Fine tuned animations

This commit is contained in:
Evan Nydahl
2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

View File

@@ -17,12 +17,14 @@ public class dOffenseAirKickState : dOffenseBaseState
//start kicking routine
oSM.StartCoroutine(kicking(8f));
oSM.GetComponent<Animator>().SetBool("isAerialKick", true);
}
public override void ExitState(dOffenseStateManager oSM, dOffenseBaseState nextState){
legRotation = 0; // reset leg angle
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
oSM.leg.SetActive(false); // reset leg angle
oSM.GetComponent<Animator>().SetBool("isAerialKick", false);
}
public override void UpdateState(dOffenseStateManager oSM){

View File

@@ -16,7 +16,7 @@ public class dOffenseKickState : dOffenseBaseState
oSM.animator.SetBool("IsKickingIdle", true);
//start kicking routine
oSM.StartCoroutine(kicking(1f));
oSM.StartCoroutine(kicking(.833f));
}
public override void ExitState(dOffenseStateManager oSM, dOffenseBaseState nextState){