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Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
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@@ -31,6 +31,7 @@ public class dPlayerMovement : NetworkBehaviour
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private Vector3 moveZ; // Local Horizontal Vector
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private Vector3 moveX; // Local Vertical Vector
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public Vector3 driftVel; // Lerped Movement Vector
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public float calculatedCurVel; // calculated Vel based on curVel
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//Jump Variables
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public int curJumpNum; // current Jumps Used
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