Merge branch 'animations4' into main

This commit is contained in:
Evan Nydahl
2022-04-27 18:52:05 -05:00
53 changed files with 178396 additions and 23202 deletions

View File

@@ -6,16 +6,20 @@ public class dAerialFallingState : dAerialBaseState
{
bool shouldGlide;
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
<<<<<<< HEAD
if(previousState == aSM.JumpingState && aSM.jumpHeld){
shouldGlide = true;
}
else{
shouldGlide = false;
}
=======
aSM.GetComponent<Animator>().SetBool("isFalling", true);
>>>>>>> animations4
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isFalling", false);
}
public override void UpdateState(dAerialStateManager aSM){

View File

@@ -5,12 +5,24 @@ using UnityEngine;
public class dAerialJumpingState : dAerialBaseState
{
private int previousJumpNum;
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(dAerialStateManager aSM){
@@ -45,5 +57,22 @@ public class dAerialJumpingState : dAerialBaseState
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
if(aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}