mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-30 12:57:06 -05:00
Rain and Snow
This commit is contained in:
78
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78
Assets/Materials/Rain.mat
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78
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File diff suppressed because it is too large
Load Diff
@@ -5,25 +5,40 @@ using UnityEngine;
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public class Rain : MonoBehaviour
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||||
{
|
||||
private float tractionDefault;
|
||||
private float accelerationDefault;
|
||||
//Options for reduction
|
||||
// % based aka you have 75% traction while in rain <- with this option we wouldn't need to care about individual players starting points
|
||||
// Flat reduction penalty of number i.e. 3?
|
||||
// % based aka you have 75% traction while in rain <- with this option we wouldn't need to care about individual players starting points
|
||||
// Flat reduction penalty of number i.e. 3?
|
||||
|
||||
//Make rain increase acceleration
|
||||
|
||||
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private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag =="Player") //In multiplayer we may need a player 1 - X tag for keeping track of individual stats
|
||||
if (other.tag == "Player") //In multiplayer we may need a player 1 - X tag for keeping track of individual stats
|
||||
{
|
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isColliding = true;
|
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PlayerStats pStats = other.gameObject.GetComponent<PlayerStats>();
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tractionDefault = pStats.Traction;
|
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if (tractionDefault > 3)
|
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{
|
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pStats.Traction -= 3;
|
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} else
|
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}
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else
|
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{
|
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pStats.Traction = 1;
|
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}
|
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accelerationDefault = pStats.Acc;
|
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if (accelerationDefault < 8)
|
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{
|
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pStats.Acc += 3;
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}
|
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else
|
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{
|
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pStats.Acc = 10;
|
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}
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//pStats.Acc *= 1.25f;
|
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//pStats.Traction *= 0.75f;
|
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}
|
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}
|
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@@ -34,6 +49,8 @@ public class Rain : MonoBehaviour
|
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{
|
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PlayerStats pStats = other.gameObject.GetComponent<PlayerStats>();
|
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pStats.Traction = tractionDefault;
|
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pStats.Acc = accelerationDefault;
|
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//pStats.Acc /= 1.25f;
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//pStats.Traction /= 0.75f;
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}
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}
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56
Assets/Scripts/KingAbilities/Snow.cs
Normal file
56
Assets/Scripts/KingAbilities/Snow.cs
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@@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class Snow : MonoBehaviour
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{
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private float tractionDefault;
|
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private float accelerationDefault;
|
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//Options for increase
|
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// % based aka you have 75% traction while in rain <- with this option we wouldn't need to care about individual players starting points
|
||||
// Flat reduction penalty of number i.e. 3?
|
||||
|
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//snow reduces acceleration <- playtest to consider adjusting max speed as well
|
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|
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player") //In multiplayer we may need a player 1 - X tag for keeping track of individual stats
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{
|
||||
PlayerStats pStats = other.gameObject.GetComponent<PlayerStats>();
|
||||
tractionDefault = pStats.Traction;
|
||||
if (tractionDefault < 8)
|
||||
{
|
||||
pStats.Traction += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
pStats.Traction = 10;
|
||||
}
|
||||
|
||||
accelerationDefault = pStats.Acc;
|
||||
if (accelerationDefault > 3)
|
||||
{
|
||||
pStats.Acc -= 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
pStats.Acc = 1;
|
||||
}
|
||||
|
||||
//pStats.Traction *= 1.25f;
|
||||
//pStats.Acc *= 0.75f;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
PlayerStats pStats = other.gameObject.GetComponent<PlayerStats>();
|
||||
pStats.Traction = tractionDefault;
|
||||
pStats.Acc = accelerationDefault;
|
||||
//pStats.Traction /= 1.25f;
|
||||
//pStats.Acc /= 0.75f;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/KingAbilities/Snow.cs.meta
Normal file
11
Assets/Scripts/KingAbilities/Snow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3ae4500a963332498d7e31700c2a9ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user