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Hopefully fixed audio issues fixed credits & title
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@@ -36,6 +36,9 @@ public class AerialGrappleAirState : AerialBaseState
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//Calculate the update y position for the hook
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updatedYHookPoint = new Vector3(aSM.hookPoint.transform.position.x, aSM.hookPoint.transform.position.y - distanceBeneathHook, aSM.hookPoint.transform.position.z);
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//Set Gravity to 0
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aSM.pStats.GravVel = -1;
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}
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public override void ExitState(AerialStateManager aSM, AerialBaseState nextState)
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