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https://github.com/Leahnaya/TheKingsRace.git
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King UI Started
>King has a UI with buttons >Clicking the buttons is parsed into the correct function >Grid and Placement still needs to be implemented
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64
Assets/Scripts/KingScripts/KingPlace.cs
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64
Assets/Scripts/KingScripts/KingPlace.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KingPlace : MonoBehaviour
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{
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//Is called when the King clicks on the Block button
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public void OnBlockClicked() {
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PlaceObject(0);
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}
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//Is called when the King clicks on the Hail button
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public void OnHailClicked() {
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PlaceObject(1);
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}
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//Is called when the King clicks on the Slime button
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public void OnSlimeClicked() {
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PlaceObject(2);
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}
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public GameObject Thunderstorm;
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//Is called when the King clicks on the Thunderstorm button
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public void OnThundClicked() {
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}
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public GameObject Block;
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public GameObject Hail;
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public GameObject Slime;
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private void PlaceObject(int ID) {
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//Switch statement, ID-0 = Block,ID-1 = Hail,ID-2 = Slime
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GameObject Place;
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switch (ID) {//Parses in the button clicked into the right object that the King is placing
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case 0:
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Debug.Log("B");
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Place = Block;
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break;
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case 1:
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Debug.Log("H");
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Place = Hail;
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break;
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case 2:
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Debug.Log("S");
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Place = Slime;
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break;
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}
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//Layout the grid
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/* Have grid always existing? and Enable it for the King to see?
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* Draw the grid dynamically based on the King's Camera?
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* Draw it/Have it show up around the mouse cursor?
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*/
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//The player selects where on the grid they want to place the object
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/* Center anchored
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* Should be "simple" to snap the cursor poistion onto the grid.
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*/
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//The object is placed there
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//Energy is spent
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}
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}
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11
Assets/Scripts/KingScripts/KingPlace.cs.meta
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11
Assets/Scripts/KingScripts/KingPlace.cs.meta
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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