Fine tuned animations

This commit is contained in:
Evan Nydahl
2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

View File

@@ -5,12 +5,24 @@ using UnityEngine;
public class AerialJumpingState : AerialBaseState
{
private int previousJumpNum;
public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){
//if odd, do left jump
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if(aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(AerialStateManager aSM){
@@ -44,6 +56,23 @@ public class AerialJumpingState : AerialBaseState
//if grapple release then apply grapple release force
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
}
if (aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}

View File

@@ -123,6 +123,7 @@ public class AerialStateManager : NetworkBehaviour
rB = GetComponent<Rigidbody>(); //set Rigid Body
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<AnimationManager>();
////
////Initialize Scripts
@@ -514,7 +515,7 @@ public class AerialStateManager : NetworkBehaviour
}
//Calculate wall direction
float CalculateSide(){
public float CalculateSide(){
if(isWallRunning)
{
Vector3 heading = lastWallPosition - transform.position;

View File

@@ -10,11 +10,22 @@ public class AerialWallRunState : AerialBaseState
aSM.pStats.GravVel = 0; // on entering reset grav vel
spaceHeld = true; // prevent accidental wall jumping
//if left
if (aSM.CalculateSide() < 0)
{
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", true);
}
//if right
else if (aSM.CalculateSide() > 0)
{
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", true);
}
}
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", false);
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", false);
}
public override void UpdateState(AerialStateManager aSM){

View File

@@ -17,6 +17,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
//mSM.moveController.Move(new Vector3(0,-mSM.moveController.height * .5f,0));
}
mSM.animator.SetBool("isCrouching", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@@ -28,7 +29,7 @@ public class MoveCrouchState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouching", false);
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class MoveCrouchWalkState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.animator.SetBool("isCrouchWalking", true);
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@@ -16,6 +16,7 @@ public class MoveCrouchWalkState : MoveBaseState
mSM.moveController.height *= 2.0f;
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
}
mSM.animator.SetBool("isCrouchWalking", false);
}
public override void UpdateState(MoveStateManager mSM){

View File

@@ -17,12 +17,14 @@ public class OffenseAirKickState : OffenseBaseState
//start kicking routine
oSM.StartCoroutine(kicking(8f));
oSM.GetComponent<Animator>().SetBool("isAerialKick", true);
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){
legRotation = 0; // reset leg angle
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
oSM.leg.SetActive(false); // reset leg angle
oSM.GetComponent<Animator>().SetBool("isAerialKick", false);
}
public override void UpdateState(OffenseStateManager oSM){

View File

@@ -15,7 +15,7 @@ public class OffenseKickState : OffenseBaseState
kicked = false; // haven't kicked
oSM.animator.SetBool("IsKickingIdle", true);
//start kicking routine
oSM.StartCoroutine(kicking(1f));
oSM.StartCoroutine(kicking(.833f));
}
public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){