Fixed Player Jump and Added Itemmanager

PlayerJump uses raycast to detect when to get jumps back
ItemManager Holds all scriptable Objects that are within resources
Added a resource folder
This commit is contained in:
Melbyj1125
2021-10-11 12:12:57 -05:00
parent c8e298f038
commit 122bf23b30
18 changed files with 83 additions and 30 deletions

View File

@@ -4,8 +4,12 @@ using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
//List of items
[SerializeField] List<Item> items;
//Scripts
public PlayerStats pStats;
public InventoryManager invMan;
public bool AddItem(Item item){
items.Add(item);
@@ -21,7 +25,14 @@ public class PlayerInventory : MonoBehaviour
void Awake(){
pStats = GetComponent<PlayerStats>();
invMan = GetComponent<InventoryManager>();//////UPDATE WHEN THIS IS NO LONGER ATTACHED TO THE PLAYER
}
void Start(){
AddItem(invMan.ItemList[0]);
AddItem(invMan.ItemList[1]);
foreach (Item item in items){
Debug.Log(item.name);
item.Equip(pStats);
}
}