Fine tuned animations

This commit is contained in:
Evan Nydahl 2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

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humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:Spine2_Joint
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:Neck_Joint
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:L_Shoulder_Joint
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:R_Shoulder_Joint
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:L_Elbow_Joint
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:R_Elbow_Joint
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:L_Wrist_Joint
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:R_Wrist_Joint
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:Spine3_Joint
humanName: UpperChest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RigForMocapTemplate_3:Head_Joint
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: KR_Maya_Racer_Walk_V01_Brow(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: persp1
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: 1.6116127, y: 0.93799233, z: 1.1759204}
rotation: {x: 0.13180378, y: -0.80650336, z: 0.19614473, w: 0.5419478}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: Root_Joint
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: 5.551115e-19, y: 0.043564584, z: -0.00091313274}
rotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: Spine1_Joint
parentName: Root_Joint
position: {x: -0.009354167, y: -0.00000003710761, z: 0.0016185599}
rotation: {x: 0.9999827, y: -0.0058820476, z: -3.6017155e-19, w: 6.1231284e-17}
scale: {x: 1, y: 1, z: 1}
- name: Spine2_Joint
parentName: Spine1_Joint
position: {x: -0.017422326, y: 0.0002049314, z: 0.0018628275}
rotation: {x: -6.0520286e-17, y: 6.123648e-17, z: -0.00013520822, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Spine3_Joint
parentName: Spine2_Joint
position: {x: -0.020409094, y: 0.00023458726, z: 0.006132587}
rotation: {x: 0.99977684, y: -0.021125065, z: -6.248325e-17, w: 5.992575e-17}
scale: {x: 1, y: 1, z: 1}
- name: Neck_Joint
parentName: Spine3_Joint
position: {x: -0.016171914, y: 0.0004976059, z: 0.0048777713}
rotation: {x: 0.99979985, y: -0.020007925, z: -2.1081775e-10, w: 0.000000010534603}
scale: {x: 1, y: 1, z: 1}
- name: Head_Joint
parentName: Neck_Joint
position: {x: -0.015433604, y: 0.00014290374, z: 3.5249582e-18}
rotation: {x: -0.70382565, y: 0.71037275, z: 6.9302244e-11, w: -6.8663526e-11}
scale: {x: 1, y: 1, z: 1}
- name: R_Shoulder_Joint
parentName: Spine3_Joint
position: {x: 0.0050634965, y: 0.017764771, z: 0.0016982901}
rotation: {x: 0.71028996, y: 0.7039092, z: -4.3102006e-17, w: -4.3492717e-17}
scale: {x: 1, y: 1, z: 1}
- name: R_Elbow_Joint
parentName: R_Shoulder_Joint
position: {x: 0.026959382, y: -0.00023024667, z: 0.0014745132}
rotation: {x: -3.498742e-20, y: 3.219223e-18, z: 0.037150834, w: 0.99930966}
scale: {x: 1, y: 1, z: 1}
- name: R_Wrist_Joint
parentName: R_Elbow_Joint
position: {x: 0.02755421, y: -0.00008123545, z: -0.000054774082}
rotation: {x: 0, y: -0, z: -0.026288502, w: 0.9996544}
scale: {x: 1, y: 1, z: 1}
- name: L_Shoulder_Joint
parentName: Spine3_Joint
position: {x: 0.0039619002, y: -0.018042497, z: 0.0016983201}
rotation: {x: 0, y: 0, z: 0.6883055, w: 0.72542095}
scale: {x: 1, y: 1, z: 1}
- name: L_Elbow_Joint
parentName: L_Shoulder_Joint
position: {x: -0.026959395, y: 0.00023072383, z: -0.0014745413}
rotation: {x: 0, y: 0, z: 0.037150834, w: 0.99930966}
scale: {x: 1, y: 1, z: 1}
- name: L_Wrist_Joint
parentName: L_Elbow_Joint
position: {x: -0.02755445, y: 0.00008098331, z: 0.000054741693}
rotation: {x: 0, y: -0, z: -0.026288502, w: 0.9996544}
scale: {x: 1, y: 1, z: 1}
- name: R_Hip_Joint
parentName: Root_Joint
position: {x: 0.0070600584, y: 0.010374819, z: -0.0001491152}
rotation: {x: -0.045585785, y: 0.006131094, z: 0.017731095, w: 0.99878424}
