + float chosenGroundCheckDistance = isGrounded ? (moveController.skinWidth + groundCheckDistance) : groundCheckDistanceInAir; + + // reset values before the ground check + isGrounded = false; + groundRay = new Ray(moveController.transform.position, Vector3.down); + + if (Physics.Raycast(groundRay, out groundHit, moveController.height + groundCheckDistance) && !jumpPressed) + { + // Only consider this a valid ground hit if the ground normal goes in the same direction as the character up + if (Vector3.Dot(groundHit.normal, transform.up) > 0f) + { + isGrounded = true; + // handle snapping to the ground + if (groundHit.distance > moveController.skinWidth /* && !grapple.isGrappled*/) + { + moveController.Move(Vector3.down * groundHit.distance); + } + } + } + } + + private void DownwardMovement(){ + Vector3 moveY = new Vector3(0,pStats.GravVel,0) * Time.deltaTime; + + moveController.Move(moveY); + } + + private void Jump(){ + //If space/south gamepad button is pressed apply an upwards force to the player + if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum) + { + pStats.GravVel = pStats.JumpPow; + + curJumpNum++; + jumpHeld = true; + jumpPressed = true; + } + + //If grounded no jumps have been used and coyote Timer is refreshed + if(isGrounded && pStats.GravVel == 0){ + curCoyJumpTimer = coyJumpTimer; + curJumpNum = 0; + } + //else start the coyote timer + else curCoyJumpTimer -= Time.deltaTime; + + //if jump is being held coyote timer is zero + if(jumpHeld) curCoyJumpTimer = 0; + + //If space/south face gamepad button isn't being pressed then jump is false + if (Input.GetAxis("Jump") == 0){ + jumpHeld = false; + } + + if(pStats.GravVel < 0){ + jumpPressed = false; + } + } + + /* + //Wallrunning + else if (pStats.HasWallrun) { + //Run wall run script + wallRun.WallRunRoutine(); + + //if wallrunning apply different gravity + if(wallRun.IsWallRunning()){ + if(wallRun.firstAttach){ + g = 0; + wallRun.firstAttach = false; + } + GravityCalculation(2); + } + + //Normal gravity if not wallrunning + else{ + GravityCalculation(pStats.PlayerGrav); + } + } + */ +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs.meta new file mode 100644 index 0000000..b09a29c --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 201caa2b2f1776a46af6bdfd52456028 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Grapple.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Grapple.meta new file mode 100644 index 0000000..694a0cd --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Grapple.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44ea0e21af7d7024099c4da443b76164 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated.meta new file mode 100644 index 0000000..a9b2787 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5149f1c52a18e6a45b82453d3af9a9b9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs new file mode 100644 index 0000000..5132aed --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveRagdollState : MoveBaseState +{ + float ragTime; + Vector3 prevRot; + bool beginRagTimer = false; + + public override void EnterState(MoveStateManager mSM){ + Debug.Log("Ragdoll State"); + + ragTime = mSM.pStats.RecovTime; + prevRot = mSM.transform.localEulerAngles; + mSM.capCol.enabled = true; + mSM.moveController.enabled = false; + mSM.rB.isKinematic = false; + mSM.rB.detectCollisions = true; + + mSM.rB.AddForce(mSM.dirHit, ForceMode.Impulse); + } + + public override void UpdateState(MoveStateManager mSM){ + if(!beginRagTimer){ + beginRagTimer = Physics.Raycast(mSM.transform.position, -Vector3.up, mSM.distToGround + 1f); + } + else{ + ragTime -= Time.deltaTime; + } + } + + public override void FixedUpdateState(MoveStateManager mSM){ + //Has to be in Fixed Update because it has player movement + if(ragTime <= 0 && beginRagTimer){ + ragTime = 0; + beginRagTimer = false; + + mSM.pStats.GravVel = 50; + mSM.capCol.enabled = false; + mSM.moveController.enabled = true; + mSM.rB.isKinematic = true; + mSM.rB.detectCollisions = false; + mSM.transform.localEulerAngles = prevRot; + mSM.SwitchState(mSM.RecoveringState); + } + } + + public override void OnCollisionEnter(MoveStateManager mSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs.meta new file mode 100644 index 0000000..6a066c1 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRagdollState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b7164475ffa0df6409ecd43b0517e4b0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs new file mode 100644 index 0000000..c861617 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveRecoveringState : MoveBaseState +{ + ////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE + + public override void EnterState(MoveStateManager mSM){ + mSM.CancelMomentum(); + } + + public override void