added network behavior tags to state managers

This commit is contained in:
Melbyj1125
2022-02-16 13:21:32 -06:00
parent 87594614d5
commit 32b0bf7154
5 changed files with 5 additions and 5 deletions

View File

@@ -5,7 +5,7 @@ using System.Linq;
using MLAPI;
using UnityEngine.Rendering;
public class AerialStateManager : MonoBehaviour
public class AerialStateManager : NetworkBehavior
{
////Player States
public AerialBaseState currentState;

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DashStateManager : MonoBehaviour
public class DashStateManager : NetworkBehavior
{
////Player States
public DashBaseState currentState;

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveStateManager : MonoBehaviour
public class MoveStateManager : NetworkBehavior
{
////Player States
public MoveBaseState currentState;

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NitroStateManager : MonoBehaviour
public class NitroStateManager : NetworkBehavior
{
////Player States
public NitroBaseState currentState;

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffenseStateManager : MonoBehaviour
public class OffenseStateManager : NetworkBehavior
{
////Player States
public OffenseBaseState currentState;