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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
added network behavior tags to state managers
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@@ -5,7 +5,7 @@ using System.Linq;
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using MLAPI;
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using UnityEngine.Rendering;
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public class AerialStateManager : MonoBehaviour
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public class AerialStateManager : NetworkBehavior
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{
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////Player States
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public AerialBaseState currentState;
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DashStateManager : MonoBehaviour
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public class DashStateManager : NetworkBehavior
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{
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////Player States
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public DashBaseState currentState;
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveStateManager : MonoBehaviour
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public class MoveStateManager : NetworkBehavior
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{
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////Player States
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public MoveBaseState currentState;
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroStateManager : MonoBehaviour
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public class NitroStateManager : NetworkBehavior
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{
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////Player States
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public NitroBaseState currentState;
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OffenseStateManager : MonoBehaviour
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public class OffenseStateManager : NetworkBehavior
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{
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////Player States
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public OffenseBaseState currentState;
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