UpdateState(MoveStateManager mSM){ + mSM.SwitchState(mSM.IdleState); + } + + public override void FixedUpdateState(MoveStateManager mSM){ + + } + + public override void OnCollisionEnter(MoveStateManager mSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs.meta new file mode 100644 index 0000000..b593b90 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dee57766c5fb3c34c8979d3e14d4e94e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs index 649f2bf..80a19bb 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs @@ -4,23 +4,116 @@ using UnityEngine; public class MoveStateManager : MonoBehaviour { + ////Player States MoveBaseState currentState; - MoveIdleState IdleState = new MoveIdleState(); - MoveWalkState WalkState = new MoveWalkState(); - MoveJogState JogState = new MoveJogState(); - MoveRunState RunState = new MoveRunState(); + public MoveBaseState previousState; + + //WASD States + public MoveIdleState IdleState = new MoveIdleState(); + public MoveWalkState WalkState = new MoveWalkState(); + public MoveJogState JogState = new MoveJogState(); + public MoveRunState RunState = new MoveRunState(); + + //Slide States + public MoveSlideState SlideState = new MoveSlideState(); + public MoveCrouchState CrouchState = new MoveCrouchState(); + public MoveCrouchWalkState CrouchWalkState = new MoveCrouchWalkState(); + + //Incapitated States + public MoveRagdollState RagdollState = new MoveRagdollState(); + public MoveRecoveringState RecoveringState = new MoveRecoveringState(); + //// + + ////Objects Sections + private GameObject parentObj; // Parent object + public Camera cam; // Camera object + //// + + ////Components Section + public CharacterController moveController; // Character Controller + public Rigidbody rB; // Players Rigidbody + public CapsuleCollider capCol; // Players Capsule Collider + private Animator animator; // Animation Controller + //// + + ////Scripts Section + public PlayerStats pStats; // Player Stats + //// + + ////State Transition Variables + public float idleLimit = .3f; + public float walkLimit = 10.0f; + public float jogLimit = 20f; + public float runLimit = 30f; + //// + + ////Player Variables Section + //Speed Variables + public Vector3 vel; // moveZ + moveX + private Vector3 moveZ; // Local Horizontal Vector + private Vector3 moveX; // Local Vertical Vector + public Vector3 driftVel; // Lerped Movement Vector + public float calculatedCurVel; // calculated current vel using driftVel + + //Slide Variables + public Vector3 slideUp; // Slide upwards direction + + //Camera Variables + private Vector3 camRotation; // cameras camera rotation vector + [Range(-45, -15)] + public int minAngle = -30; // minimum downwards cam angle + [Range(30, 80)] + public int maxAngle = 45; // Max upwards cam angle + [Range(50, 500)] + public int sensitivity = 200; // Camera sensitivity + + //Ragdoll Variables + public Vector3 dirHit; + public float distToGround; // distance to ground + + //Impact Variables + private float mass = 5.0F; // mass variable for Impact + private Vector3 impact = Vector3.zero; // Impact Vector + //// + + + void Awake(){ + + ////Initialize Player Components + moveController = GetComponent(); // set Character Controller + rB = GetComponent(); //set Rigid Body + capCol = GetComponent(); // set Capsule Collider + capCol.enabled = true; + parentObj = transform.parent.gameObject; // set parent object + animator = GetComponent(); // set animator + //// + + ////Initialize Scripts + pStats = GetComponent(); // set PlayerStats + //// + } // Start is called before the first frame update void Start() { //players starting state currentState = IdleState; + previousState = IdleState; currentState.EnterState(this); + + //Slide Upwards Variable + slideUp = GetComponentInParent().up; // get parents up direction + distToGround = GetComponent().bounds.extents.y; // set players distance to ground + + Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player } // Update is called once per frame void Update() { + //calculates vel using driftVel will need to be relocated + calculatedCurVel = driftVel.magnitude * 50f; + //calls any logic in the update state from current state currentState.UpdateState(this); } @@ -29,10 +122,132 @@ public class MoveStateManager : MonoBehaviour //calls any logic in the fixed update state from current state currentState.FixedUpdateState(this); + + if(cam.enabled) Rotation(); + else Debug.Log("Cam Disabled"); } - void SwitchState(MoveBaseState state){ + public void SwitchState(MoveBaseState state){ + + //Sets the previous State + previousState = currentState; + + //updates current state and calls logic for entering currentState = state; - state.EnterState(this); + currentState.EnterState(this); } + + + ////Broad Functions + //Player Speed Calculator + public