scale: {x: 1, y: 1, z: 1}
- name: R_Knee_Joint
parentName: R_Hip_Joint
position: {x: 0.045952555, y: -0.00025697923, z: -0.00064405473}
rotation: {x: 0.0158256, y: -0.015129927, z: -0.0027462768, w: 0.9997565}
scale: {x: 1, y: 1, z: 1}
- name: R_Ankle_Joint
parentName: R_Knee_Joint
position: {x: 0.049126644, y: 0.0000000013648506, z: -1.5941556e-10}
rotation: {x: 0.36582643, y: -0.56055397, z: 0.6337311, w: 0.38773075}
scale: {x: 1, y: 1, z: 1}
- name: R_Foot_Joint
parentName: R_Ankle_Joint
position: {x: -0.013190908, y: 2.3969716e-17, z: 0}
rotation: {x: 0.6545492, y: -0.14009055, z: 0.7230847, w: 0.1705538}
scale: {x: 1, y: 1, z: 1}
- name: L_Hip_Joint
parentName: Root_Joint
position: {x: 0.007059901, y: -0.010374796, z: -0.00014911199}
rotation: {x: 0.01773109, y: 0.99878496, z: 0.04556809, w: -0.0061441283}
scale: {x: 1, y: 1, z: 1}
- name: L_Knee_Joint
parentName: L_Hip_Joint
position: {x: -0.045952685, y: 0.00025700318, z: 0.0006438295}
rotation: {x: 0.015825534, y: -0.0151525065, z: -0.0027463965, w: 0.9997562}
scale: {x: 1, y: 1, z: 1}
- name: L_Ankle_Joint
parentName: L_Knee_Joint
position: {x: -0.049126707, y: -0.0000000013853408, z: -1.6530637e-10}
rotation: {x: 0.5971159, y: 0.3723267, z: -0.35879254, w: 0.6132645}
scale: {x: 1, y: 1, z: 1}
- name: L_Foot_Joint
parentName: L_Ankle_Joint
position: {x: -0.013133687, y: 0.00050688157, z: -0.0011181225}
rotation: {x: -0.16150007, y: -0.6849101, z: -0.17668273, w: 0.68818533}
scale: {x: 1, y: 1, z: 1}
- name: L_Foot_ikHandle
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: -0.005203679, y: 0.00337643, z: -0.0011425172}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: R_Foot_ikHandle
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: 0.0052036718, y: 0.003376426, z: -0.0011425173}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: RigForMocapTemplate_3:persp1
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: 1.6116127, y: 0.93799233, z: 1.1759204}
rotation: {x: 0.13180378, y: -0.80650336, z: 0.19614473, w: 0.5419478}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: RigForMocapTemplate_3:Root_Cntrl
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: 5.551115e-19, y: 0, z: -0.0006985762}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: RigForMocapTemplate_3:Root_Cntrl 1
parentName: RigForMocapTemplate_3:Root_Cntrl
position: {x: -0.003907895, y: 0.105501905, z: -0.008927877}
rotation: {x: -0.044844788, y: 0.033739086, z: 0.006665573, w: 0.9984018}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Spine1_Cntrl
parentName: RigForMocapTemplate_3:Root_Cntrl 1
position: {x: -0.00000003710761, y: 0.009354165, z: 0.0016185599}
rotation: {x: 0.053701587, y: 0.008890384, z: -0.015467229, w: 0.99839765}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Spine2_Cntrl
parentName: RigForMocapTemplate_3:Spine1_Cntrl
position: {x: 0.00000003710761, y: 0.017423524, z: -0.0018628276}
rotation: {x: 0.10723102, y: 0.01775249, z: -0.03088477, w: 0.9935958}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:UpperBody_Cntrl
parentName: RigForMocapTemplate_3:Spine2_Cntrl
position: {x: -0.00081406673, y: 0.018436233, z: -0.01066007}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Head_Cntrl
parentName: RigForMocapTemplate_3:UpperBody_Cntrl
position: {x: 0.00081406656, y: 0.01815393, z: 0.00940522}
rotation: {x: -0.09602377, y: -0.020116078, z: -0.018284345, w: 0.9950078}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:R_Shoulder_Cntrl
parentName: RigForMocapTemplate_3:UpperBody_Cntrl
position: {x: 0.017912092, y: -0.0045147436, z: 0.0016982899}
rotation: {x: 0.04441934, y: -0.17314112, z: -0.44429553, w: 0.87786704}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:R_Elbow_Cntrl
parentName: RigForMocapTemplate_3:R_Shoulder_Cntrl
position: {x: 0.02701904, y: 0.0036756527, z: 0.0026337896}
