mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-07-01 00:40:23 -05:00
added a bit of cost clarity
This commit is contained in:
parent
5144783b24
commit
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File diff suppressed because it is too large
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@ -682,78 +682,6 @@ PrefabInstance:
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@ -7,21 +7,19 @@ public class KingTooltips : MonoBehaviour
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{
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////Weather Wheel Variables
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public GameObject curWeatherSpriteObj;
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public Text curWeatherText;
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public Image curWeatherImage;
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float curSpriteRotation;
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public Text curWeatherTitle;
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string rainExplanation = "Increases the players acceleration & decreases the players traction.";
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string rainTitle = "Rain";
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string snowExplanation = "Increases the players traction & decreases the players acceleration.";
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string snowTitle = "Snow";
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string windExplanation = "Pushes the player in a random direction altering their movement.";
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string windTitle = "Wind";
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string fogExplanation = "Obscures the players vision.";
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string fogTitle = "Fog";
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string defaultWeatherTitle;
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string defaultWeatherExplanation;
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public Sprite rain;
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public Sprite snow;
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public Sprite wind;
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public Sprite fog;
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////
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////Placeables Variables
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@ -30,55 +28,47 @@ public class KingTooltips : MonoBehaviour
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public Image curPlaceablesImage;
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string blockExplanation = "Place a block on the grid to obstruct a players movement.";
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string thunderExplanation = "Places Thunder Above both players forcing them to the ground if they stay aerial for too long.";
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string bumperExplanation = "Places a bumper on the grid to obstruct and knock the players back.";
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string slimeExplanation = "Click and hold the mouse to place and then choose the direction the slowing slime goes.";
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string hailExplanation = "Click and hold the mouse to adjust the hail size dropping papers";
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string defaultPlaceablesExplanation;
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public Sprite block;
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public Sprite thunder;
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public Sprite bumper;
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public Sprite slime;
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public Sprite hail;
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void Start(){
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defaultWeatherTitle = curWeatherTitle.text;
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defaultWeatherExplanation = curWeatherText.text;
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defaultPlaceablesExplanation = curPlaceablesText.text;
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curWeatherSpriteObj.SetActive(false);
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curPlaceablesSpriteObj.SetActive(false);
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}
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////Weather Wheel Functions
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public void OnEnterRain(){
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curWeatherSpriteObj.SetActive(true);
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curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 135);
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curWeatherImage.sprite = rain;
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curWeatherTitle.text = rainTitle;
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curWeatherText.text = rainExplanation;
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}
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public void OnEnterSnow(){
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curWeatherSpriteObj.SetActive(true);
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curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -135);
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curWeatherImage.sprite = snow;
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curWeatherTitle.text = snowTitle;
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curWeatherText.text = snowExplanation;
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}
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public void OnEnterWind(){
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curWeatherSpriteObj.SetActive(true);
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curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -45);
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curWeatherImage.sprite = wind;
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curWeatherTitle.text = windTitle;
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curWeatherText.text = windExplanation;
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}
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public void OnEnterFog(){
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curWeatherSpriteObj.SetActive(true);
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curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 45);
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curWeatherImage.sprite = fog;
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curWeatherTitle.text = fogTitle;
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curWeatherText.text = fogExplanation;
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}
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public void OnExitWeather(){
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curWeatherSpriteObj.SetActive(false);
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curWeatherTitle.text = defaultWeatherTitle;
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curWeatherText.text = defaultWeatherExplanation;
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}
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////
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@ -90,10 +80,10 @@ public class KingTooltips : MonoBehaviour
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curPlaceablesText.text = blockExplanation;
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}
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public void OnEnterThunder(){
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public void OnEnterBumper(){
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curPlaceablesSpriteObj.SetActive(true);
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curPlaceablesImage.sprite = thunder;
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curPlaceablesText.text = thunderExplanation;
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curPlaceablesImage.sprite = bumper;
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curPlaceablesText.text = bumperExplanation;
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}
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public void OnEnterSlime(){
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@ -12,6 +12,9 @@ public class LobbyItems : MonoBehaviour
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LobbyUI lobbyUI;
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PlayerInventory pInv;
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public GameObject itemOptPrefab;
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public GameObject costPointer;
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public Text costPointerText;
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public Vector3[] costPointerPos;
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private Slider glueGooSlider;
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private PlayerStats pStats;
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@ -135,7 +138,9 @@ public class LobbyItems : MonoBehaviour
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if(pInv.PlayerItemDict.ContainsKey(item.name)){
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//Player can remove the item
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pointsLeft += itemCost;
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costPointer.transform.localPosition = costPointerPos[pointsLeft];
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costPointerText.text = pointsLeft.ToString();
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//Glue level
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glueGooSlider.value += itemCost;
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@ -148,6 +153,8 @@ public class LobbyItems : MonoBehaviour
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else if(!pInv.PlayerItemDict.ContainsKey(item.name) && (pointsLeft - itemCost) >= 0){
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//Player can add the item
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pointsLeft -= itemCost;
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costPointer.transform.localPosition = costPointerPos[pointsLeft];
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costPointerText.text = pointsLeft.ToString();
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//glue level
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glueGooSlider.value -= itemCost;
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