diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs index 3ded6ef..66d6ef7 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs @@ -5,7 +5,7 @@ using System.Linq; using MLAPI; using UnityEngine.Rendering; -public class AerialStateManager : MonoBehaviour +public class AerialStateManager : NetworkBehavior { ////Player States public AerialBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs index eb49e0f..8f439f4 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class DashStateManager : MonoBehaviour +public class DashStateManager : NetworkBehavior { ////Player States public DashBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs index f9dafd6..84e0fae 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class MoveStateManager : MonoBehaviour +public class MoveStateManager : NetworkBehavior { ////Player States public MoveBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs index 3c0fd4d..1280bee 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class NitroStateManager : MonoBehaviour +public class NitroStateManager : NetworkBehavior { ////Player States public NitroBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs index a3f9134..46c060b 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class OffenseStateManager : MonoBehaviour +public class OffenseStateManager : NetworkBehavior { ////Player States public OffenseBaseState currentState;