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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-23 19:04:32 -05:00
Fixed Compile Errors
Will need to readd isGrounded
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@@ -28,9 +28,7 @@ public class PlayerMovement : MonoBehaviour
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private float mass = 5.0F; // defines the character mass
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private Vector3 impact = Vector3.zero;
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private float distToGround;
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//Bump physics
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float mass = 5.0F; // defines the character mass
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Vector3 impact = Vector3.zero;
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//Wallrunning
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private WallRun wallRun;
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@@ -76,8 +74,7 @@ public class PlayerMovement : MonoBehaviour
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beam.endWidth = 0.2f;
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//camera transform
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cam = Camera.main.transform;
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Cam = Camera.main; //RENAME WHEN CLEANING UP BLINK
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cam = Camera.main;
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//Wallrun
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wallRun = gameObject.GetComponent<WallRun>();
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@@ -188,9 +185,9 @@ public class PlayerMovement : MonoBehaviour
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//NEEDS TO BE MASSIVELY CHANGE LIKELY USE RAYCAST TO CHECK IF ACTUALLY ON GROUND
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//CANNOT USE CHARACTERCONTROLLER.ISGROUNDED IT IS UNRELIABLE
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//If grounded no jumps have been used
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if(IsGrounded()){
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curJumpNum = 0;
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}
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// if(IsGrounded()){
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// curJumpNum = 0;
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// }
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//If space isn't being pressed then jump is false
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if(Input.GetAxis("Jump")==0) jumpPressed = false;
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@@ -201,7 +198,7 @@ public class PlayerMovement : MonoBehaviour
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}
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public Camera GetPlayerCamera() {
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return Cam;
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return cam;
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}
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public void AddPlayerVelocity(Vector3 additiveVelocity) {
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