rotation: {x: 0.09195326, y: -0.13958865, z: 0.079909146, w: 0.98268723}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:R_Wrist_Cntrl
parentName: RigForMocapTemplate_3:R_Elbow_Cntrl
position: {x: 0.027467022, y: -0.0013713115, z: 0.00007690977}
rotation: {x: 0.020329813, y: -0.03872129, z: -0.114518814, w: 0.992458}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:L_Shoulder_Cntrl
parentName: RigForMocapTemplate_3:UpperBody_Cntrl
position: {x: -0.017912116, y: -0.0045149135, z: 0.0016983201}
rotation: {x: 0.090019226, y: 0.4248398, z: 0.40932062, w: 0.80241156}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:L_Elbow_Cntrl
parentName: RigForMocapTemplate_3:L_Shoulder_Cntrl
position: {x: -0.028007768, y: 0.0038281945, z: 0.0023816423}
rotation: {x: -0.027636854, y: 0.2405493, z: -0.1798595, w: 0.9534269}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:L_Wrist_Cntrl
parentName: RigForMocapTemplate_3:L_Elbow_Cntrl
position: {x: -0.02752063, y: -0.0013673739, z: 0.000054750344}
rotation: {x: 0.019327775, y: 0.035365913, z: 0.08647306, w: 0.9954387}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:R_Foot_IK_Cntrl
parentName: RigForMocapTemplate_3:Root_Cntrl
position: {x: 0.012590226, y: 0.00034321743, z: 0.022890078}
rotation: {x: -0.0044688145, y: -0.04542624, z: 0.026830507, w: 0.9985973}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:R_Foot_Cntrl
parentName: RigForMocapTemplate_3:R_Foot_IK_Cntrl
position: {x: 0.00021194713, y: 0.008576048, z: -0.007071569}
rotation: {x: 0.035057113, y: -0, z: -0, w: 0.99938536}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:L_Foot_IK_Cntrl
parentName: RigForMocapTemplate_3:Root_Cntrl
position: {x: -0.0103834355, y: -0.000073890784, z: -0.027599804}
rotation: {x: -0.012489497, y: -0.008480271, z: -0.032533094, w: 0.9993566}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:L_Foot_Cntrl
parentName: RigForMocapTemplate_3:L_Foot_IK_Cntrl
position: {x: -0.00033917584, y: 0.008576057, z: -0.007071569}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer
parentName: KR_Maya_Racer_Walk_V01_Brow(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.39370078, y: 0.39370078, z: 0.39370078}
- name: RigForMocapTemplate_3:Racer_Head
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_NeckJoint
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_Neck
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_Chest
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Shoulder
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Bicep
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Elbow
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Forearm
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Wrist
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Hand
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Shoulder
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Bicep
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Elbow
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Forearm
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Wrist
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_R_Hand
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_Abdomen
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_Pelvis
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Hip
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Thigh
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Knee
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Leg
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RigForMocapTemplate_3:Racer_L_Ankle
parentName: RigForMocapTemplate_3:Racer
position: {x: -0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: L_Wrist_Joint
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
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- boneName: R_Wrist_Joint
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
