diff --git a/Assets/Scripts/PlayerScripts/PlayerMovement.cs b/Assets/Scripts/PlayerScripts/PlayerMovement.cs index 100ee99..598c7b1 100644 --- a/Assets/Scripts/PlayerScripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerScripts/PlayerMovement.cs @@ -28,9 +28,7 @@ public class PlayerMovement : MonoBehaviour private float mass = 5.0F; // defines the character mass private Vector3 impact = Vector3.zero; private float distToGround; - //Bump physics - float mass = 5.0F; // defines the character mass - Vector3 impact = Vector3.zero; + //Wallrunning private WallRun wallRun; @@ -76,8 +74,7 @@ public class PlayerMovement : MonoBehaviour beam.endWidth = 0.2f; //camera transform - cam = Camera.main.transform; - Cam = Camera.main; //RENAME WHEN CLEANING UP BLINK + cam = Camera.main; //Wallrun wallRun = gameObject.GetComponent(); @@ -188,9 +185,9 @@ public class PlayerMovement : MonoBehaviour //NEEDS TO BE MASSIVELY CHANGE LIKELY USE RAYCAST TO CHECK IF ACTUALLY ON GROUND //CANNOT USE CHARACTERCONTROLLER.ISGROUNDED IT IS UNRELIABLE //If grounded no jumps have been used - if(IsGrounded()){ - curJumpNum = 0; - } + // if(IsGrounded()){ + // curJumpNum = 0; + // } //If space isn't being pressed then jump is false if(Input.GetAxis("Jump")==0) jumpPressed = false; @@ -201,7 +198,7 @@ public class PlayerMovement : MonoBehaviour } public Camera GetPlayerCamera() { - return Cam; + return cam; } public void AddPlayerVelocity(Vector3 additiveVelocity) {