float PlayerSpeed(){ + //If nothing is pressed speed is 0 + if ((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f)) + { + pStats.CurVel = 0.0f; + return pStats.CurVel; + } + //If current speed is below min when pressed set to minimum speed + else if (pStats.CurVel < pStats.MinVel) + { + pStats.CurVel = pStats.MinVel; + return pStats.MinVel; + } + // while the speed is below max speed slowly increase it + else if ((pStats.CurVel >= pStats.MinVel) && (pStats.CurVel < pStats.MaxVel)) + { + pStats.CurVel += pStats.Acc; + return pStats.CurVel; + } + //If the players speed is above or equal to max speed set speed to max + else if (pStats.CurVel >= pStats.MaxVel) + { + pStats.CurVel = pStats.MaxVel; + return pStats.CurVel; + + } + //case if somehow they escape this check + else{ + Debug.Log("Something has gone wrong with the PlayerSpeed()"); + return -1; + } + } + + //Wasd movement using player speed + public void DirectionalMovement(){ + //Keyboard inputs + //Checks if movement keys have been pressed and calculates correct vector + moveX = transform.right * Input.GetAxis("Horizontal") * Time.deltaTime * PlayerSpeed(); + moveZ = transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * PlayerSpeed(); + + vel = moveX + moveZ; + Vector3 moveXZ = new Vector3(vel.x, 0, vel.z); + driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime); + + //Actually move he player + moveController.Move(driftVel); + } + + //Slide movement + public void SlideMovement(){ + + moveX = Vector3.zero; + moveZ = Vector3.zero; + + //Adds vectors based on movement keys and other conditions to check what the + //player vector should be under the circumstances + vel = moveX + moveZ; + Vector3 moveXZ = new Vector3(vel.x, 0, vel.z); + driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime); + + //Actually move he player + moveController.Move(driftVel); + } + + //Camera and player rotation + private void Rotation(){ + //If moveController is enabled allow Camera control + if(moveController.enabled){ + //if input is received from Mouse X + if (Input.GetAxis("Mouse X") != 0){ + transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X")); + } + + //if input is received from right analog stick (horizontal) + else if(Input.GetAxis("HorizontalCam") != 0){ + transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("HorizontalCam")); + } + + //if input is if input is received from Mouse Y + if (Input.GetAxis("Mouse Y") != 0) + { + camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime; + camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle); + cam.transform.localEulerAngles = camRotation; + } + + //if input is received from right analog stick (vertical) + else if (Input.GetAxis("VerticalTurn") != 0){ + camRotation.x -= Input.GetAxis("VerticalTurn") * sensitivity * Time.deltaTime; + camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle); + cam.transform.localEulerAngles = camRotation; + } + } + } + + public void GetHit(Vector3 dir, float force){ + //if (!IsLocalPlayer) { return; } + dir.Normalize(); + dirHit = dir * force; + SwitchState(RagdollState); + } + + public void CancelMomentum(){ + pStats.CurVel = 0; + vel = Vector3.zero; + moveX = Vector3.zero; + moveZ = Vector3.zero; + driftVel = Vector3.zero; + } + } diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide.meta new file mode 100644 index 0000000..dcaf000 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca62a3355c93dd04a9c72b0327c603e2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs new file mode 100644 index 0000000..9f75d33 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs @@ -0,0 +1,59 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveCrouchState : MoveBaseState +{ + + //Slide Variables + float originalTraction; // Traction before slide started + RaycastHit slideRay; // slide raycast + + public override void EnterState(MoveStateManager mSM){ + Debug.Log("Crouch State"); + + if(mSM.previousState != mSM.SlideState){ + //Initialize Important Stats On state enter + mSM.pStats.CurVel = 0; + originalTraction = mSM.pStats.Traction; + mSM.gameObject.transform.eulerAngles = new Vector3(mSM.transform.localEulerAngles.x - 90, mSM.transform.localEulerAngles.y, mSM.transform.localEulerAngles.z); + mSM.moveController.height *= .5f; + mSM.pStats.Traction = 0.01f; + } + } + + public override void UpdateState(MoveStateManager mSM){ + + } + + public override void FixedUpdateState(MoveStateManager mSM){ + mSM.transform.Rotate(Vector3.forward * -mSM.sensitivity * Time.deltaTime * Input.GetAxis("Mouse X")); + mSM.pStats.Traction += .004f; + + ///////ONCE WE HAVE IT SO SLIDE DOESNT ROTATE PLAYER MOVE THIS TO UPDATE + //If player isn't pressing either Q or the joystick button they stop crouching if nothing is above them + if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKey(KeyCode.Q))){ + if ((Physics.Raycast(mSM.gameObject.transform.position, mSM.slideUp, out slideRay, 5f) == false)){ + + ExitCrouchState(mSM); + mSM.SwitchState(mSM.IdleState); + } + else{ + Debug.Log("Object above you"); + } + } + + mSM.SlideMovement(); + } + + public override void OnCollisionEnter(MoveStateManager mSM){ + + } + + public void ExitCrouchState(MoveStateManager mSM){ + mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0); + mSM.pStats.CurVel = mSM.calculatedCurVel; + mSM.pStats.Traction = originalTraction; + mSM.moveController.height *= 2.0f; + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs.meta new file mode 100644 index 0000000..b431d2a --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88c903fd0284d184dade30af31081373 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs new file mode 100644 index 0000000..498c21f --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveCrouchWalkState : MoveBaseState +{ + public override void EnterState(MoveStateManager mSM){ + Debug.Log("Crouch Walk State"); + } + + public override void UpdateState(MoveStateManager mSM){ + + } + + public override void FixedUpdateState(MoveStateManager mSM){ + + } + + public override void OnCollisionEnter(MoveStateManager mSM){ + + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs.meta new file mode 100644 index 0000000..64f1a94 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveCrouchWalkState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 502d8c0b8175a794ab08d2798a29465c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs new file mode 100644 index 0000000..3d4d371 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveSlideState : MoveBaseState +{ + //Slide Variables + float originalTraction; // Traction before slide started + RaycastHit slideRay; // slide raycast + + public override void EnterState(MoveStateManager mSM){ + Debug.Log("Slide State"); + + //Initialize Important Stats On state enter + mSM.pStats.CurVel = 0; + originalTraction = mSM.pStats.Traction; + mSM.gameObject.transform.eulerAngles = new Vector3(mSM.transform.eulerAngles.x - 90, mSM.transform.eulerAngles.y, mSM.transform.eulerAngles.z); + mSM.moveController.height *= .5f; + mSM.pStats.Traction = 0.01f; + } + + public override void UpdateState(MoveStateManager mSM){ + + //if player comes to a stop while sliding they crouch + if(mSM.calculatedCurVel < mSM.idleLimit){ + mSM.SwitchState(mSM.CrouchState); + } + + } + + public override void FixedUpdateState(MoveStateManager mSM){ + mSM.transform.Rotate(Vector3.forward * -mSM.sensitivity * Time.deltaTime * Input.GetAxis("Mouse X")); + mSM.pStats.Traction += .004f; + + ///////ONCE WE HAVE IT SO SLIDE DOESNT ROTATE PLAYER MOVE THIS TO UPDATE + if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKey(KeyCode.Q))){ + if ((Physics.Raycast(mSM.gameObject.transform.position, mSM.slideUp, out slideRay, 5f) == false)){ + + //Determine which state to go into based on player speed + if(mSM.calculatedCurVel < mSM.walkLimit){ + SlideToMoveState(mSM); + mSM.SwitchState(mSM.WalkState); + } + else if(mSM.calculatedCurVel < mSM.runLimit){ + SlideToMoveState(mSM); + mSM.SwitchState(mSM.JogState); + } + else{ + SlideToMoveState(mSM); + mSM.SwitchState(mSM.RunState); + } + } + else{ + Debug.Log("Object above you"); + } + } + + mSM.SlideMovement(); + } + + public override void OnCollisionEnter(MoveStateManager mSM){ + + } + + public void SlideToMoveState(MoveStateManager mSM){ + mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0); + mSM.pStats.CurVel = mSM.calculatedCurVel; + mSM.pStats.Traction = originalTraction; + mSM.moveController.height *= 2.0f; + } +} diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs.meta new file mode 100644 index 0000000..8ecaa1e --- /dev/null +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Slide/MoveSlideState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4338a9bf5309e75489870c3702150aa8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveIdleState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveIdleState.cs index 1113dd1..110c008 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveIdleState.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveIdleState.cs @@ -5,15 +5,24 @@ using UnityEngine; public class MoveIdleState : MoveBaseState { public override void EnterState(MoveStateManager mSM){ - + Debug.Log("Idle State"); } public override void UpdateState(MoveStateManager mSM){ + //Move to Walk State after speed increases + if(mSM.calculatedCurVel >= mSM.idleLimit){ + mSM.SwitchState(mSM.WalkState); + } + + //If Q or joystick button1 crouch state + if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q))){ + mSM.SwitchState(mSM.CrouchState); + } } public override void FixedUpdateState(MoveStateManager mSM){ - + mSM.DirectionalMovement(); } public override void OnCollisionEnter(MoveStateManager mSM){ diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveJogState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveJogState.cs index 5028487..000c17e 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveJogState.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveJogState.cs @@ -5,15 +5,29 @@ using UnityEngine; public class MoveJogState : MoveBaseState { public override void EnterState(MoveStateManager mSM){ - + Debug.Log("Jog State"); + //Debug.Log(mSM.calculatedCurVel); } public override void UpdateState(MoveStateManager mSM){ + //move to run state if speed increases + if(mSM.calculatedCurVel >= mSM.runLimit){ + mSM.SwitchState(mSM.RunState); + } + //move to walk if speed decreases + else if(mSM.calculatedCurVel < mSM.walkLimit){ + mSM.SwitchState(mSM.WalkState); + } + + //move to slide if Q or JoystickButton1 + if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q))){ + mSM.SwitchState(mSM.SlideState); + } } public override void FixedUpdateState(MoveStateManager mSM){ - + mSM.DirectionalMovement(); } public override void OnCollisionEnter(MoveStateManager mSM){ diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveRunState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveRunState.cs index 6b6cdb5..ad89bed 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveRunState.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveRunState.cs @@ -5,15 +5,25 @@ using UnityEngine; public class MoveRunState : MoveBaseState { public override void EnterState(MoveStateManager mSM){ - + Debug.Log("Run State"); + //Debug.Log(mSM.calculatedCurVel); } public override void UpdateState(MoveStateManager mSM){ + //move to Jog if speed decreases + if(mSM.calculatedCurVel < mSM.runLimit){ + mSM.SwitchState(mSM.JogState); + } + + //move to slide if Q or JoystickButton1 + if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q))){ + mSM.SwitchState(mSM.SlideState); + } } public override void FixedUpdateState(MoveStateManager mSM){ - + mSM.DirectionalMovement(); } public override void OnCollisionEnter(MoveStateManager mSM){ diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveWalkState.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveWalkState.cs index 8d0b450..45f5adf 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveWalkState.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveWalkState.cs @@ -5,15 +5,29 @@ using UnityEngine; public class MoveWalkState : MoveBaseState { public override void EnterState(MoveStateManager mSM){ - + Debug.Log("Walk State"); + //Debug.Log(mSM.calculatedCurVel); } public override void UpdateState(MoveStateManager mSM){ + //move to Jog if speed increases + if(mSM.calculatedCurVel >= mSM.jogLimit){ + mSM.SwitchState(mSM.JogState); + } + //move to Idle if speed decreases + else if(mSM.calculatedCurVel < mSM.idleLimit){ + mSM.SwitchState(mSM.IdleState); + } + + //move to slide if Q or JoystickButton1 + if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q))){ + mSM.SwitchState(mSM.SlideState); + } } public override void FixedUpdateState(MoveStateManager mSM){ - + mSM.DirectionalMovement(); } public override void OnCollisionEnter(MoveStateManager mSM){ diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AttackState.meta b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AttackState.meta rename to Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState.meta diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs index f66a578..67e7123 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs @@ -31,6 +31,7 @@ public class dPlayerMovement : NetworkBehaviour private Vector3 moveZ; // Local Horizontal Vector private Vector3 moveX; // Local Vertical Vector public Vector3 driftVel; // Lerped Movement Vector + public float calculatedCurVel; // calculated Vel based on curVel //Jump Variables public int curJumpNum; // current Jumps Used diff --git a/Assets/Scripts/PlayerScripts/PlayerStats.cs b/Assets/Scripts/PlayerScripts/PlayerStats.cs index 6719b8e..c4a7f64 100644 --- a/Assets/Scripts/PlayerScripts/PlayerStats.cs +++ b/Assets/Scripts/PlayerScripts/PlayerStats.cs @@ -82,6 +82,13 @@ public class PlayerStats : MonoBehaviour set{ playerGrav = value; } } + //Players Downwards Velocity + [SerializeField] private float gravVel = 0; + public float GravVel{ + get{ return gravVel; } + set{ gravVel = value; } + } + //If The Player Has Blink [SerializeField] private bool hasBlink = false; public bool HasBlink{ @@ -124,6 +131,7 @@ public class PlayerStats : MonoBehaviour set{ hasDash = value; } } + //Spending points the player has [SerializeField] private int playerPoints = 15; public int PlayerPoints{ get{ return playerPoints; }