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- boneName: Spine3_Joint
humanName: UpperChest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
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- boneName: Head_Joint
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
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skeleton:
- name: KR_Racer_CrouchWalk_V01_Howa(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer
parentName: KR_Racer_CrouchWalk_V01_Howa(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_Head
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_NeckJoint
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_Neck
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_Chest
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Shoulder
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Bicep
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Elbow
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Forearm
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Wrist
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Hand
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Shoulder
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Bicep
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Elbow
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Forearm
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Wrist
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Hand
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_Abdomen
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_Pelvis
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Hip
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Thigh
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Knee
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Leg
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Ankle
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_L_Foot
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Hip
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Thigh
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Knee
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Leg
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Ankle
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Racer_R_Foot
parentName: Racer
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Root_Joint
parentName: KR_Racer_CrouchWalk_V01_Howa(Clone)
position: {x: -0.0000000041909516, y: 0.045045115, z: -0.00046551749}
rotation: {x: -0.000000016463616, y: 0.000000016463616, z: -0.7071068, w: 0.7071068}
scale: {x: 1.0000032, y: 1.0000032, z: 1}
- name: L_Hip_Joint
parentName: Root_Joint
position: {x: 0.0027794885, y: -0.004084565, z: -0.000058705507}
rotation: {x: -0.0072870357, y: -0.007193869, z: 0.9998735, w: 0.012176007}
scale: {x: 1.000005, y: 1.0000049, z: 1}
- name: L_Knee_Joint
parentName: L_Hip_Joint
position: {x: -0.018091608, y: 0.000101182355, z: 0.0002534762}
rotation: {x: 0.011862138, y: -0.013930141, z: -0.007288375, w: 0.99980605}
scale: {x: 0.99999803, y: 1.0000001, z: 1.000003}
- name: L_Ankle_Joint
parentName: L_Knee_Joint
position: {x: -0.019341223, y: -5.454098e-10, z: -6.5081246e-11}
rotation: {x: 0.5969354, y: 0.37262878, z: -0.35910353, w: 0.6130747}
scale: {x: 1.0000001, y: 0.9999998, z: 1.0000012}
- name: L_Foot_Joint
parentName: L_Ankle_Joint
position: {x: -0.005170743, y: 0.00019955968, z: -0.0004402057}
rotation: {x: -0.16150005, y: -0.6849101, z: -0.17668262, w: 0.6881854}
scale: {x: 1.0000002, y: 1.0000012, z: 0.99999946}
- name: Spine1_Joint
parentName: Root_Joint
position: {x: -0.0036827426, y: -0.000000014609295, z: 0.0006372283}
rotation: {x: -0.9999828, y: 0.0058820844, z: -0.000000011504376, w: 0.000000023214191}
scale: {x: 1.000004, y: 1.0000039, z: 1.0000081}
- name: Spine2_Joint
parentName: Spine1_Joint
position: {x: -0.0068591833, y: 0.00008068165, z: 0.0007333966}
