Fine tuned animations

This commit is contained in:
Evan Nydahl
2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

View File

@@ -17,6 +17,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
//mSM.moveController.Move(new Vector3(0,-mSM.moveController.height * .5f,0));
}
mSM.animator.SetBool("isCrouching", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@@ -28,7 +29,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouching", false);
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class MoveCrouchWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.animator.SetBool("isCrouchWalking", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@@ -16,6 +16,7 @@ public class MoveCrouchWalkState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouchWalking", false);
}
public override void UpdateState(MoveStateManager mSM){