Resolved many merge conflicts

This commit is contained in:
Evan Nydahl
2021-12-03 13:55:32 -06:00
parent e0cfb655f8
commit 36da5ec848
11 changed files with 28 additions and 255 deletions

View File

@@ -1,132 +0,0 @@
// GENERATED AUTOMATICALLY FROM 'Assets/Scripts/PlayerScripts/MovementAbilities/GamePadControlls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @GamePadControlls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @GamePadControlls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GamePadControlls"",
""maps"": [
{
""name"": ""Runner"",
""id"": ""5b72a223-d8e7-4904-bda9-b7bc5bf92850"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""bd111e05-cd62-4634-ac88-eb948971f528"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""9fde690f-bb27-4b3c-a7e4-4354283ff9da"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Runner
m_Runner = asset.FindActionMap("Runner", throwIfNotFound: true);
m_Runner_Jump = m_Runner.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Runner
private readonly InputActionMap m_Runner;
private IRunnerActions m_RunnerActionsCallbackInterface;
private readonly InputAction m_Runner_Jump;
public struct RunnerActions
{
private @GamePadControlls m_Wrapper;
public RunnerActions(@GamePadControlls wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_Runner_Jump;
public InputActionMap Get() { return m_Wrapper.m_Runner; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RunnerActions set) { return set.Get(); }
public void SetCallbacks(IRunnerActions instance)
{
if (m_Wrapper.m_RunnerActionsCallbackInterface != null)
{
@Jump.started -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
}
m_Wrapper.m_RunnerActionsCallbackInterface = instance;
if (instance != null)
{
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public RunnerActions @Runner => new RunnerActions(this);
public interface IRunnerActions
{
void OnJump(InputAction.CallbackContext context);
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3698cf5288c74ad41ba892329e2fb719
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,33 +0,0 @@
{
"name": "GamePadControlls",
"maps": [
{
"name": "Runner",
"id": "5b72a223-d8e7-4904-bda9-b7bc5bf92850",
"actions": [
{
"name": "Jump",
"type": "Button",
"id": "bd111e05-cd62-4634-ac88-eb948971f528",
"expectedControlType": "Button",
"processors": "",
"interactions": ""
}
],
"bindings": [
{
"name": "",
"id": "9fde690f-bb27-4b3c-a7e4-4354283ff9da",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

View File

@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: c3d6a5f3edd2f9d4693efbb2085dde9c
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
generateWrapperCode: 1
wrapperCodePath:
wrapperClassName:
wrapperCodeNamespace:

View File

@@ -11,26 +11,27 @@ public class Nitro : MonoBehaviour
private float coolDown;
// Start is called before the first frame update
void Start(){
void Start()
{
playerStats = GetComponent<PlayerStats>();
coolDown = 5.0f;
//retrieves
driver = FindObjectOfType<CoolDown>();
}
//// Update is called once per frame
//void Update(){
// //once cooldowns are implemented, put this on one (a long one)
// if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false){
// playerStats.CurVel = playerStats.MaxVel;
// StartCoroutine(startCoolDown());
// }
//}
//private IEnumerator startCoolDown(){
// Debug.Log("start corotine");
// isOnCoolDown = true;
// Update is called once per frame
void Update()
{
//once cooldowns are implemented, put this on one (a long one)
if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false)
{
playerStats.CurVel = playerStats.MaxVel;
StartCoroutine(startCoolDown());
}
}
private IEnumerator startCoolDown(){
Debug.Log("start corotine");
isOnCoolDown = true;
// driver.startUICooldown("Nitro");
// yield return new WaitForSeconds(coolDown);
// isOnCoolDown = false;
//}
yield return new WaitForSeconds(coolDown);
isOnCoolDown = false;
}
}