Fine tuned animations

This commit is contained in:
Evan Nydahl
2022-04-27 18:49:42 -05:00
parent 3ebde4266d
commit 6856a88702
54 changed files with 178405 additions and 23215 deletions

View File

@@ -5,11 +5,11 @@ using UnityEngine;
public class dAerialFallingState : dAerialBaseState
{
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
aSM.GetComponent<Animator>().SetBool("isFalling", true);
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isFalling", false);
}
public override void UpdateState(dAerialStateManager aSM){