Merge branch 'GameLoading'

This commit is contained in:
2021-11-05 12:46:18 -05:00
13 changed files with 211 additions and 409 deletions

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@@ -56,7 +56,6 @@ public class SpawnManager : NetworkBehaviour {
// Spawn in each player
[ServerRpc(RequireOwnership = false)]
public void SpawnPlayerServerRpc(ulong clientId) {
Debug.Log("Called by player " + clientId);
// Get the player data for the player calling the spawn
if (ServerGameNetPortal.Instance.clientIdToGuid.TryGetValue(clientId, out string clientGuid)) {
if (ServerGameNetPortal.Instance.clientData.TryGetValue(clientGuid, out PlayerData playerData)) {
@@ -74,10 +73,5 @@ public class SpawnManager : NetworkBehaviour {
}
}
}
// Disable the character controllers and camera
//go.GetComponent<CharacterController>().enabled = false;
//go.GetComponent<CapsuleCollider>().enabled = true;
//go.GetComponent<Camera>().enabled = false;
}
}

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class Blink : NetworkBehaviour{
public class Blink : NetworkBehaviour {
// Start is called before the first frame update
@@ -43,7 +43,6 @@ public class Blink : NetworkBehaviour{
//blinks the player forwards
private void BlinkMove()
{
if (!IsLocalPlayer) { return; }
if (Input.GetMouseButton(1))

View File

@@ -4,7 +4,7 @@ using MLAPI;
using UnityEngine;
public class Dash : NetworkBehaviour{
public class Dash : NetworkBehaviour {
public Vector3 moveDirection;
public const float maxDashTime = 1.0f;
@@ -21,8 +21,7 @@ public class Dash : NetworkBehaviour{
//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
void FixedUpdate(){
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
if (Input.GetKeyDown(KeyCode.E))
{

View File

@@ -68,8 +68,7 @@ public class WallRun : NetworkBehaviour
public void WallRunRoutine()
{
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
isWallRunning = false;

View File

@@ -17,7 +17,7 @@ public class PlayerCam : NetworkBehaviour
void Update ()
{
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
offset = transform.parent.forward * rad.magnitude;
transform.position = new Vector3((player.transform.position.x - offset.x),((player.transform.position.y - offset.y)+2),(player.transform.position.z - offset.z));

View File

@@ -165,11 +165,8 @@ public class PlayerMovement : NetworkBehaviour
//TEMP FOR TESTING
//Checks if player should respawn
Respawn();
}
//Reads inputs and moves player
private void InputController()
{
@@ -237,7 +234,7 @@ public class PlayerMovement : NetworkBehaviour
//Apply Impact for when force needs to be applied without ragdolling
public void AddImpact(Vector3 dir, float force)
{
//if (!IsLocalPlayer) { return; }
if (!IsLocalPlayer) { return; }
dir.Normalize();
if (dir.y < 0) dir.y = -dir.y; // reflect down force on the ground

View File

@@ -1,10 +1,13 @@
using System;
using System.Collections;
using MLAPI;
using MLAPI.Connection;
using MLAPI.Messaging;
using MLAPI.NetworkVariable;
using MLAPI.NetworkVariable.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class LobbyUI : NetworkBehaviour {
@@ -13,8 +16,10 @@ public class LobbyUI : NetworkBehaviour {
[SerializeField] private LobbyPlayerCard[] lobbyPlayerCards;
[SerializeField] private Button startGameButton;
[SerializeField] private TMP_Text lobbyStateText;
[SerializeField] private TMP_Text hostIpAddressText;
private NetworkList<LobbyPlayerState> lobbyPlayers = new NetworkList<LobbyPlayerState>();
private NetworkVariable<String> hostIpAddress = new NetworkVariable<String>();
public override void NetworkStart()
{
@@ -34,6 +39,9 @@ public class LobbyUI : NetworkBehaviour {
{
HandleClientConnected(client.ClientId);
}
// Get/Set the ip of the host
StartCoroutine(GetIPAddress());
}
}
@@ -243,4 +251,32 @@ public class LobbyUI : NetworkBehaviour {
lobbyStateText.text = "All Players Need to Ready Up!";
}
}
//Taken from Goodgulf
IEnumerator GetIPAddress() {
UnityWebRequest www = UnityWebRequest.Get("http://checkip.dyndns.org");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) {
hostIpAddress.Value = "Host IP: Network Error";
} else {
string result = www.downloadHandler.text;
// This results in a string similar to this: <html><head><title>Current IP Check</title></head><body>Current IP Address: 123.123.123.123</body></html>
// where 123.123.123.123 is your external IP Address.
// Debug.Log("" + result);
string[] a = result.Split(':'); // Split into two substrings -> one before : and one after.
string a2 = a[1].Substring(1); // Get the substring after the :
string[] a3 = a2.Split('<'); // Now split to the first HTML tag after the IP address.
string a4 = a3[0]; // Get the substring before the tag.
Debug.Log("External IP Address = " + a4);
hostIpAddress.Value = "Host IP: " + a4;
}
}
void Update() {
hostIpAddressText.text = hostIpAddress.Value;
}
}

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