Merge branch 'controller' into main

This commit is contained in:
Evan Nydahl
2021-12-03 13:42:41 -06:00
18 changed files with 523 additions and 421 deletions

View File

@@ -3,12 +3,10 @@ using System.Collections.Generic;
using MLAPI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
public class PlayerMovement : NetworkBehaviour
{
//Controller object
new GamePadControlls controler;
//Scripts
public PlayerStats pStats;
@@ -90,8 +88,8 @@ public class PlayerMovement : NetworkBehaviour
capCol = GetComponent<CapsuleCollider>();
pStats = GetComponent<PlayerStats>();
parentObj = transform.parent.gameObject;
controler = new GamePadControlls();
controler.Runner.Enable();
capCol.enabled = false;
//Wallrun
@@ -299,13 +297,30 @@ public class PlayerMovement : NetworkBehaviour
Vector3 lastCamPos = new Vector3(0,0,0);
Vector3 rotOffset = transform.localEulerAngles;
if(moveController.enabled){
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
//if input is received from Mouse X
if (Input.GetAxis("Mouse X") != 0){
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X"));
}
//if input is received from right analog stick (horizontal)
else if(Input.GetAxis("HorizontalCam") != 0){
transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("HorizontalCam"));
}
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
cam.transform.localEulerAngles = camRotation;
//if input is if input is received from Mouse Y
if (Input.GetAxis("Mouse Y") != 0)
{
camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
cam.transform.localEulerAngles = camRotation;
}
//if input is received from right analog stick (vertical)
else if (Input.GetAxis("VerticalTurn") != 0){
camRotation.x -= Input.GetAxis("VerticalTurn") * sensitivity * Time.deltaTime;
camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle);
cam.transform.localEulerAngles = camRotation;
}
}
}
@@ -425,7 +440,7 @@ public class PlayerMovement : NetworkBehaviour
//Slide Function
private void Slide(){
if (Input.GetKey(KeyCode.Q)){
if (Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)){
qDown = true;
if (isSliding == false){
originalTraction = pStats.Traction;