rotation: {x: -0.000000011635233, y: 0.000000023284635, z: -0.00013530531, w: 1}
scale: {x: 1.0000045, y: 1.0000044, z: 1.0000148}
- name: Spine3_Joint
parentName: Spine2_Joint
position: {x: -0.008035076, y: 0.00009235719, z: 0.0024144042}
rotation: {x: 0.9997769, y: -0.02112504, z: 0.00000006835804, w: 0.000000046555748}
scale: {x: 1.0000057, y: 1.0000052, z: 1.0000014}
- name: Neck_Joint
parentName: Spine3_Joint
position: {x: -0.0063668955, y: 0.00019590784, z: 0.0019203824}
rotation: {x: -0.99979985, y: 0.02000794, z: -0.000000021647951, w: 0.000000035849308}
scale: {x: 1.0000012, y: 1.0000012, z: 1.0000008}
- name: Head_Joint
parentName: Neck_Joint
position: {x: -0.006076222, y: 0.000056261313, z: 1.3877787e-18}
rotation: {x: 0.7038257, y: -0.7103727, z: -0, w: -0.000000016234784}
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000004}
- name: R_Shoulder_Joint
parentName: Spine3_Joint
position: {x: 0.0019935025, y: 0.006994004, z: 0.00066861813}
rotation: {x: 0.71029, y: 0.70390916, z: 0.00000007412265, w: -0.000000041418602}
scale: {x: 1, y: 1.0000063, z: 1.0000073}
- name: R_Elbow_Joint
parentName: R_Shoulder_Joint
position: {x: 0.01061393, y: -0.0000906483, z: 0.000580517}
rotation: {x: -0.00000004729084, y: -0.000000027040342, z: 0.037150856, w: 0.99930966}
scale: {x: 1.0000024, y: 1.0000008, z: 0.9999973}
- name: R_Wrist_Joint
parentName: R_Elbow_Joint
position: {x: 0.010848114, y: -0.000031982458, z: -0.0000215646}
rotation: {x: 0.000000022892465, y: -0.000000007503987, z: -0.026288515, w: 0.9996545}
scale: {x: 1.0000004, y: 1.0000024, z: 1.0000024}
- name: L_Shoulder_Joint
parentName: Spine3_Joint
position: {x: 0.0015598033, y: -0.0071033454, z: 0.00066863}
rotation: {x: 0.000000019482522, y: -0.000000016025886, z: 0.6883054, w: 0.725421}
scale: {x: 1.0000008, y: 1.0000006, z: 1}
- name: L_Elbow_Joint
parentName: L_Shoulder_Joint
position: {x: -0.010613935, y: 0.000090836154, z: -0.00058052805}
rotation: {x: -0.000000035332977, y: -0.000000056869983, z: 0.037150886, w: 0.99930966}
scale: {x: 1.0000035, y: 0.99999994, z: 0.9999959}
- name: L_Wrist_Joint
parentName: L_Elbow_Joint
position: {x: -0.010848208, y: 0.00003188319, z: 0.000021551847}
rotation: {x: -0.000000034912517, y: 0.00000004746815, z: -0.026288481, w: 0.9996544}
scale: {x: 1.0000005, y: 1.0000001, z: 0.99999994}
- name: R_Hip_Joint
parentName: Root_Joint
position: {x: 0.0027795504, y: 0.004084574, z: -0.000058706773}
rotation: {x: 0.9998735, y: 0.012176244, z: 0.007287049, w: 0.0071967556}
scale: {x: 1.000005, y: 1.0000062, z: 1.0000131}
- name: R_Knee_Joint
parentName: R_Hip_Joint
position: {x: 0.018091558, y: -0.00010117292, z: -0.00025356485}
rotation: {x: 0.011861987, y: -0.013930075, z: -0.0072880303, w: 0.9998061}
scale: {x: 0.99999994, y: 0.9999996, z: 0.99999946}
- name: R_Ankle_Joint
parentName: R_Knee_Joint
position: {x: 0.019341197, y: 5.373427e-10, z: -6.276203e-11}
rotation: {x: -0.36614478, y: 0.5603551, z: -0.6335407, w: -0.38802877}
scale: {x: 0.9999996, y: 0.9999991, z: 1.0000007}
- name: R_Foot_Joint
parentName: R_Ankle_Joint
position: {x: -0.0051932707, y: 9.436896e-18, z: 0}
rotation: {x: 0.6545491, y: -0.14009038, z: 0.7230847, w: 0.1705538}
scale: {x: 1, y: 1.0000038, z: 0.99999815}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 1
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
additionalBone: 0
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@ -654,6 +654,10 @@ PrefabInstance:
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@ -68,7 +68,7 @@ public class AnimationManager : NetworkBehaviour
highestPriority = 3;
}
//if current state in aerialManager is not grounded
else if (aerialState.currentState.GetType() != typeof(AerialGroundedState))
else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(dAerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState))
{
highestPriority = 2;
}

