mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-24 03:14:39 -05:00
Merge branch 'GameLoading'
This commit is contained in:
@@ -5,7 +5,7 @@ using UnityEngine;
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public class Blink : NetworkBehaviour{
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public class Blink : NetworkBehaviour {
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// Start is called before the first frame update
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@@ -43,7 +43,6 @@ public class Blink : NetworkBehaviour{
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//blinks the player forwards
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private void BlinkMove()
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{
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if (!IsLocalPlayer) { return; }
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if (Input.GetMouseButton(1))
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@@ -4,7 +4,7 @@ using MLAPI;
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using UnityEngine;
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public class Dash : NetworkBehaviour{
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public class Dash : NetworkBehaviour {
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public Vector3 moveDirection;
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public const float maxDashTime = 1.0f;
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@@ -21,8 +21,7 @@ public class Dash : NetworkBehaviour{
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//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
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void FixedUpdate(){
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E))
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{
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@@ -68,8 +68,7 @@ public class WallRun : NetworkBehaviour
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public void WallRunRoutine()
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{
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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isWallRunning = false;
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@@ -17,7 +17,7 @@ public class PlayerCam : NetworkBehaviour
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void Update ()
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{
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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offset = transform.parent.forward * rad.magnitude;
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transform.position = new Vector3((player.transform.position.x - offset.x),((player.transform.position.y - offset.y)+2),(player.transform.position.z - offset.z));
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@@ -165,11 +165,8 @@ public class PlayerMovement : NetworkBehaviour
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//TEMP FOR TESTING
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//Checks if player should respawn
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Respawn();
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}
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//Reads inputs and moves player
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private void InputController()
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{
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@@ -237,7 +234,7 @@ public class PlayerMovement : NetworkBehaviour
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//Apply Impact for when force needs to be applied without ragdolling
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public void AddImpact(Vector3 dir, float force)
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{
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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dir.Normalize();
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if (dir.y < 0) dir.y = -dir.y; // reflect down force on the ground
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