mirror of
https://github.com/Leahnaya/TheKingsRace.git
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Merge branch 'GameLoading'
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@@ -56,7 +56,6 @@ public class SpawnManager : NetworkBehaviour {
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// Spawn in each player
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[ServerRpc(RequireOwnership = false)]
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public void SpawnPlayerServerRpc(ulong clientId) {
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Debug.Log("Called by player " + clientId);
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// Get the player data for the player calling the spawn
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if (ServerGameNetPortal.Instance.clientIdToGuid.TryGetValue(clientId, out string clientGuid)) {
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if (ServerGameNetPortal.Instance.clientData.TryGetValue(clientGuid, out PlayerData playerData)) {
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@@ -74,10 +73,5 @@ public class SpawnManager : NetworkBehaviour {
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}
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}
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}
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// Disable the character controllers and camera
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//go.GetComponent<CharacterController>().enabled = false;
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//go.GetComponent<CapsuleCollider>().enabled = true;
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//go.GetComponent<Camera>().enabled = false;
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}
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}
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@@ -5,7 +5,7 @@ using UnityEngine;
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public class Blink : NetworkBehaviour{
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public class Blink : NetworkBehaviour {
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// Start is called before the first frame update
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@@ -43,7 +43,6 @@ public class Blink : NetworkBehaviour{
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//blinks the player forwards
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private void BlinkMove()
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{
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if (!IsLocalPlayer) { return; }
|
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if (Input.GetMouseButton(1))
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@@ -4,7 +4,7 @@ using MLAPI;
|
||||
using UnityEngine;
|
||||
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public class Dash : NetworkBehaviour{
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public class Dash : NetworkBehaviour {
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public Vector3 moveDirection;
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public const float maxDashTime = 1.0f;
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@@ -21,8 +21,7 @@ public class Dash : NetworkBehaviour{
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//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
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void FixedUpdate(){
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
|
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if (Input.GetKeyDown(KeyCode.E))
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{
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@@ -68,8 +68,7 @@ public class WallRun : NetworkBehaviour
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public void WallRunRoutine()
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{
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
|
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isWallRunning = false;
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@@ -17,7 +17,7 @@ public class PlayerCam : NetworkBehaviour
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void Update ()
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{
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//if (!IsLocalPlayer) { return; }
|
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if (!IsLocalPlayer) { return; }
|
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|
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offset = transform.parent.forward * rad.magnitude;
|
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transform.position = new Vector3((player.transform.position.x - offset.x),((player.transform.position.y - offset.y)+2),(player.transform.position.z - offset.z));
|
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@@ -165,11 +165,8 @@ public class PlayerMovement : NetworkBehaviour
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//TEMP FOR TESTING
|
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//Checks if player should respawn
|
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Respawn();
|
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}
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//Reads inputs and moves player
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private void InputController()
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{
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@@ -237,7 +234,7 @@ public class PlayerMovement : NetworkBehaviour
|
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//Apply Impact for when force needs to be applied without ragdolling
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public void AddImpact(Vector3 dir, float force)
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{
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//if (!IsLocalPlayer) { return; }
|
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if (!IsLocalPlayer) { return; }
|
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dir.Normalize();
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if (dir.y < 0) dir.y = -dir.y; // reflect down force on the ground
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@@ -1,10 +1,13 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using MLAPI;
|
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using MLAPI.Connection;
|
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using MLAPI.Messaging;
|
||||
using MLAPI.NetworkVariable;
|
||||
using MLAPI.NetworkVariable.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class LobbyUI : NetworkBehaviour {
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@@ -13,8 +16,10 @@ public class LobbyUI : NetworkBehaviour {
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[SerializeField] private LobbyPlayerCard[] lobbyPlayerCards;
|
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[SerializeField] private Button startGameButton;
|
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[SerializeField] private TMP_Text lobbyStateText;
|
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[SerializeField] private TMP_Text hostIpAddressText;
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|
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private NetworkList<LobbyPlayerState> lobbyPlayers = new NetworkList<LobbyPlayerState>();
|
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private NetworkVariable<String> hostIpAddress = new NetworkVariable<String>();
|
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public override void NetworkStart()
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{
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@@ -34,6 +39,9 @@ public class LobbyUI : NetworkBehaviour {
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{
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HandleClientConnected(client.ClientId);
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}
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// Get/Set the ip of the host
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StartCoroutine(GetIPAddress());
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}
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}
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@@ -243,4 +251,32 @@ public class LobbyUI : NetworkBehaviour {
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lobbyStateText.text = "All Players Need to Ready Up!";
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}
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}
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//Taken from Goodgulf
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IEnumerator GetIPAddress() {
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UnityWebRequest www = UnityWebRequest.Get("http://checkip.dyndns.org");
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) {
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hostIpAddress.Value = "Host IP: Network Error";
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} else {
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string result = www.downloadHandler.text;
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// This results in a string similar to this: <html><head><title>Current IP Check</title></head><body>Current IP Address: 123.123.123.123</body></html>
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// where 123.123.123.123 is your external IP Address.
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// Debug.Log("" + result);
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string[] a = result.Split(':'); // Split into two substrings -> one before : and one after.
|
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string a2 = a[1].Substring(1); // Get the substring after the :
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string[] a3 = a2.Split('<'); // Now split to the first HTML tag after the IP address.
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string a4 = a3[0]; // Get the substring before the tag.
|
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|
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Debug.Log("External IP Address = " + a4);
|
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hostIpAddress.Value = "Host IP: " + a4;
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}
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}
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void Update() {
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hostIpAddressText.text = hostIpAddress.Value;
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}
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}
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Reference in New Issue
Block a user