Merge branch 'animations4' into main

This commit is contained in:
Evan Nydahl
2022-04-27 18:52:05 -05:00
53 changed files with 178396 additions and 23202 deletions

View File

@@ -6,16 +6,20 @@ public class dAerialFallingState : dAerialBaseState
{
bool shouldGlide;
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
<<<<<<< HEAD
if(previousState == aSM.JumpingState && aSM.jumpHeld){
shouldGlide = true;
}
else{
shouldGlide = false;
}
=======
aSM.GetComponent<Animator>().SetBool("isFalling", true);
>>>>>>> animations4
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isFalling", false);
}
public override void UpdateState(dAerialStateManager aSM){

View File

@@ -5,12 +5,24 @@ using UnityEngine;
public class dAerialJumpingState : dAerialBaseState
{
private int previousJumpNum;
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
previousJumpNum = aSM.curJumpNum;
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
}
public override void UpdateState(dAerialStateManager aSM){
@@ -45,5 +57,22 @@ public class dAerialJumpingState : dAerialBaseState
if(aSM.pStats.HasGrapple){
aSM.GrappleReleaseForce();
}
if(aSM.curJumpNum != previousJumpNum)
{
previousJumpNum = aSM.curJumpNum;
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", false);
aSM.GetComponent<Animator>().SetBool("isJumpingRight", false);
if (aSM.curJumpNum % 2 == 1)
{
aSM.GetComponent<Animator>().SetBool("isJumpingLeft", true);
}
//if even, do right jump
else if (aSM.curJumpNum % 2 == 0)
{
aSM.GetComponent<Animator>().SetBool("isJumpingRight", true);
}
}
}
}

View File

@@ -11,10 +11,22 @@ public class dAerialWallRunState : dAerialBaseState
aSM.pStats.GravVel = 0; // on entering reset grav vel
spaceHeld = true; // prevent accidental wall jumping
//if left
if(aSM.CalculateSide() < 0)
{
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", true);
}
//if right
else if (aSM.CalculateSide() > 0)
{
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", true);
}
}
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
aSM.GetComponent<Animator>().SetBool("isLEFTWallRunning", false);
aSM.GetComponent<Animator>().SetBool("isRIGHTWallRunning", false);
}
public override void UpdateState(dAerialStateManager aSM){

View File

@@ -43,6 +43,7 @@ public class dAerialStateManager : NetworkBehaviour
////Scripts Section
public PlayerStats pStats; // Player Stats
public dMoveStateManager mSM;
private dAnimationManager animationManager;
////
////Variables Section
@@ -117,6 +118,7 @@ public class dAerialStateManager : NetworkBehaviour
rB = GetComponent<Rigidbody>(); //set Rigid Body
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<dAnimationManager>();
////
////Initialize Scripts
@@ -201,6 +203,7 @@ public class dAerialStateManager : NetworkBehaviour
//updates current state and calls logic for entering
currentState = state;
animationManager.updateCurrentPriority();
currentState.EnterState(this, previousState);
}
@@ -491,7 +494,7 @@ public class dAerialStateManager : NetworkBehaviour
}
//Calculate wall direction
float CalculateSide(){
public float CalculateSide(){
if(isWallRunning)
{
Vector3 heading = lastWallPosition - transform.position;