View File

@ -5,11 +5,11 @@ using UnityEngine;
public class dAerialFallingState : dAerialBaseState
{
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
aSM.GetComponent<Animator>().SetBool("isFalling", true);
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isFalling", false);
}
public override void UpdateState(dAerialStateManager aSM){

View File

@ -5,12 +5,24 @@ using UnityEngine;
public class dAerialJumpingState : dAerialBaseState
{
private int previousJumpNum;
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(dAerialStateManager aSM){
@ -45,5 +57,22 @@ public class dAerialJumpingState : dAerialBaseState
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
if(aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}

View File

@ -11,10 +11,22 @@ public class dAerialWallRunState : dAerialBaseState
aSM.pStats.GravVel = 0; // on entering reset grav vel
spaceHeld = true; // prevent accidental wall jumping
//if left
if(aSM.CalculateSide() < 0)
{
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", true);
}
//if right
else if (aSM.CalculateSide() > 0)
{
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", true);
}
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", false);
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", false);
}
public override void UpdateState(dAerialStateManager aSM){

View File

@ -43,6 +43,7 @@ public class dAerialStateManager : NetworkBehaviour
////Scripts Section
public PlayerStats pStats; // Player Stats
public dMoveStateManager mSM;
private dAnimationManager animationManager;
////
////Variables Section
@ -117,6 +118,7 @@ public class dAerialStateManager : NetworkBehaviour
rB = GetComponent<Rigidbody>(); //set Rigid Body
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<dAnimationManager>();
////
////Initialize Scripts
@ -203,6 +205,7 @@ public class dAerialStateManager : NetworkBehaviour
//updates current state and calls logic for entering
currentState = state;
animationManager.updateCurrentPriority();
currentState.EnterState(this, previousState);
}
@ -493,7 +496,7 @@ public class dAerialStateManager : NetworkBehaviour
}
//Calculate wall direction
float CalculateSide(){
public float CalculateSide(){
if(isWallRunning)
{
Vector3 heading = lastWallPosition - transform.position;

View File

@ -17,6 +17,7 @@ public class dMoveCrouchState : dMoveBaseState
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
//mSM.moveController.Move(new Vector3(0,-mSM.moveController.height * .5f,0));
}
mSM.animator.SetBool("isCrouching", true);
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
@ -28,7 +29,8 @@ public class dMoveCrouchState : dMoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouching", false);
}
public override void UpdateState(dMoveStateManager mSM){

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class dMoveCrouchWalkState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.animator.SetBool("isCrouchWalking", true);
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
@ -16,6 +16,7 @@ public class dMoveCrouchWalkState : dMoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouchWalking", false);
}
public override void UpdateState(dMoveStateManager mSM){

View File

@ -17,12 +17,14 @@ public class dOffenseAirKickState : dOffenseBaseState
//start kicking routine
oSM.StartCoroutine(kicking(8f));
oSM.GetComponent<Animator>().SetBool("isAerialKick", true);
}
public override void ExitState(dOffenseStateManager oSM, dOffenseBaseState nextState){
legRotation = 0; // reset leg angle
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
oSM.leg.SetActive(false); // reset leg angle
oSM.GetComponent<Animator>().SetBool("isAerialKick", false);
}
public override void UpdateState(dOffenseStateManager oSM){

