Have a lot of the basic movement in the stateMachine

Will need to finish up and implement some of the ragdoll interactions
This commit is contained in:
Melbyj1125
2022-02-14 00:32:37 -06:00
parent 6f0b3a0d0b
commit e1cf0bb094
36 changed files with 6338 additions and 96 deletions

View File

@@ -31,6 +31,7 @@ public class dPlayerMovement : NetworkBehaviour
private Vector3 moveZ; // Local Horizontal Vector
private Vector3 moveX; // Local Vertical Vector
public Vector3 driftVel; // Lerped Movement Vector
public float calculatedCurVel; // calculated Vel based on curVel
//Jump Variables
public int curJumpNum; // current Jumps Used