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Resolved many merge conflicts
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@@ -409,7 +409,7 @@ public class dPlayerMovement : NetworkBehaviour
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}
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//Ragdoll Functions
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private void GetHit(Vector3 dir, float force){
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public void GetHit(Vector3 dir, float force){
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if(firstHit == false){
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EnableRagdoll();
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dir.Normalize();
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