Fine tuned animations

This commit is contained in:
Evan Nydahl
2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

View File

@@ -5,12 +5,24 @@ using UnityEngine;
public class AerialJumpingState : AerialBaseState
{
private int previousJumpNum;
public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){
//if odd, do left jump
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if(aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(AerialStateManager aSM){
@@ -44,6 +56,23 @@ public class AerialJumpingState : AerialBaseState
//if grapple release then apply grapple release force
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
}
if (aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}