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https://github.com/Leahnaya/TheKingsRace.git
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Merge branch 'controller' into main
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@@ -34,7 +34,7 @@ public class GrapplingHook : NetworkBehaviour
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{
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//if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
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if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
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{
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if (!isGrappled) //If we are not grappling
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{
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@@ -59,8 +59,8 @@ public class GrapplingHook : NetworkBehaviour
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if (isGrappled)
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{
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Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
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if (Input.GetKey(KeyCode.LeftShift)) //Extend hook
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.JoystickButton4)) //Extend hook
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{
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ropeLength += climbRate * Time.deltaTime;
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if (ropeLength > maxGrappleDistance)
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@@ -69,7 +69,7 @@ public class GrapplingHook : NetworkBehaviour
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}
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//Debug.Log(ropeLength.ToString());
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}
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if (Input.GetKey(KeyCode.RightShift)) // Retract Hook
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if (Input.GetKey(KeyCode.RightShift) || Input.GetKey(KeyCode.JoystickButton5)) // Retract Hook
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{
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ropeLength -= climbRate * Time.deltaTime;
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if (ropeLength < 5)
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