View File

@ -16,7 +16,7 @@ public class dOffenseKickState : dOffenseBaseState
oSM.animator.SetBool("IsKickingIdle", true);
//start kicking routine
oSM.StartCoroutine(kicking(1f));
oSM.StartCoroutine(kicking(.833f));
}
public override void ExitState(dOffenseStateManager oSM, dOffenseBaseState nextState){

View File

@ -5,12 +5,24 @@ using UnityEngine;
public class AerialJumpingState : AerialBaseState
{
private int previousJumpNum;
public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){
//if odd, do left jump
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if(aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(AerialStateManager aSM){
@ -44,6 +56,23 @@ public class AerialJumpingState : AerialBaseState
//if grapple release then apply grapple release force
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
}
if (aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}

View File

@ -123,6 +123,7 @@ public class AerialStateManager : NetworkBehaviour
rB = GetComponent<Rigidbody>(); //set Rigid Body
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<AnimationManager>();
////
////Initialize Scripts
@ -514,7 +515,7 @@ public class AerialStateManager : NetworkBehaviour
}
//Calculate wall direction
float CalculateSide(){
public float CalculateSide(){
if(isWallRunning)
{
Vector3 heading = lastWallPosition - transform.position;

View File

@ -10,11 +10,22 @@ public class AerialWallRunState : AerialBaseState
aSM.pStats.GravVel = 0; // on entering reset grav vel
spaceHeld = true; // prevent accidental wall jumping
//if left
if (aSM.CalculateSide() < 0)
{
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", true);
}
//if right
else if (aSM.CalculateSide() > 0)
{
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", true);
}
}
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", false);
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", false);
}
public override void UpdateState(AerialStateManager aSM){

View File

@ -17,6 +17,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
//mSM.moveController.Move(new Vector3(0,-mSM.moveController.height * .5f,0));
}
mSM.animator.SetBool("isCrouching", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@ -28,7 +29,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouching", false);
}
public override void UpdateState(MoveStateManager mSM){

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class MoveCrouchWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.animator.SetBool("isCrouchWalking", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@ -16,6 +16,7 @@ public class MoveCrouchWalkState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouchWalking", false);
}
public override void UpdateState(MoveStateManager mSM){

View File

@ -17,12 +17,14 @@ public class OffenseAirKickState : OffenseBaseState
//start kicking routine
oSM.StartCoroutine(kicking(8f));
oSM.GetComponent<Animator>().SetBool("isAerialKick", true);
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0; // reset leg angle
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
oSM.leg.SetActive(false); // reset leg angle
oSM.GetComponent<Animator>().SetBool("isAerialKick", false);
}
public override void UpdateState(OffenseStateManager oSM){

View File

@ -15,7 +15,7 @@ public class OffenseKickState : OffenseBaseState
kicked = false; // haven't kicked
oSM.animator.SetBool("IsKickingIdle", true);
//start kicking routine
oSM.StartCoroutine(kicking(1f));
oSM.StartCoroutine(kicking(.833f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){

View File

@ -63,7 +63,8 @@ public class dAnimationManager : MonoBehaviour
highestPriority = 3;
}
//if current state in aerialManager is not grounded
else if (aerialState.currentState.GetType() != typeof(dAerialGroundedState)){
else if (aerialState.currentState.GetType() == typeof(dAerialJumpingState) || aerialState.currentState.GetType() == typeof(dAerialFallingState) || aerialState.currentState.GetType() == typeof(dAerialWallRunState) || aerialState.currentState.GetType() == typeof(dAerialGrappleAirState))
{
highestPriority = 2;
}
//ground movement is the only state with a animation right now

View File

@ -6,7 +6,7 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
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value: 22424703114646680e0b0227036c7000021e17243f66333e243d04
flags: 0
RecentlyUsedScenePath-1:
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