mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-25 16:15:39 -05:00
Hopefully fixed audio issues fixed credits & title
This commit is contained in:
parent
fe2116f7ec
commit
7f0b3d1269
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'
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Kazinski, Karl
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Karl Kazinski
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Melby, Justin
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Justin Melby
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Nydahl, Evan
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Evan Nydahl
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Rude,
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Katherine
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Rude
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Wheat, Vincent
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Vincent Wheat
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'
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Howard, Malcolm
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Malcolm Howard
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Otto, Camille
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Camille Otto
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Plath, Morgen
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Morgen Plath
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Stock,
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Jaden
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Stock
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Vang, Kong
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Kong Vang
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Winebrenner, Mitchell'
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Mitchell Winebrenner'
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GameObject:
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@ -28,12 +28,12 @@ public class AudioHandler : MonoBehaviour
|
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public void Play()
|
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{
|
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mainTheme.Play();
|
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if(mainTheme != null) mainTheme.Play();
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void Stop()
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|
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|
@ -95,7 +95,7 @@ public class Archer : NetworkBehaviour
|
|||
if (target != null && shootingCooldown <= 0f) {
|
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Vector3 position = target.position;
|
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ShootArrowServerRPC(position);
|
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fireSound.Play();
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if(fireSound != null) fireSound.Play();
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shootingCooldown = 1f/ fireRate;
|
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}
|
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|
|
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|||
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|
@ -19,7 +19,8 @@ public class Bumper : MonoBehaviour {
|
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if(dirBump.x == 0 && dirBump.z == 0){
|
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dirBump = new Vector3(1,.1f,1);
|
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}
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bumpNoise.Play();
|
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|
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if(bumpNoise != null) bumpNoise.Play();
|
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playerMovement.GetHit(dirBump.normalized, bumpPower);
|
||||
//
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ public class Thunderstorm : MonoBehaviour
|
|||
{
|
||||
inAir = true;
|
||||
}
|
||||
clouds.Play();
|
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if(clouds != null) clouds.Play();
|
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}
|
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|
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private void FixedUpdate()
|
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|
|
@ -63,9 +63,9 @@ public class Thunderstorm : MonoBehaviour
|
|||
if (hit.collider == null)
|
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{
|
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|
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bolt.Play();
|
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sparks.Play();
|
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pow.Play();
|
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if(bolt != null) bolt.Play();
|
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if(sparks != null) sparks.Play();
|
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if(pow != null) pow.Play();
|
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}
|
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}
|
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|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ public class KingPlace : NetworkBehaviour
|
|||
// PLACE NETWORKED VERSION
|
||||
SpawnSlimeServerRPC(slimeLoc, slimeRot, slimeBodyRot, SlimeDir);
|
||||
//sound here?
|
||||
placeSound.Play();
|
||||
if(placeSound != null) placeSound.Play();
|
||||
|
||||
SlimePlacing = false;
|
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MenuOff();
|
||||
|
|
@ -275,7 +275,7 @@ public class KingPlace : NetworkBehaviour
|
|||
SpawnBoxServerRPC(spawnLoc, spawnRot);
|
||||
|
||||
//sound here?
|
||||
placeSound.Play();
|
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if(placeSound != null) placeSound.Play();
|
||||
|
||||
// Remove the reference to PlaceTemp
|
||||
Destroy(PlaceTemp);
|
||||
|
|
@ -289,7 +289,7 @@ public class KingPlace : NetworkBehaviour
|
|||
SpawnBumperServerRPC(spawnLoc, spawnRot);
|
||||
|
||||
//sound here?
|
||||
placeSound.Play();
|
||||
if(placeSound != null) placeSound.Play();
|
||||
|
||||
//Remove PlaceTemp
|
||||
Destroy(PlaceTemp);
|
||||
|
|
@ -407,7 +407,7 @@ public class KingPlace : NetworkBehaviour
|
|||
SpawnHailServerRPC(spawnLoc);
|
||||
|
||||
//Sound here?
|
||||
placeSound.Play();
|
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if(placeSound != null) placeSound.Play();
|
||||
|
||||
Destroy(PlaceTemp);
|
||||
Destroy(HailCorner);
|
||||
|
|
|
|||
|
|
@ -396,7 +396,7 @@ public class AerialStateManager : NetworkBehaviour
|
|||
AddImpact((GetWallJumpDirection()), pStats.JumpPow * 8.5f);
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
curJumpNum = 0;
|
||||
jumpSound1.Play();
|
||||
if(jumpSound1 != null) jumpSound1.Play();
|
||||
}
|
||||
else{
|
||||
pStats.GravVel = pStats.JumpPow;
|
||||
|
|
@ -408,21 +408,21 @@ public class AerialStateManager : NetworkBehaviour
|
|||
//add check here for spring?
