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Fixed bug with ui on networked
-chagne cool down script to call a function to populate player canvas -Added populate call to three network scripts
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@@ -130,6 +130,7 @@ public class Pitfall : NetworkBehaviour
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character.GetComponentInChildren<NitroStateManager>().enabled = true;
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character.GetComponentInChildren<AerialStateManager>().enabled = true;
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character.GetComponentInChildren<OffenseStateManager>().enabled = true;
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character.GetComponentInChildren<CoolDown>().populatePlayerCanvas();
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}
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}
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