Finished the Movement and Aerial groups

Working on the Dash, Nitro, and offense groups now
This commit is contained in:
Melbyj1125
2022-02-15 21:19:12 -06:00
parent ba3ac228f7
commit 833183d034
81 changed files with 1568 additions and 173 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseAirKickState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseAirPunchState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseKickState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffensePunchState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseCooldownState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseIncapacitatedState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseNoneState : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class OffenseBaseState
{
public abstract void EnterState(OffenseStateManager oSM, OffenseBaseState previousState);
public abstract void ExitState(OffenseStateManager oSM, OffenseBaseState nextState);
public abstract void UpdateState(OffenseStateManager oSM);
public abstract void FixedUpdateState(OffenseStateManager oSM);
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseStateManager : MonoBehaviour
{
////Player States
public OffenseBaseState currentState;
public OffenseBaseState previousState;
////
////Objects Sections
GameObject parentObj; // Parent object
public Camera cam; // Camera object
////
////Components Section
public CharacterController moveController; // Character Controller
Rigidbody rB; // Players Rigidbody
CapsuleCollider capCol; // Players Capsule Collider
Animator animator; // Animation Controller
////
////Scripts Section
public PlayerStats pStats; // Player Stats
public MoveStateManager mSM;
////
}

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