|
||||
if (curJumpNum == 0)
|
||||
{
|
||||
jumpSound1.Play();
|
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if(jumpSound1 != null) jumpSound1.Play();
|
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}
|
||||
if (curJumpNum == 1)
|
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{
|
||||
jumpSound2.Play();
|
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if(jumpSound2 != null) jumpSound2.Play();
|
||||
}
|
||||
if (curJumpNum == 2)
|
||||
{
|
||||
jumpSound3.Play();
|
||||
if(jumpSound3 != null) jumpSound3.Play();
|
||||
}
|
||||
}
|
||||
|
||||
if(pStats.JumpPow > 60)
|
||||
{
|
||||
springJumpSound.Play();
|
||||
if(springJumpSound != null) springJumpSound.Play();
|
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}
|
||||
|
||||
|
||||
|
|
@ -630,7 +630,7 @@ public class AerialStateManager : NetworkBehaviour
|
|||
{
|
||||
//Debug.Log("Found Hook");
|
||||
hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
|
||||
grappleSound.Play();
|
||||
if(grappleSound != null) grappleSound.Play();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,6 +36,9 @@ public class AerialGrappleAirState : AerialBaseState
|
|||
//Calculate the update y position for the hook
|
||||
updatedYHookPoint = new Vector3(aSM.hookPoint.transform.position.x, aSM.hookPoint.transform.position.y - distanceBeneathHook, aSM.hookPoint.transform.position.z);
|
||||
|
||||
//Set Gravity to 0
|
||||
aSM.pStats.GravVel = -1;
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState)
|
||||
|
|
|
|||
|
|
@ -347,7 +347,7 @@ public class MoveStateManager : NetworkBehaviour
|
|||
|
||||
//Actually move he player
|
||||
moveController.Move(driftVel);
|
||||
slideAudio.Play();
|
||||
//slideAudio.Play();
|
||||
}
|
||||
|
||||
//Camera and player rotation
|
||||
|
|
|
|||
|
|
@ -105,6 +105,6 @@ public class NitroStateManager : NetworkBehaviour
|
|||
currentState = state;
|
||||
animationManager.updateCurrentPriority();
|
||||
currentState.EnterState(this, previousState);
|
||||
boostSound.Play();
|
||||
//if(boostSound != null) boostSound.Play();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,13 +49,13 @@ public class PostGameUI : NetworkBehaviour {
|
|||
// Runners win
|
||||
switch (winnerCount) {
|
||||
case 1:
|
||||
runnerWin.Play();
|
||||
if(runnerWin != null) runnerWin.Play();
|
||||
winText = "And the winner is the Runner " + playerFinishedNames[0] + "!";
|
||||
active[1] = true;
|
||||
player1.SetActive(active[1]);
|
||||
break;
|
||||
case 2:
|
||||
runnerWin.Play();
|
||||
if(runnerWin != null) runnerWin.Play();
|
||||
winText = "And the winners are the Runners " + playerFinishedNames[0] + " and " + playerFinishedNames[1] + "!";
|
||||
active[1] = true;
|
||||
active[2] = true;
|
||||
|
|
@ -65,7 +65,7 @@ public class PostGameUI : NetworkBehaviour {
|
|||
}
|
||||
} else {
|
||||
// King wins
|
||||
kingWin.Play();
|
||||
if(kingWin != null) kingWin.Play();
|
||||
winText = "And the winner is King " + kingName + "!";
|
||||
active[0] = true;
|
||||
king.SetActive(active[0]);
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ public class WeatherWheel : NetworkBehaviour {
|
|||
{
|
||||
// Snow
|
||||
SpawnWeatherServerRPC(PlayerStats.Weather.Snow);
|
||||
snowJingle.Play();
|
||||
if(snowJingle != null) snowJingle.Play();
|
||||
// Set angle back to centered
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 90);
|
||||
}
|
||||
|
|
@ -106,7 +106,7 @@ public class WeatherWheel : NetworkBehaviour {
|
|||
{
|
||||
// Fog
|
||||
SpawnWeatherServerRPC(PlayerStats.Weather.Fog);
|
||||
fogJingle.Play();
|
||||
if(fogJingle != null) fogJingle.Play();
|
||||
// Set angle back to centered
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 270);
|
||||
}
|
||||
|
|
@ -163,7 +163,7 @@ public class WeatherWheel : NetworkBehaviour {
|
|||
foreach(GameObject go in Rains) {
|
||||
go.GetComponent<ParticleSystem>().Play();
|
||||
}
|
||||
RainAmbi.Play();
|
||||
if(RainAmbi != null) RainAmbi.Play();
|
||||
break;
|
||||
case PlayerStats.Weather.Snow:
|
||||
GameObject[] Snows = GameObject.FindGameObjectsWithTag("SnowSystem");
|
||||
|
|
@ -179,7 +179,7 @@ public class WeatherWheel : NetworkBehaviour {
|
|||
// Also store the wind direction
|
||||
go.GetComponent<WindDirection>().windDireciton = windDir;
|
||||
}
|
||||
windAmbi.Play();
|
||||
if(windAmbi != null) windAmbi.Play();
|
||||
break;
|
||||
case PlayerStats.Weather.Fog:
|
||||
GameObject[] Fogs = GameObject.FindGameObjectsWithTag("FogSystem");
|
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|
|
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Loading…
Reference in New Issue
Block a user